diff options
Diffstat (limited to 'APEX_1.4/module/clothing/include/ModuleEventDefs.h')
| -rw-r--r-- | APEX_1.4/module/clothing/include/ModuleEventDefs.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/include/ModuleEventDefs.h b/APEX_1.4/module/clothing/include/ModuleEventDefs.h new file mode 100644 index 00000000..27aa23db --- /dev/null +++ b/APEX_1.4/module/clothing/include/ModuleEventDefs.h @@ -0,0 +1,53 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +// This file is used to define a list of AgPerfMon events. +// +// This file is included exclusively by AgPerfMonEventSrcAPI.h +// and by AgPerfMonEventSrcAPI.cpp, for the purpose of building +// an enumeration (enum xx) and an array of strings () +// that contain the list of events. +// +// This file should only contain event definitions, using the +// DEFINE_EVENT macro. E.g.: +// +// DEFINE_EVENT(sample_name_1) +// DEFINE_EVENT(sample_name_2) +// DEFINE_EVENT(sample_name_3) + + +DEFINE_EVENT(ClothingActorCPUSkinningGraphics) +DEFINE_EVENT(ClothingActorCreatePhysX) +DEFINE_EVENT(ClothingActorFallbackSkinning) + +DEFINE_EVENT(ClothingActorUpdateStateInternal) +DEFINE_EVENT(ClothingActorInterpolateMatrices) +DEFINE_EVENT(ClothingActorUpdateCollision) +DEFINE_EVENT(ClothingActorApplyVelocityChanges) + +DEFINE_EVENT(ClothingActorLodTick) +DEFINE_EVENT(ClothingActorMeshMeshSkinning) +DEFINE_EVENT(ClothingActorMorphTarget) +DEFINE_EVENT(ClothingActorRecomputeTangentSpace) +DEFINE_EVENT(ClothingActorSDKCreateClothSoftbody) +DEFINE_EVENT(ClothingActorUpdateBounds) +DEFINE_EVENT(ClothingActorUpdateCompressedSkinning) +DEFINE_EVENT(ClothingActorUpdateRenderResources) +DEFINE_EVENT(ClothingActorUpdateVertexBuffer) +DEFINE_EVENT(ClothingActorVelocityShader) +DEFINE_EVENT(ClothingActorWind) +DEFINE_EVENT(ClothingActorTeleport) +DEFINE_EVENT(ClothingActorTransformGraphicalMeshes) + +DEFINE_EVENT(ClothingAssetDeserialize) +DEFINE_EVENT(ClothingAssetLoad) + +DEFINE_EVENT(ClothingSceneDistributeSolverIterations) |