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Diffstat (limited to 'APEX_1.4/module/basicios/include/BasicIosActorCPU.h')
| -rw-r--r-- | APEX_1.4/module/basicios/include/BasicIosActorCPU.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/APEX_1.4/module/basicios/include/BasicIosActorCPU.h b/APEX_1.4/module/basicios/include/BasicIosActorCPU.h deleted file mode 100644 index c2aae8a6..00000000 --- a/APEX_1.4/module/basicios/include/BasicIosActorCPU.h +++ /dev/null @@ -1,99 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __BASIC_IOS_ACTOR_CPU_H__ -#define __BASIC_IOS_ACTOR_CPU_H__ - -#include "Apex.h" - -#if ENABLE_TEST -#include "BasicIosTestActor.h" -#endif -#include "BasicIosActorImpl.h" -#include "BasicIosAssetImpl.h" -#include "InstancedObjectSimulationIntl.h" -#include "BasicIosSceneCPU.h" -#include "ApexActor.h" -#include "ApexContext.h" -#include "ApexFIFO.h" -#include "ApexRWLockable.h" -#include "PxTask.h" - -namespace nvidia -{ -namespace apex -{ -class RenderVolume; -} -namespace basicios -{ - -#if ENABLE_TEST -#define BASIC_IOS_ACTOR BasicIosTestActor -#else -#define BASIC_IOS_ACTOR BasicIosActorImpl -#endif - -class BasicIosActorCPU : public BASIC_IOS_ACTOR -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - BasicIosActorCPU(ResourceList&, BasicIosAssetImpl&, BasicIosScene&, nvidia::apex::IofxAsset&); - ~BasicIosActorCPU(); - - virtual void submitTasks(); - virtual void setTaskDependencies(); - virtual void fetchResults(); - -protected: - /* Internal utility functions */ - void simulateParticles(); - - static const uint32_t HISTOGRAM_BIN_COUNT = 1024; - uint32_t computeHistogram(uint32_t dataCount, float dataMin, float dataMax, uint32_t& bound); - -private: - /* particle data (output to the IOFX actors, and some state) */ - - physx::Array<uint32_t> mNewIndices; - - class SimulateTask : public PxTask - { - public: - SimulateTask(BasicIosActorCPU& actor) : mActor(actor) {} - - const char* getName() const - { - return "BasicIosActorCPU::SimulateTask"; - } - void run() - { - mActor.simulateParticles(); - } - - protected: - BasicIosActorCPU& mActor; - - private: - SimulateTask& operator=(const SimulateTask&); - }; - SimulateTask mSimulateTask; - - nvidia::apex::ApexCpuInplaceStorage mSimulationStorage; - - friend class BasicIosAssetImpl; -}; - -} -} // namespace nvidia - -#endif // __BASIC_IOS_ACTOR_CPU_H__ |