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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/basicfs/include/AttractorFSCommon.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/basicfs/include/AttractorFSCommon.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __ATTRACTOR_FS_COMMON_SRC_H__
+#define __ATTRACTOR_FS_COMMON_SRC_H__
+
+#include "../../fieldsampler/include/FieldSamplerCommon.h"
+
+namespace nvidia
+{
+namespace basicfs
+{
+
+//struct AttractorFSParams
+#define INPLACE_TYPE_STRUCT_NAME AttractorFSParams
+#define INPLACE_TYPE_STRUCT_FIELDS \
+ INPLACE_TYPE_FIELD(PxVec3, origin) \
+ INPLACE_TYPE_FIELD(float, radius) \
+ INPLACE_TYPE_FIELD(float, constFieldStrength) \
+ INPLACE_TYPE_FIELD(float, variableFieldStrength)
+#include INPLACE_TYPE_BUILD()
+
+
+PX_CUDA_CALLABLE PX_INLINE PxVec3 commonAttractorFSKernel(const AttractorFSParams& params, const PxVec3& pos)
+{
+ PxVec3 dir = params.origin - pos;
+ PX_ASSERT(params.radius);
+ float dist = dir.magnitude() / params.radius;
+
+ float result = params.constFieldStrength;
+ if (dist >= 0.4)
+ {
+ result += params.variableFieldStrength / dist;
+ }
+
+ return result * dir.getNormalized();
+}
+
+PX_CUDA_CALLABLE PX_INLINE PxVec3 executeAttractorFS(const AttractorFSParams& params, const PxVec3& pos/*, uint32_t totalElapsedMS*/)
+{
+ PxVec3 dir = params.origin - pos;
+ PX_ASSERT(params.radius);
+ float dist = dir.magnitude() / params.radius;
+
+ float result = params.constFieldStrength;
+ if (dist >= 0.4)
+ {
+ result += params.variableFieldStrength / dist;
+ }
+
+ return result * dir.getNormalized();
+}
+
+}
+} // namespace nvidia
+
+#endif