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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraint1D4.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef DY_SOLVERCONSTRAINT1D4_H
+#define DY_SOLVERCONSTRAINT1D4_H
+
+#include "foundation/PxVec3.h"
+#include "PxvConfig.h"
+#include "DyArticulationUtils.h"
+#include "DySolverConstraint1D.h"
+
+namespace physx
+{
+
+namespace Dy
+{
+
+struct SolverConstraint1DHeader4
+{
+ PxU8 type; // enum SolverConstraintType - must be first byte
+ PxU8 pad0[3];
+ //These counts are the max of the 4 sets of data.
+ //When certain pairs have fewer constraints than others, they are padded with 0s so that no work is performed but
+ //calculations are still shared (afterall, they're computationally free because we're doing 4 things at a time in SIMD)
+ PxU32 count;
+ PxU8 count0, count1, count2, count3;
+ PxU8 break0, break1, break2, break3;
+
+ Vec4V linBreakImpulse;
+ Vec4V angBreakImpulse;
+ Vec4V invMass0D0;
+ Vec4V invMass1D1;
+ Vec4V angD0;
+ Vec4V angD1;
+
+ Vec4V body0WorkOffsetX;
+ Vec4V body0WorkOffsetY;
+ Vec4V body0WorkOffsetZ;
+};
+
+struct SolverConstraint1DBase4
+{
+public:
+ Vec4V lin0X;
+ Vec4V lin0Y;
+ Vec4V lin0Z;
+ Vec4V ang0X;
+ Vec4V ang0Y;
+ Vec4V ang0Z;
+ Vec4V ang0WritebackX;
+ Vec4V ang0WritebackY;
+ Vec4V ang0WritebackZ;
+ Vec4V constant;
+ Vec4V unbiasedConstant;
+ Vec4V velMultiplier;
+ Vec4V impulseMultiplier;
+ Vec4V minImpulse;
+ Vec4V maxImpulse;
+ Vec4V appliedForce;
+ PxU32 flags[4];
+};
+
+PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DBase4) == 272);
+
+struct SolverConstraint1DDynamic4 : public SolverConstraint1DBase4
+{
+ Vec4V lin1X;
+ Vec4V lin1Y;
+ Vec4V lin1Z;
+ Vec4V ang1X;
+ Vec4V ang1Y;
+ Vec4V ang1Z;
+};
+PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DDynamic4) == 368);
+
+}
+
+}
+
+#endif //DY_SOLVERCONSTRAINT1D4_H