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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h')
-rw-r--r--APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h
new file mode 100644
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+++ b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleRawMesh.h
@@ -0,0 +1,54 @@
+// TAGRELEASE: PUBLIC
+#pragma once
+
+class NvSimpleRawMesh
+{
+public:
+
+ class Vertex
+ {
+ public:
+ float Position[3];
+ float Normal[3];
+ float UV[2];
+ float Tangent[3];
+ };
+
+ NvSimpleRawMesh();
+ ~NvSimpleRawMesh();
+
+ UINT GetIndexSize();
+ INT GetVertexStride();
+ INT GetNumVertices();
+ INT GetNumIndices();
+
+ Vertex* GetVertices();
+ BYTE* GetRawVertices();
+ BYTE* GetRawIndices();
+
+ float* GetExtents() {return m_extents;}
+ float* GetCenter() {return m_center;}
+
+ static HRESULT TryGuessFilename(WCHAR *szDestBuffer,WCHAR *szMeshFilename, WCHAR *szGuessSuffix);
+ ID3D11Texture2D *CreateD3D11DiffuseTextureFor(ID3D11Device *pd3dDevice);
+ ID3D11Texture2D *CreateD3D11NormalsTextureFor(ID3D11Device *pd3dDevice);
+ ID3D11Buffer *CreateD3D11IndexBufferFor(ID3D11Device *pd3dDevice);
+ ID3D11Buffer *CreateD3D11VertexBufferFor(ID3D11Device *pd3dDevice);
+
+ Vertex *m_pVertexData;
+ BYTE *m_pIndexData;
+ UINT m_iNumVertices;
+ UINT m_iNumIndices;
+ UINT m_IndexSize;
+
+ float m_extents[3];
+ float m_center[3];
+
+ WCHAR m_szMeshFilename[MAX_PATH];
+ WCHAR m_szDiffuseTexture[MAX_PATH];
+ WCHAR m_szNormalTexture[MAX_PATH];
+
+ // Utils to wrap making d3d11 render buffers from a loader mesh
+ static const D3D11_INPUT_ELEMENT_DESC D3D11InputElements[];
+ static const int D3D11ElementsSize;
+}; \ No newline at end of file