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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/include/ModuleEventDefs.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/include/ModuleEventDefs.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+// This file is used to define a list of AgPerfMon events.
+//
+// This file is included exclusively by AgPerfMonEventSrcAPI.h
+// and by AgPerfMonEventSrcAPI.cpp, for the purpose of building
+// an enumeration (enum xx) and an array of strings ()
+// that contain the list of events.
+//
+// This file should only contain event definitions, using the
+// DEFINE_EVENT macro. E.g.:
+//
+// DEFINE_EVENT(sample_name_1)
+// DEFINE_EVENT(sample_name_2)
+// DEFINE_EVENT(sample_name_3)
+
+
+DEFINE_EVENT(ClothingActorCPUSkinningGraphics)
+DEFINE_EVENT(ClothingActorCreatePhysX)
+DEFINE_EVENT(ClothingActorFallbackSkinning)
+
+DEFINE_EVENT(ClothingActorUpdateStateInternal)
+DEFINE_EVENT(ClothingActorInterpolateMatrices)
+DEFINE_EVENT(ClothingActorUpdateCollision)
+DEFINE_EVENT(ClothingActorApplyVelocityChanges)
+
+DEFINE_EVENT(ClothingActorLodTick)
+DEFINE_EVENT(ClothingActorMeshMeshSkinning)
+DEFINE_EVENT(ClothingActorMorphTarget)
+DEFINE_EVENT(ClothingActorRecomputeTangentSpace)
+DEFINE_EVENT(ClothingActorSDKCreateClothSoftbody)
+DEFINE_EVENT(ClothingActorUpdateBounds)
+DEFINE_EVENT(ClothingActorUpdateCompressedSkinning)
+DEFINE_EVENT(ClothingActorUpdateRenderResources)
+DEFINE_EVENT(ClothingActorUpdateVertexBuffer)
+DEFINE_EVENT(ClothingActorVelocityShader)
+DEFINE_EVENT(ClothingActorWind)
+DEFINE_EVENT(ClothingActorTeleport)
+DEFINE_EVENT(ClothingActorTransformGraphicalMeshes)
+
+DEFINE_EVENT(ClothingAssetDeserialize)
+DEFINE_EVENT(ClothingAssetLoad)
+
+DEFINE_EVENT(ClothingSceneDistributeSolverIterations)