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Diffstat (limited to 'APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h')
-rw-r--r--APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h
new file mode 100644
index 00000000..abdc382c
--- /dev/null
+++ b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h
@@ -0,0 +1,54 @@
+// TAGRELEASE: PUBLIC
+#pragma once
+
+class NvSimpleRawMesh
+{
+public:
+
+ class Vertex
+ {
+ public:
+ float Position[3];
+ float Normal[3];
+ float UV[2];
+ float Tangent[3];
+ };
+
+ NvSimpleRawMesh();
+ ~NvSimpleRawMesh();
+
+ UINT GetIndexSize();
+ INT GetVertexStride();
+ INT GetNumVertices();
+ INT GetNumIndices();
+
+ Vertex* GetVertices();
+ BYTE* GetRawVertices();
+ BYTE* GetRawIndices();
+
+ float* GetExtents() {return m_extents;}
+ float* GetCenter() {return m_center;}
+
+ static HRESULT TryGuessFilename(WCHAR *szDestBuffer,WCHAR *szMeshFilename, WCHAR *szGuessSuffix);
+ ID3D11Texture2D *CreateD3D11DiffuseTextureFor(ID3D11Device *pd3dDevice);
+ ID3D11Texture2D *CreateD3D11NormalsTextureFor(ID3D11Device *pd3dDevice);
+ ID3D11Buffer *CreateD3D11IndexBufferFor(ID3D11Device *pd3dDevice);
+ ID3D11Buffer *CreateD3D11VertexBufferFor(ID3D11Device *pd3dDevice);
+
+ Vertex *m_pVertexData;
+ BYTE *m_pIndexData;
+ UINT m_iNumVertices;
+ UINT m_iNumIndices;
+ UINT m_IndexSize;
+
+ float m_extents[3];
+ float m_center[3];
+
+ WCHAR m_szMeshFilename[MAX_PATH];
+ WCHAR m_szDiffuseTexture[MAX_PATH];
+ WCHAR m_szNormalTexture[MAX_PATH];
+
+ // Utils to wrap making d3d11 render buffers from a loader mesh
+ static const D3D11_INPUT_ELEMENT_DESC D3D11InputElements[];
+ static const int D3D11ElementsSize;
+}; \ No newline at end of file