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Diffstat (limited to 'APEX_1.4/include/basicios/BasicIosActor.h')
| -rw-r--r-- | APEX_1.4/include/basicios/BasicIosActor.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/APEX_1.4/include/basicios/BasicIosActor.h b/APEX_1.4/include/basicios/BasicIosActor.h new file mode 100644 index 00000000..f352f4b9 --- /dev/null +++ b/APEX_1.4/include/basicios/BasicIosActor.h @@ -0,0 +1,50 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef BASIC_IOS_ACTOR_H +#define BASIC_IOS_ACTOR_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief BasicIOS Actor. A simple actor that simulates a particle system. + */ +class BasicIosActor : public Actor +{ +public: + + /// Get the particle radius + virtual float getParticleRadius() const = 0; + + /// Get the particle rest density + virtual float getRestDensity() const = 0; + + /// Get the current number of particles + virtual uint32_t getParticleCount() const = 0; + +protected: + + virtual ~BasicIosActor() {} +}; + +PX_POP_PACK + +} +} // namespace nvidia + +#endif // BASIC_IOS_ACTOR_H |