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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/emitter/GroundEmitterAsset.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef GROUND_EMITTER_ASSET_H
+#define GROUND_EMITTER_ASSET_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+
+PX_PUSH_PACK_DEFAULT
+
+#define GROUND_EMITTER_AUTHORING_TYPE_NAME "GroundEmitterAsset"
+
+///Ground emitter asset. Used to create Ground emitter actors with specific properties.
+class GroundEmitterAsset : public Asset
+{
+protected:
+ PX_INLINE GroundEmitterAsset() {}
+ virtual ~GroundEmitterAsset() {}
+
+public:
+
+ ///Gets the velocity range. The ground emitter actor will create objects with a random velocity within the velocity range.
+ virtual const PxVec3 & getVelocityLow() const = 0;
+
+ ///Gets the velocity range. The ground emitter actor will create objects with a random velocity within the velocity range.
+ virtual const PxVec3 & getVelocityHigh() const = 0;
+
+ ///Gets the lifetime range. The ground emitter actor will create objects with a random lifetime (in seconds) within the lifetime range.
+ virtual const float & getLifetimeLow() const = 0;
+
+ ///Gets the lifetime range. The ground emitter actor will create objects with a random lifetime (in seconds) within the lifetime range.
+ virtual const float & getLifetimeHigh() const = 0;
+
+ ///Gets the radius. The ground emitter actor will create objects within a circle of size 'radius'.
+ virtual float getRadius() const = 0;
+
+ ///Gets The maximum raycasts number per frame.
+ virtual uint32_t getMaxRaycastsPerFrame() const = 0;
+
+ ///Gets the height from which the ground emitter will cast rays at terrain/objects opposite of the 'upDirection'.
+ virtual float getRaycastHeight() const = 0;
+
+ /**
+ \brief Gets the height above the ground to emit particles.
+ If greater than 0, the ground emitter will refresh a disc above the player's position rather than
+ refreshing a circle around the player's position.
+ */
+ virtual float getSpawnHeight() const = 0;
+
+ /// Gets collision groups name used to cast rays
+ virtual const char* getRaycastCollisionGroupMaskName() const = 0;
+};
+
+///Ground emitter authoring class. Used to create Ground emitter assets.
+class GroundEmitterAssetAuthoring : public AssetAuthoring
+{
+protected:
+ virtual ~GroundEmitterAssetAuthoring() {}
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // GROUND_EMITTER_ASSET_H