diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/SimulationController/include | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/include')
15 files changed, 20 insertions, 15 deletions
diff --git a/PhysX_3.4/Source/SimulationController/include/ScActorCore.h b/PhysX_3.4/Source/SimulationController/include/ScActorCore.h index 52672e1a..38971e8f 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScActorCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScActorCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScArticulationCore.h b/PhysX_3.4/Source/SimulationController/include/ScArticulationCore.h index a20fd810..c42cde67 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScArticulationCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScArticulationCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScArticulationJointCore.h b/PhysX_3.4/Source/SimulationController/include/ScArticulationJointCore.h index 633a111d..f08ec930 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScArticulationJointCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScArticulationJointCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScBodyCore.h b/PhysX_3.4/Source/SimulationController/include/ScBodyCore.h index 3c989930..8204d6a9 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScBodyCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScBodyCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScClothCore.h b/PhysX_3.4/Source/SimulationController/include/ScClothCore.h index 962bea20..43ee0eac 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScClothCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScClothCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScClothFabricCore.h b/PhysX_3.4/Source/SimulationController/include/ScClothFabricCore.h index 93135a30..46170c29 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScClothFabricCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScClothFabricCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScConstraintCore.h b/PhysX_3.4/Source/SimulationController/include/ScConstraintCore.h index 7f415b1d..3ac2641d 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScConstraintCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScConstraintCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScIterators.h b/PhysX_3.4/Source/SimulationController/include/ScIterators.h index 97115db6..fdea235e 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScIterators.h +++ b/PhysX_3.4/Source/SimulationController/include/ScIterators.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScMaterialCore.h b/PhysX_3.4/Source/SimulationController/include/ScMaterialCore.h index a3f894ba..875765e6 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScMaterialCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScMaterialCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScParticleSystemCore.h b/PhysX_3.4/Source/SimulationController/include/ScParticleSystemCore.h index 39597396..de8b62c3 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScParticleSystemCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScParticleSystemCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScPhysics.h b/PhysX_3.4/Source/SimulationController/include/ScPhysics.h index aebf4ae5..385fc718 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScPhysics.h +++ b/PhysX_3.4/Source/SimulationController/include/ScPhysics.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScRigidCore.h b/PhysX_3.4/Source/SimulationController/include/ScRigidCore.h index e324a24c..a804ea07 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScRigidCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScRigidCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScScene.h b/PhysX_3.4/Source/SimulationController/include/ScScene.h index b4766fcd..30799b84 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScScene.h +++ b/PhysX_3.4/Source/SimulationController/include/ScScene.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -589,6 +589,8 @@ namespace Sc PX_FORCE_INLINE PxU32 getFilterShaderDataSizeFast() const { return mFilterShaderDataSize; } PX_FORCE_INLINE PxSimulationFilterShader getFilterShaderFast() const { return mFilterShader; } PX_FORCE_INLINE PxSimulationFilterCallback* getFilterCallbackFast() const { return mFilterCallback; } + PX_FORCE_INLINE PxPairFilteringMode::Enum getKineKineFilteringMode() const { return mKineKineFilteringMode; } + PX_FORCE_INLINE PxPairFilteringMode::Enum getStaticKineFilteringMode() const { return mStaticKineFilteringMode; } PX_FORCE_INLINE PxU32 getTimeStamp() const { return mTimeStamp; } PX_FORCE_INLINE PxU32 getReportShapePairTimeStamp() const { return mReportShapePairTimeStamp; } @@ -850,6 +852,9 @@ namespace Sc PxSimulationFilterShader mFilterShader; PxSimulationFilterCallback* mFilterCallback; + PxPairFilteringMode::Enum mKineKineFilteringMode; + PxPairFilteringMode::Enum mStaticKineFilteringMode; + Ps::CoalescedHashSet<BodyCore*> mSleepBodies; Ps::CoalescedHashSet<BodyCore*> mWokeBodies; bool mWokeBodyListValid; diff --git a/PhysX_3.4/Source/SimulationController/include/ScShapeCore.h b/PhysX_3.4/Source/SimulationController/include/ScShapeCore.h index d3e19ae6..682a087f 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScShapeCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScShapeCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Source/SimulationController/include/ScStaticCore.h b/PhysX_3.4/Source/SimulationController/include/ScStaticCore.h index 3b9cdb11..f9eea5d2 100644 --- a/PhysX_3.4/Source/SimulationController/include/ScStaticCore.h +++ b/PhysX_3.4/Source/SimulationController/include/ScStaticCore.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |