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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-05-12 17:45:18 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-05-12 17:45:18 -0500 |
| commit | 7f12de60542edc8f1c6683e6b4cdce8570e51456 (patch) | |
| tree | 0b5d533bae189ea286257b5ab78b635fafb19aa0 /PhysX_3.4/release_notes.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22017166 (diff) | |
| download | physx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.tar.xz physx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.zip | |
PhysX 3.4, APEX 1.4 patch release @22121272
Diffstat (limited to 'PhysX_3.4/release_notes.html')
| -rw-r--r-- | PhysX_3.4/release_notes.html | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index 8601bbd8..2db50376 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -2,7 +2,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> -<title>Release Notes - NVIDIA PhysX SDK 3.4.0.21821222</title> +<title>Release Notes - NVIDIA PhysX SDK 3.4.0.22121272</title> <style type="text/css"> body { @@ -30,6 +30,47 @@ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> +<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.22121272</h1> +<h2 style="TEXT-ALIGN: center">May</h2> + + <h2>Changes and Resolved Issues</h2> + <blockquote> + + <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i> + + </blockquote> + + <h3>Rigid Bodies</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed a bug in convex vs convex PCM contact gen code. There were cases in which full contact gen should have been triggered but was not. </li> + </ul> + </ul> + + <h3>Scene queries</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>A rare crash that could happen with sphere overlap calls has been fixed.</li> + <li>Fixed a stack corruption in CCD contact modification callback.</li> + <li>Fixed a bug where external forces were not cleared correctly with PxArticulations.</li> + </ul> + </ul> + + <h3>Cooking</h3> + <ul> + <li>Changed:</li> + <ul> + <li>Convex hull cooking now reuses edge information, perf optimization.</li> + <li>PxCooking API is now const if possible.</li> + </ul> + </ul> + +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> +<br> +<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.0.22017166</h1> <h2 style="TEXT-ALIGN: center">April 2017</h2> |