aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/release_notes.html
diff options
context:
space:
mode:
authorSheikh Dawood Abdul Ajees <[email protected]>2017-05-12 17:45:18 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-05-12 17:45:18 -0500
commit7f12de60542edc8f1c6683e6b4cdce8570e51456 (patch)
tree0b5d533bae189ea286257b5ab78b635fafb19aa0 /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @22017166 (diff)
downloadphysx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.tar.xz
physx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.zip
PhysX 3.4, APEX 1.4 patch release @22121272
Diffstat (limited to 'PhysX_3.4/release_notes.html')
-rw-r--r--PhysX_3.4/release_notes.html43
1 files changed, 42 insertions, 1 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html
index 8601bbd8..2db50376 100644
--- a/PhysX_3.4/release_notes.html
+++ b/PhysX_3.4/release_notes.html
@@ -2,7 +2,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<title>Release Notes - NVIDIA PhysX SDK 3.4.0.21821222</title>
+<title>Release Notes - NVIDIA PhysX SDK 3.4.0.22121272</title>
<style type="text/css">
body
{
@@ -30,6 +30,47 @@
<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.22121272</h1>
+<h2 style="TEXT-ALIGN: center">May</h2>
+
+ <h2>Changes and Resolved Issues</h2>
+ <blockquote>
+
+ <i>Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.</i>
+
+ </blockquote>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a bug in convex vs convex PCM contact gen code. There were cases in which full contact gen should have been triggered but was not. </li>
+ </ul>
+ </ul>
+
+ <h3>Scene queries</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>A rare crash that could happen with sphere overlap calls has been fixed.</li>
+ <li>Fixed a stack corruption in CCD contact modification callback.</li>
+ <li>Fixed a bug where external forces were not cleared correctly with PxArticulations.</li>
+ </ul>
+ </ul>
+
+ <h3>Cooking</h3>
+ <ul>
+ <li>Changed:</li>
+ <ul>
+ <li>Convex hull cooking now reuses edge information, perf optimization.</li>
+ <li>PxCooking API is now const if possible.</li>
+ </ul>
+ </ul>
+
+<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+<br>
+<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.0.22017166</h1>
<h2 style="TEXT-ALIGN: center">April 2017</h2>