diff options
| author | Ales Borovicka <[email protected]> | 2017-03-15 15:20:53 +0100 |
|---|---|---|
| committer | Ales Borovicka <[email protected]> | 2017-03-15 15:20:53 +0100 |
| commit | 2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6 (patch) | |
| tree | 31a4af0fa12e07fc3a90477a1e3cadaba91cfe05 /PhysX_3.4/release_notes.html | |
| parent | PhysX 3.4, APEX 1.4 final release @21757769 (diff) | |
| download | physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.tar.xz physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.zip | |
PhysX 3.4, APEX 1.4 patch release @21821222
Diffstat (limited to 'PhysX_3.4/release_notes.html')
| -rw-r--r-- | PhysX_3.4/release_notes.html | 68 |
1 files changed, 67 insertions, 1 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index 3f4e79a7..673948a4 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -2,7 +2,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> -<title>Release Notes - NVIDIA PhysX SDK 3.4</title> +<title>Release Notes - NVIDIA PhysX SDK 3.4.0.21821222</title> <style type="text/css"> body { @@ -30,6 +30,72 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> +<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.21821222</h1> +<h2 style="TEXT-ALIGN: center">March 2017</h2> + + <h2>Supported Platforms</h2> + <blockquote> + <h3>Runtime</h3> + <ul> + <li>Apple iOS</li> + <li>Apple Mac OS X</li> + <li>Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)</li> + <li>Linux (tested on Ubuntu)</li> + <li>Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)</li> + <li>Microsoft XBox One</li> + <li>Sony Playstation 4</li> + </ul> + <h3>Development</h3> + <ul> + <li>Microsoft Windows XP or later</li> + <li>Microsoft Visual Studio 2012, 2013, 2015</li> + <li>Xcode 8.2</li> + </ul> + </blockquote> + <h2>Known Issues</h2> + <blockquote> + <ul> + </ul> + </blockquote> + <h2>Changes and Resolved Issues</h2> + <blockquote> + + <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i> + + </blockquote> + + <h3>General</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>A rare crash happening in the debug visualization code has been fixed.</li> + </ul> + </ul> + + <h3>Rigid Bodies</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed a bug in PCM capsule vs plane contact gen.</li> + <li>A crash happening with more than 64K interactions has been fixed.</li> + <li>Fixed an island management issue in CCD when using multiple CCD passes.</li> + <li>Fixed a bug with GPU rigid bodies with non-simulation scene query-only shapes.</li> + </ul> + </ul> + + <h3>Scene queries</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>A bug in the BVH34 overlap code sometimes made PxMeshOverlapUtil::findOverlap assert (reporting an incorrect buffer overflow). This has been fixed.</li> + <li>Fix a bug in the case of two primitives just touching in sweep with eMTD flag on. </li> + </ul> + </ul> + +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> +<br> +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4</h1> <h2 style="TEXT-ALIGN: center">February 2017</h2> |