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authorSheikh Dawood Abdul Ajees <[email protected]>2017-04-25 16:02:08 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-04-25 16:02:08 -0500
commitd11708e398c2f6377d9eac2b1f7248c62faab569 (patch)
tree5778e794690c046ab4b0205d8f764960a5af168b /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @21821222 (diff)
downloadphysx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.tar.xz
physx-3.4-d11708e398c2f6377d9eac2b1f7248c62faab569.zip
PhysX 3.4, APEX 1.4 patch release @22017166
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<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
-<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.21821222</h1>
-<h2 style="TEXT-ALIGN: center">March 2017</h2>
+<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.22017166</h1>
+<h2 style="TEXT-ALIGN: center">April 2017</h2>
- <h2>Supported Platforms</h2>
- <blockquote>
- <h3>Runtime</h3>
- <ul>
- <li>Apple iOS</li>
- <li>Apple Mac OS X</li>
- <li>Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)</li>
- <li>Linux (tested on Ubuntu)</li>
- <li>Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)</li>
- <li>Microsoft XBox One</li>
- <li>Sony Playstation 4</li>
- </ul>
- <h3>Development</h3>
- <ul>
- <li>Microsoft Windows XP or later</li>
- <li>Microsoft Visual Studio 2012, 2013, 2015</li>
- <li>Xcode 8.2</li>
- </ul>
- </blockquote>
- <h2>Known Issues</h2>
+ <h2>Changes and Resolved Issues</h2>
<blockquote>
- <ul>
- </ul>
+
+ <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i>
+
</blockquote>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a bug with joint breaking where sometimes joints would not break as expected.</li>
+ <li>Fix a race condition between cloth/particle/trigger interactions and the parallel filtering of rigid body interaction.</li>
+ <li>GPU rigid body feature now issues a performance warning in checked build if feature is enabled but PCM contact gen is not.</li>
+ <li>Fixed a bug with applying external force/torque to a body in buffered insertion stage.</li>
+ <li>Fixed a bug with CCD involving rotated static mesh actors.</li>
+ <li>Fixed a memory leak in CCD.</li>
+ </ul>
+ <li>Changed:</li>
+ <ul>
+ <li>Optimizations for GPU rigid body feature, including reduced memory footprint and improvements to performance spikes when many objects are woken in a single frame.</li>
+ </ul>
+ </ul>
+
+ <h3>Midphase</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fix Crash in BV4 code (serialization bug).</li>
+ </ul>
+ </ul>
+
+ <h3>Cooking</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fix endless loop in convex hull cooking.</li>
+ </ul>
+ </ul>
+
+<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+<br>
+<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
+<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.21821222</h1>
+<h2 style="TEXT-ALIGN: center">March 2017</h2>
+
<h2>Changes and Resolved Issues</h2>
<blockquote>