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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/src/ScShapeSim.h
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/ScShapeSim.h')
-rw-r--r--PhysX_3.4/Source/SimulationController/src/ScShapeSim.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h
index e185703f..5d4277db 100644
--- a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h
+++ b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
@@ -128,6 +128,7 @@ namespace Sc
void updateCached(PxsTransformCache& transformCache, Bp::BoundsArray& boundsArray);
void updateContactDistance(PxReal* contactDistance, const PxReal inflation, const PxVec3 angVel, const PxReal dt, Bp::BoundsArray& boundsArray);
Ps::IntBool updateSweptBounds();
+ void updateBPGroup();
PX_FORCE_INLINE PxsShapeSim& getLLShapeSim() { return mLLShape; }
private:
@@ -137,8 +138,9 @@ namespace Sc
PxU32 mSqBoundsId;
PX_FORCE_INLINE void internalAddToBroadPhase();
- PX_FORCE_INLINE void internalRemoveFromBroadPhase();
+ PX_FORCE_INLINE void internalRemoveFromBroadPhase(bool wakeOnLostTouch=true);
void initSubsystemsDependingOnElementID();
+ Bp::FilterGroup::Enum getBPGroup() const;
}
PX_ALIGN_SUFFIX(16);