From b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Fri, 25 May 2018 09:54:38 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @24214033 --- PhysX_3.4/Source/SimulationController/src/ScShapeSim.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'PhysX_3.4/Source/SimulationController/src/ScShapeSim.h') diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h index e185703f..5d4277db 100644 --- a/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h +++ b/PhysX_3.4/Source/SimulationController/src/ScShapeSim.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -128,6 +128,7 @@ namespace Sc void updateCached(PxsTransformCache& transformCache, Bp::BoundsArray& boundsArray); void updateContactDistance(PxReal* contactDistance, const PxReal inflation, const PxVec3 angVel, const PxReal dt, Bp::BoundsArray& boundsArray); Ps::IntBool updateSweptBounds(); + void updateBPGroup(); PX_FORCE_INLINE PxsShapeSim& getLLShapeSim() { return mLLShape; } private: @@ -137,8 +138,9 @@ namespace Sc PxU32 mSqBoundsId; PX_FORCE_INLINE void internalAddToBroadPhase(); - PX_FORCE_INLINE void internalRemoveFromBroadPhase(); + PX_FORCE_INLINE void internalRemoveFromBroadPhase(bool wakeOnLostTouch=true); void initSubsystemsDependingOnElementID(); + Bp::FilterGroup::Enum getBPGroup() const; } PX_ALIGN_SUFFIX(16); -- cgit v1.2.3