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Diffstat (limited to 'APEX_1.4/include/emitter/GroundEmitterAsset.h')
| -rw-r--r-- | APEX_1.4/include/emitter/GroundEmitterAsset.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/APEX_1.4/include/emitter/GroundEmitterAsset.h b/APEX_1.4/include/emitter/GroundEmitterAsset.h new file mode 100644 index 00000000..d604fbe1 --- /dev/null +++ b/APEX_1.4/include/emitter/GroundEmitterAsset.h @@ -0,0 +1,81 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef GROUND_EMITTER_ASSET_H +#define GROUND_EMITTER_ASSET_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + + +PX_PUSH_PACK_DEFAULT + +#define GROUND_EMITTER_AUTHORING_TYPE_NAME "GroundEmitterAsset" + +///Ground emitter asset. Used to create Ground emitter actors with specific properties. +class GroundEmitterAsset : public Asset +{ +protected: + PX_INLINE GroundEmitterAsset() {} + virtual ~GroundEmitterAsset() {} + +public: + + ///Gets the velocity range. The ground emitter actor will create objects with a random velocity within the velocity range. + virtual const PxVec3 & getVelocityLow() const = 0; + + ///Gets the velocity range. The ground emitter actor will create objects with a random velocity within the velocity range. + virtual const PxVec3 & getVelocityHigh() const = 0; + + ///Gets the lifetime range. The ground emitter actor will create objects with a random lifetime (in seconds) within the lifetime range. + virtual const float & getLifetimeLow() const = 0; + + ///Gets the lifetime range. The ground emitter actor will create objects with a random lifetime (in seconds) within the lifetime range. + virtual const float & getLifetimeHigh() const = 0; + + ///Gets the radius. The ground emitter actor will create objects within a circle of size 'radius'. + virtual float getRadius() const = 0; + + ///Gets The maximum raycasts number per frame. + virtual uint32_t getMaxRaycastsPerFrame() const = 0; + + ///Gets the height from which the ground emitter will cast rays at terrain/objects opposite of the 'upDirection'. + virtual float getRaycastHeight() const = 0; + + /** + \brief Gets the height above the ground to emit particles. + If greater than 0, the ground emitter will refresh a disc above the player's position rather than + refreshing a circle around the player's position. + */ + virtual float getSpawnHeight() const = 0; + + /// Gets collision groups name used to cast rays + virtual const char* getRaycastCollisionGroupMaskName() const = 0; +}; + +///Ground emitter authoring class. Used to create Ground emitter assets. +class GroundEmitterAssetAuthoring : public AssetAuthoring +{ +protected: + virtual ~GroundEmitterAssetAuthoring() {} +}; + + +PX_POP_PACK + +} +} // end namespace nvidia + +#endif // GROUND_EMITTER_ASSET_H |