diff options
Diffstat (limited to 'APEX_1.4/module/clothing/src/CookingAbstract.cpp')
| -rw-r--r-- | APEX_1.4/module/clothing/src/CookingAbstract.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/CookingAbstract.cpp b/APEX_1.4/module/clothing/src/CookingAbstract.cpp new file mode 100644 index 00000000..8d40c927 --- /dev/null +++ b/APEX_1.4/module/clothing/src/CookingAbstract.cpp @@ -0,0 +1,76 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "CookingAbstract.h" + + + +namespace nvidia +{ +namespace clothing +{ + +using namespace nvidia; + +void CookingAbstract::PhysicalMesh::computeTriangleAreas() +{ + smallestTriangleArea = largestTriangleArea = 0.0f; + + if (indices == NULL || vertices == NULL) + { + return; + } + + smallestTriangleArea = PX_MAX_F32; + + for (uint32_t i = 0; i < numIndices; i += 3) + { + const PxVec3 edge1 = vertices[indices[i + 1]] - vertices[indices[i]]; + const PxVec3 edge2 = vertices[indices[i + 2]] - vertices[indices[i]]; + const float triangleArea = edge1.cross(edge2).magnitude(); + + largestTriangleArea = PxMax(largestTriangleArea, triangleArea); + smallestTriangleArea = PxMin(smallestTriangleArea, triangleArea); + } +} + + + +void CookingAbstract::addPhysicalMesh(const PhysicalMesh& physicalMesh) +{ + PhysicalMesh physicalMeshCopy = physicalMesh; + physicalMeshCopy.computeTriangleAreas(); + mPhysicalMeshes.pushBack(physicalMeshCopy); +} + + + +void CookingAbstract::setConvexBones(const BoneActorEntry* boneActors, uint32_t numBoneActors, const BoneEntry* boneEntries, + uint32_t numBoneEntries, const PxVec3* boneVertices, uint32_t maxConvexVertices) +{ + mBoneActors = boneActors; + mNumBoneActors = numBoneActors; + mBoneEntries = boneEntries; + mNumBoneEntries = numBoneEntries; + mBoneVertices = boneVertices; + + PX_ASSERT(maxConvexVertices <= 256); + mMaxConvexVertices = maxConvexVertices; +} + + +bool CookingAbstract::isValid() const +{ + return mPhysicalMeshes.size() > 0; +} + +} +}
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