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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnRepXSerializerImpl.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+#ifndef PX_REPX_SERIALIZER_IMPL_H
+#define PX_REPX_SERIALIZER_IMPL_H
+
+#include "PsUserAllocated.h"
+#include "SnXmlVisitorWriter.h"
+#include "SnXmlVisitorReader.h"
+
+namespace physx {
+ using namespace Sn;
+
+ /**
+ * The repx serializer impl takes the raw, untyped repx extension interface
+ * and implements the simpler functions plus does the reinterpret-casts required
+ * for any object to implement the serializer safely.
+ */
+ template<typename TLiveType>
+ struct RepXSerializerImpl : public PxRepXSerializer, shdfnd::UserAllocated
+ {
+ protected:
+ RepXSerializerImpl( const RepXSerializerImpl& inOther );
+ RepXSerializerImpl& operator=( const RepXSerializerImpl& inOther );
+
+ public:
+ PxAllocatorCallback& mAllocator;
+
+ RepXSerializerImpl( PxAllocatorCallback& inAllocator )
+ : mAllocator( inAllocator )
+ {
+ }
+
+ virtual const char* getTypeName() { return PxTypeInfo<TLiveType>::name(); }
+
+ virtual void objectToFile( const PxRepXObject& inLiveObject, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& inArgs )
+ {
+ const TLiveType* theObj = reinterpret_cast<const TLiveType*>( inLiveObject.serializable );
+ objectToFileImpl( theObj, inCollection, inWriter, inTempBuffer, inArgs );
+ }
+
+ virtual PxRepXObject fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection )
+ {
+ TLiveType* theObj( allocateObject( inArgs ) );
+ if ( theObj )
+ if(fileToObjectImpl( theObj, inReader, inAllocator, inArgs, inCollection ))
+ return PxCreateRepXObject(theObj);
+ return PxRepXObject();
+ }
+
+ virtual void objectToFileImpl( const TLiveType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& /*inArgs*/)
+ {
+ writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection );
+ }
+
+ virtual bool fileToObjectImpl( TLiveType* inObj, XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection )
+ {
+ return readAllProperties( inArgs, inReader, inObj, inAllocator, *inCollection );
+ }
+
+ virtual TLiveType* allocateObject( PxRepXInstantiationArgs& inArgs ) = 0;
+ };
+}
+
+#endif