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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/release_notes.html
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<title>Release Notes - NVIDIA PhysX SDK 3.4.1</title>
+<title>Release Notes - NVIDIA PhysX SDK 3.4.2</title>
<style type="text/css">
body
{
@@ -28,6 +28,51 @@
<body>
+ <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
+
+ <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.2.24214033</h1>
+ <h2 style="TEXT-ALIGN: center">May 2018</h2>
+
+ <h3>General</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed clang 7 unionCast issues.</li>
+ <li>Fixed the binary meta data in PhysX_3.4/Tools/BinaryMetaData for conversion of vehicles.</li>
+ </ul>
+ </ul>
+
+ <h3>Rigid Bodies</h3>
+ <ul>
+ <li>Deprecated:</li>
+ <ul>
+ <li>PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS and PxSceneDesc::eENABLE_KINEMATIC_PAIRS have been deprecated. Use the new PxPairFilteringMode parameters in PxSceneDesc instead.</li>
+ </ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>A sequence of shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false) / shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, true) without simulation calls inbetween could produce errors in the broadphase. This has been fixed.</li>
+ <li>Fixed a bug in the broadphase (SAP) that got recently introduced in SDK 3.4.1.23933511. It should only have generated a few false positives (more overlaps than stricly necessary).</li>
+ <li>Fixed a bug in PxShape::checkMaterialSetup.</li>
+ <li>Fixed intermittent crash with GPU rigid bodies when materials were destroyed.</li>
+ </ul>
+ </ul>
+
+ <h3>Cooking</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Big convex mesh serialization used together with insertion callback stored incorrect memory for big convex data. This has been fixed.</li>
+ </ul>
+ </ul>
+
+ <h3>Scene query</h3>
+ <ul>
+ <li>Fixed:</li>
+ <ul>
+ <li>Fixed a bug in extended bucket pruner, when a pruning structure was added and immediatelly released.</li>
+ </ul>
+ </ul>
+
<!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK 3.4.1.23933511</h1>
@@ -3343,7 +3388,7 @@
<p>
<br>
- Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
+ Copyright (C) 2008-2018 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
</p>
</body>
</html>