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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Source/SceneQuery/src/SqBounds.h
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Source/SceneQuery/src/SqBounds.h')
-rw-r--r--PhysX_3.4/Source/SceneQuery/src/SqBounds.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
index 60c6ad6f..cd40ece6 100644
--- a/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
+++ b/PhysX_3.4/Source/SceneQuery/src/SqBounds.h
@@ -51,13 +51,16 @@ namespace Sq
extern const ComputeBoundsFunc gComputeBoundsTable[2];
+ // PT: TODO: - check that this is compatible with Gu::computeBounds(..., SQ_PRUNER_INFLATION, ...)
+ // PT: TODO: - refactor with "inflateBounds" in GuBounds.cpp if possible
+ // PT: TODO: - use SQ_PRUNER_INFLATION instead of hardcoding "0.01f"
PX_FORCE_INLINE void inflateBounds(PxBounds3& dst, const PxBounds3& src)
{
using namespace physx::shdfnd::aos;
const Vec4V minV = V4LoadU(&src.minimum.x);
const Vec4V maxV = V4LoadU(&src.maximum.x);
- const Vec4V eV = V4Scale(V4Sub(maxV, minV), FLoad(0.5f* 0.01f));
+ const Vec4V eV = V4Scale(V4Sub(maxV, minV), FLoad(0.5f * 0.01f));
V4StoreU(V4Sub(minV, eV), &dst.minimum.x);
PX_ALIGN(16, PxVec4) max4;