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diff --git a/APEX_1.4/framework/include/ApexPhysXObjectDesc.h b/APEX_1.4/framework/include/ApexPhysXObjectDesc.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __APEX_PHYSX_OBJECT_DESC_H__
+#define __APEX_PHYSX_OBJECT_DESC_H__
+
+#include "Apex.h"
+#include "PhysXObjectDescIntl.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexPhysXObjectDesc : public PhysXObjectDescIntl
+{
+public:
+ typedef PhysXObjectDescIntl Parent;
+ ApexPhysXObjectDesc() : mNext(0), mPrev(0)
+ {
+ mFlags = 0;
+ userData = NULL;
+ mPhysXObject = NULL;
+ }
+
+ // Need a copy constructor because we contain an array, and we are in arrays
+ ApexPhysXObjectDesc(const ApexPhysXObjectDesc& desc) : PhysXObjectDescIntl(desc)
+ {
+ *this = desc;
+ }
+
+ ApexPhysXObjectDesc& operator = (const ApexPhysXObjectDesc& desc)
+ {
+ mFlags = desc.mFlags;
+ userData = desc.userData;
+ mApexActors = desc.mApexActors;
+ mPhysXObject = desc.mPhysXObject;
+ mNext = desc.mNext;
+ mPrev = desc.mPrev;
+ return *this;
+ }
+
+ void swap(ApexPhysXObjectDesc& rhs)
+ {
+ Parent::swap(rhs);
+ shdfnd::swap(mNext, rhs.mNext);
+ shdfnd::swap(mPrev, rhs.mPrev);
+ }
+
+ static uint16_t makeHash(size_t hashable);
+
+ uint32_t mNext, mPrev;
+
+ friend class ApexSDKImpl;
+ virtual ~ApexPhysXObjectDesc(void)
+ {
+
+ }
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // __APEX_PHYSX_OBJECT_DESC_H__