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Diffstat (limited to 'APEX_1.4/module/basicfs/include/AttractorFSCommon.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/AttractorFSCommon.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSCommon.h b/APEX_1.4/module/basicfs/include/AttractorFSCommon.h new file mode 100644 index 00000000..8f673f5f --- /dev/null +++ b/APEX_1.4/module/basicfs/include/AttractorFSCommon.h @@ -0,0 +1,65 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __ATTRACTOR_FS_COMMON_SRC_H__ +#define __ATTRACTOR_FS_COMMON_SRC_H__ + +#include "../../fieldsampler/include/FieldSamplerCommon.h" + +namespace nvidia +{ +namespace basicfs +{ + +//struct AttractorFSParams +#define INPLACE_TYPE_STRUCT_NAME AttractorFSParams +#define INPLACE_TYPE_STRUCT_FIELDS \ + INPLACE_TYPE_FIELD(PxVec3, origin) \ + INPLACE_TYPE_FIELD(float, radius) \ + INPLACE_TYPE_FIELD(float, constFieldStrength) \ + INPLACE_TYPE_FIELD(float, variableFieldStrength) +#include INPLACE_TYPE_BUILD() + + +PX_CUDA_CALLABLE PX_INLINE PxVec3 commonAttractorFSKernel(const AttractorFSParams& params, const PxVec3& pos) +{ + PxVec3 dir = params.origin - pos; + PX_ASSERT(params.radius); + float dist = dir.magnitude() / params.radius; + + float result = params.constFieldStrength; + if (dist >= 0.4) + { + result += params.variableFieldStrength / dist; + } + + return result * dir.getNormalized(); +} + +PX_CUDA_CALLABLE PX_INLINE PxVec3 executeAttractorFS(const AttractorFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/) +{ + PxVec3 dir = params.origin - pos; + PX_ASSERT(params.radius); + float dist = dir.magnitude() / params.radius; + + float result = params.constFieldStrength; + if (dist >= 0.4) + { + result += params.variableFieldStrength / dist; + } + + return result * dir.getNormalized(); +} + +} +} // namespace nvidia + +#endif |