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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef RENDER_CONTEXT_H
+#define RENDER_CONTEXT_H
+
+/*!
+\file
+\brief class RenderContext
+*/
+
+#include "ApexUsingNamespace.h"
+#include "foundation/PxMat44.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class UserRenderResource;
+class UserOpaqueMesh;
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief Describes the context of a renderable object
+*/
+class RenderContext
+{
+public:
+ RenderContext(void)
+ {
+ renderResource = 0;
+ isScreenSpace = false;
+ renderMeshName = NULL;
+ }
+
+public:
+ UserRenderResource* renderResource; //!< The renderable resource to be rendered
+ bool isScreenSpace; //!< The data is in screenspace and should use a screenspace projection that transforms X -1 to +1 and Y -1 to +1 with zbuffer disabled.
+ PxMat44 local2world; //!< Reverse world pose transform for this renderable
+ PxMat44 world2local; //!< World pose transform for this renderable
+ const char* renderMeshName; //!< The name of the render mesh this context is associated with.
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // RENDER_CONTEXT_H