aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/SimulationController/include
diff options
context:
space:
mode:
authorSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
committerSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
commit3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch)
tree8dfa563cf2a06498b56b055af133bd066f1f349c /PhysX_3.4/Source/SimulationController/include
parentPhysX 3.4, APEX 1.4 patch release @24214033 (diff)
downloadphysx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz
physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip
PhysX 3.4, APEX 1.4 patch release @24698370
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/include')
-rw-r--r--PhysX_3.4/Source/SimulationController/include/ScScene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/include/ScScene.h b/PhysX_3.4/Source/SimulationController/include/ScScene.h
index 30799b84..2a04c20d 100644
--- a/PhysX_3.4/Source/SimulationController/include/ScScene.h
+++ b/PhysX_3.4/Source/SimulationController/include/ScScene.h
@@ -919,6 +919,7 @@ namespace Sc
void preBroadPhase(PxBaseTask* continuation);
void broadPhase(PxBaseTask* continuation);
void postBroadPhase(PxBaseTask* continuation);
+ void postBroadPhaseContinuation(PxBaseTask* continuation);
void preRigidBodyNarrowPhase(PxBaseTask* continuation);
void postBroadPhaseStage2(PxBaseTask* continuation);
void postBroadPhaseStage3(PxBaseTask* continuation);
@@ -1011,6 +1012,7 @@ namespace Sc
Cm::DelegateTask<Sc::Scene, &Sc::Scene::rigidBodyNarrowPhase> mRigidBodyNarrowPhase;
Cm::DelegateTask<Sc::Scene, &Sc::Scene::unblockNarrowPhase> mRigidBodyNPhaseUnlock;
Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhase> mPostBroadPhase;
+ Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseContinuation> mPostBroadPhaseCont;
Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage2> mPostBroadPhase2;
Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage3> mPostBroadPhase3;
Cm::DelegateTask<Sc::Scene, &Sc::Scene::preallocateContactManagers> mPreallocateContactManagers;