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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef CONVEX_HULL_METHOD_H
+#define CONVEX_HULL_METHOD_H
+
+/*!
+\file
+\brief Misc utility classes
+*/
+
+#include "Module.h"
+#include "foundation/PxMath.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+
+/**
+\brief Method by which chunk mesh collision hulls are generated.
+*/
+struct ConvexHullMethod
+{
+ /**
+ \brief Enum of methods by which chunk mesh collision hulls are generated.
+ */
+ enum Enum
+ {
+ USE_6_DOP,
+ USE_10_DOP_X,
+ USE_10_DOP_Y,
+ USE_10_DOP_Z,
+ USE_14_DOP_XY,
+ USE_14_DOP_YZ,
+ USE_14_DOP_ZX,
+ USE_18_DOP,
+ USE_26_DOP,
+ WRAP_GRAPHICS_MESH,
+ CONVEX_DECOMPOSITION,
+
+ COUNT
+ };
+};
+
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // CONVEX_HULL_METHOD_H