diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/turbulencefs/VelocitySourceAsset.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/turbulencefs/VelocitySourceAsset.h')
| -rw-r--r-- | APEX_1.4/include/turbulencefs/VelocitySourceAsset.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/APEX_1.4/include/turbulencefs/VelocitySourceAsset.h b/APEX_1.4/include/turbulencefs/VelocitySourceAsset.h new file mode 100644 index 00000000..e30185c1 --- /dev/null +++ b/APEX_1.4/include/turbulencefs/VelocitySourceAsset.h @@ -0,0 +1,51 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef VELOCITY_SOURCE_ASSET_H +#define VELOCITY_SOURCE_ASSET_H + +#include "Apex.h" +#include "CustomBufferIterator.h" + +#define VELOCITY_SOURCE_AUTHORING_TYPE_NAME "VelocitySourceAsset" + +namespace nvidia +{ +namespace apex +{ + +class TurbulenceFSActorParams; +class TurbulenceFSActor; +class TurbulenceFSPreview; + +/** + \brief Turbulence FieldSampler Asset class + */ +class VelocitySourceAsset : public Asset +{ +protected: + virtual ~VelocitySourceAsset() {} +}; + + +/** + \brief Turbulence FieldSampler Asset Authoring class + */ +class VelocitySourceAssetAuthoring : public AssetAuthoring +{ +protected: + virtual ~VelocitySourceAssetAuthoring() {} +}; + + +} +} // end namespace nvidia + +#endif // VELOCITY_SOURCE_ASSET_H |