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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-04-25 16:02:08 -0500 |
| commit | d11708e398c2f6377d9eac2b1f7248c62faab569 (patch) | |
| tree | 5778e794690c046ab4b0205d8f764960a5af168b /PhysX_3.4/release_notes.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @21821222 (diff) | |
| download | physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.tar.xz physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.zip | |
PhysX 3.4, APEX 1.4 patch release @22017166
Diffstat (limited to 'PhysX_3.4/release_notes.html')
| -rw-r--r-- | PhysX_3.4/release_notes.html | 71 |
1 files changed, 47 insertions, 24 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index 673948a4..8601bbd8 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -30,33 +30,56 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> -<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.21821222</h1> -<h2 style="TEXT-ALIGN: center">March 2017</h2> +<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.22017166</h1> +<h2 style="TEXT-ALIGN: center">April 2017</h2> - <h2>Supported Platforms</h2> - <blockquote> - <h3>Runtime</h3> - <ul> - <li>Apple iOS</li> - <li>Apple Mac OS X</li> - <li>Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)</li> - <li>Linux (tested on Ubuntu)</li> - <li>Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)</li> - <li>Microsoft XBox One</li> - <li>Sony Playstation 4</li> - </ul> - <h3>Development</h3> - <ul> - <li>Microsoft Windows XP or later</li> - <li>Microsoft Visual Studio 2012, 2013, 2015</li> - <li>Xcode 8.2</li> - </ul> - </blockquote> - <h2>Known Issues</h2> + <h2>Changes and Resolved Issues</h2> <blockquote> - <ul> - </ul> + + <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i> + </blockquote> + + <h3>Rigid Bodies</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed a bug with joint breaking where sometimes joints would not break as expected.</li> + <li>Fix a race condition between cloth/particle/trigger interactions and the parallel filtering of rigid body interaction.</li> + <li>GPU rigid body feature now issues a performance warning in checked build if feature is enabled but PCM contact gen is not.</li> + <li>Fixed a bug with applying external force/torque to a body in buffered insertion stage.</li> + <li>Fixed a bug with CCD involving rotated static mesh actors.</li> + <li>Fixed a memory leak in CCD.</li> + </ul> + <li>Changed:</li> + <ul> + <li>Optimizations for GPU rigid body feature, including reduced memory footprint and improvements to performance spikes when many objects are woken in a single frame.</li> + </ul> + </ul> + + <h3>Midphase</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fix Crash in BV4 code (serialization bug).</li> + </ul> + </ul> + + <h3>Cooking</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fix endless loop in convex hull cooking.</li> + </ul> + </ul> + +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> +<br> +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + +<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.21821222</h1> +<h2 style="TEXT-ALIGN: center">March 2017</h2> + <h2>Changes and Resolved Issues</h2> <blockquote> |