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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef VELOCITY_SOURCE_ASSET_H
+#define VELOCITY_SOURCE_ASSET_H
+
+#include "Apex.h"
+#include "CustomBufferIterator.h"
+
+#define VELOCITY_SOURCE_AUTHORING_TYPE_NAME "VelocitySourceAsset"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class TurbulenceFSActorParams;
+class TurbulenceFSActor;
+class TurbulenceFSPreview;
+
+/**
+ \brief Turbulence FieldSampler Asset class
+ */
+class VelocitySourceAsset : public Asset
+{
+protected:
+ virtual ~VelocitySourceAsset() {}
+};
+
+
+/**
+ \brief Turbulence FieldSampler Asset Authoring class
+ */
+class VelocitySourceAssetAuthoring : public AssetAuthoring
+{
+protected:
+ virtual ~VelocitySourceAssetAuthoring() {}
+};
+
+
+}
+} // end namespace nvidia
+
+#endif // VELOCITY_SOURCE_ASSET_H