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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/RenderContext.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/RenderContext.h')
| -rw-r--r-- | APEX_1.4/include/RenderContext.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/APEX_1.4/include/RenderContext.h b/APEX_1.4/include/RenderContext.h new file mode 100644 index 00000000..39c30bc8 --- /dev/null +++ b/APEX_1.4/include/RenderContext.h @@ -0,0 +1,59 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef RENDER_CONTEXT_H +#define RENDER_CONTEXT_H + +/*! +\file +\brief class RenderContext +*/ + +#include "ApexUsingNamespace.h" +#include "foundation/PxMat44.h" + +namespace nvidia +{ +namespace apex +{ + +class UserRenderResource; +class UserOpaqueMesh; + +PX_PUSH_PACK_DEFAULT + +/** +\brief Describes the context of a renderable object +*/ +class RenderContext +{ +public: + RenderContext(void) + { + renderResource = 0; + isScreenSpace = false; + renderMeshName = NULL; + } + +public: + UserRenderResource* renderResource; //!< The renderable resource to be rendered + bool isScreenSpace; //!< The data is in screenspace and should use a screenspace projection that transforms X -1 to +1 and Y -1 to +1 with zbuffer disabled. + PxMat44 local2world; //!< Reverse world pose transform for this renderable + PxMat44 world2local; //!< World pose transform for this renderable + const char* renderMeshName; //!< The name of the render mesh this context is associated with. +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // RENDER_CONTEXT_H |