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authorAles Borovicka <[email protected]>2017-03-15 15:20:53 +0100
committerAles Borovicka <[email protected]>2017-03-15 15:20:53 +0100
commit2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6 (patch)
tree31a4af0fa12e07fc3a90477a1e3cadaba91cfe05 /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 final release @21757769 (diff)
downloadphysx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.tar.xz
physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.zip
PhysX 3.4, APEX 1.4 patch release @21821222
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-<title>Release Notes - NVIDIA PhysX SDK 3.4</title>
+<title>Release Notes - NVIDIA PhysX SDK 3.4.0.21821222</title>
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+<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.21821222</h1>
+<h2 style="TEXT-ALIGN: center">March 2017</h2>
+
+ <h2>Supported Platforms</h2>
+ <blockquote>
+ <h3>Runtime</h3>
+ <ul>
+ <li>Apple iOS</li>
+ <li>Apple Mac OS X</li>
+ <li>Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)</li>
+ <li>Linux (tested on Ubuntu)</li>
+ <li>Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)</li>
+ <li>Microsoft XBox One</li>
+ <li>Sony Playstation 4</li>
+ </ul>
+ <h3>Development</h3>
+ <ul>
+ <li>Microsoft Windows XP or later</li>
+ <li>Microsoft Visual Studio 2012, 2013, 2015</li>
+ <li>Xcode 8.2</li>
+ </ul>
+ </blockquote>
+ <h2>Known Issues</h2>
+ <blockquote>
+ <ul>
+ </ul>
+ </blockquote>
+ <h2>Changes and Resolved Issues</h2>
+ <blockquote>
+
+ <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i>
+
+ </blockquote>
+
+ <h3>General</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>A rare crash happening in the debug visualization code has been fixed.</li>
+ </ul>
+ </ul>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a bug in PCM capsule vs plane contact gen.</li>
+ <li>A crash happening with more than 64K interactions has been fixed.</li>
+ <li>Fixed an island management issue in CCD when using multiple CCD passes.</li>
+ <li>Fixed a bug with GPU rigid bodies with non-simulation scene query-only shapes.</li>
+ </ul>
+ </ul>
+
+ <h3>Scene queries</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>A bug in the BVH34 overlap code sometimes made PxMeshOverlapUtil::findOverlap assert (reporting an incorrect buffer overflow). This has been fixed.</li>
+ <li>Fix a bug in the case of two primitives just touching in sweep with eMTD flag on. </li>
+ </ul>
+ </ul>
+
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+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4</h1>
<h2 style="TEXT-ALIGN: center">February 2017</h2>