diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/release_notes.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/release_notes.html')
| -rw-r--r-- | PhysX_3.4/release_notes.html | 49 |
1 files changed, 47 insertions, 2 deletions
diff --git a/PhysX_3.4/release_notes.html b/PhysX_3.4/release_notes.html index 439339cc..4814984e 100644 --- a/PhysX_3.4/release_notes.html +++ b/PhysX_3.4/release_notes.html @@ -2,7 +2,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> -<title>Release Notes - NVIDIA PhysX SDK 3.4.1</title> +<title>Release Notes - NVIDIA PhysX SDK 3.4.2</title> <style type="text/css"> body { @@ -28,6 +28,51 @@ <body> + <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> + + <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.2.24214033</h1> + <h2 style="TEXT-ALIGN: center">May 2018</h2> + + <h3>General</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed clang 7 unionCast issues.</li> + <li>Fixed the binary meta data in PhysX_3.4/Tools/BinaryMetaData for conversion of vehicles.</li> + </ul> + </ul> + + <h3>Rigid Bodies</h3> + <ul> + <li>Deprecated:</li> + <ul> + <li>PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS and PxSceneDesc::eENABLE_KINEMATIC_PAIRS have been deprecated. Use the new PxPairFilteringMode parameters in PxSceneDesc instead.</li> + </ul> + <li>Fixed:</li> + <ul> + <li>A sequence of shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false) / shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, true) without simulation calls inbetween could produce errors in the broadphase. This has been fixed.</li> + <li>Fixed a bug in the broadphase (SAP) that got recently introduced in SDK 3.4.1.23933511. It should only have generated a few false positives (more overlaps than stricly necessary).</li> + <li>Fixed a bug in PxShape::checkMaterialSetup.</li> + <li>Fixed intermittent crash with GPU rigid bodies when materials were destroyed.</li> + </ul> + </ul> + + <h3>Cooking</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Big convex mesh serialization used together with insertion callback stored incorrect memory for big convex data. This has been fixed.</li> + </ul> + </ul> + + <h3>Scene query</h3> + <ul> + <li>Fixed:</li> + <ul> + <li>Fixed a bug in extended bucket pruner, when a pruning structure was added and immediatelly released.</li> + </ul> + </ul> + <!-- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> <h1 style="TEXT-ALIGN: center">Release Notes - NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK 3.4.1.23933511</h1> @@ -3343,7 +3388,7 @@ <p> <br> - Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> + Copyright (C) 2008-2018 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> </p> </body> </html> |