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authorSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
committerSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
commit3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch)
tree8dfa563cf2a06498b56b055af133bd066f1f349c /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @24214033 (diff)
downloadphysx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz
physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip
PhysX 3.4, APEX 1.4 patch release @24698370
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<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24698370</h1>
+ <h2 style="TEXT-ALIGN: center">August 2018</h2>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a crash bug when EPA's edge buffer overflow. </li>
+ <li>GPU rigid bodies fixed for Volta GPUs.</li>
+ </ul>
+ <li>Added:</li>
+ <ul>
+ <li>Aggregate broad phase now runs in parallel</li>
+ </ul>
+ </ul>
+
+ <h3>Cooking</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ </ul>
+ <li>Added:</li>
+ <ul>
+ <li>PxHeightField::getSample has been added.</li>
+ </ul>
+ </ul>
+
+ <h3>Character controller</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Capsule controller with a very small height could degenerate to spheres (with a height of exactly zero) far away from the origin, which would then triggers errors in Debug/Checked builds. This has been fixed.</li>
+ <li>The triangle array growing strategy has been changed again to prevent performance issues when tessellation is used. Memory usage may increase in these cases.</li>
+ <li>Some internal debug visualization code has been disabled and a crash in it has been fixed.</li>
+ </ul>
+ </ul>
+
+ <h3>Scene query</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed possible buffer overrun when PxPruningStructure was used.</li>
+ <li>Raycasts against a heightfield may have missed if a large distance was used.</li>
+ <li>Sq raycasts against heightfield or triangle mesh could return a mildly negative values, this has been fixed.</li>
+ </ul>
+ </ul>
+
+ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24214033</h1>
<h2 style="TEXT-ALIGN: center">May 2018</h2>
@@ -54,6 +103,7 @@
<li>Fixed a bug in the broadphase (SAP) that got recently introduced in SDK 3.4.1.23933511. It should only have generated a few false positives (more overlaps than stricly necessary).</li>
<li>Fixed a bug in PxShape::checkMaterialSetup.</li>
<li>Fixed intermittent crash with GPU rigid bodies when materials were destroyed.</li>
+ <li>Fixed bug where setting maxImpulse to 0 on CCD contact modification meant contact was not reported in the frame's contact reports.</li>
</ul>
</ul>