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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/serialization/Xml/SnJointRepXSerializer.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+#include "PxMetaDataObjects.h"
+#include "PxExtensionMetaDataObjects.h"
+#include "ExtJointMetaDataExtensions.h"
+#include "SnRepXSerializerImpl.h"
+#include "PxJointRepXSerializer.h"
+
+namespace physx {
+
+ template<typename TJointType>
+ inline TJointType* createJoint( PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1 )
+ {
+ PX_UNUSED(physics);
+ PX_UNUSED(actor0);
+ PX_UNUSED(actor1);
+ PX_UNUSED(localFrame0);
+ PX_UNUSED(localFrame1);
+ return NULL;
+ }
+
+ template<>
+ inline PxD6Joint* createJoint<PxD6Joint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxD6JointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<>
+ inline PxDistanceJoint* createJoint<PxDistanceJoint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxDistanceJointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<>
+ inline PxFixedJoint* createJoint<PxFixedJoint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxFixedJointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<>
+ inline PxPrismaticJoint* createJoint<PxPrismaticJoint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxPrismaticJointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<>
+ inline PxRevoluteJoint* createJoint<PxRevoluteJoint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxRevoluteJointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<>
+ inline PxSphericalJoint* createJoint<PxSphericalJoint>(PxPhysics& physics,
+ PxRigidActor* actor0, const PxTransform& localFrame0,
+ PxRigidActor* actor1, const PxTransform& localFrame1)
+ {
+ return PxSphericalJointCreate( physics, actor0, localFrame0, actor1, localFrame1 );
+ }
+
+ template<typename TJointType>
+ PxRepXObject PxJointRepXSerializer<TJointType>::fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection )
+ {
+ PxRigidActor* actor0 = NULL;
+ PxRigidActor* actor1 = NULL;
+ PxTransform localPose0 = PxTransform(PxIdentity);
+ PxTransform localPose1 = PxTransform(PxIdentity);
+ bool ok = true;
+ if ( inReader.gotoChild( "Actors" ) )
+ {
+ ok = readReference<PxRigidActor>( inReader, *inCollection, "actor0", actor0 );
+ ok &= readReference<PxRigidActor>( inReader, *inCollection, "actor1", actor1 );
+ inReader.leaveChild();
+ }
+ TJointType* theJoint = !ok ? NULL : createJoint<TJointType>( inArgs.physics, actor0, localPose0, actor1, localPose1 );
+
+ if ( theJoint )
+ {
+ PxConstraint* constraint = theJoint->getConstraint();
+ PX_ASSERT( constraint );
+ inCollection->add( *constraint );
+ this->fileToObjectImpl( theJoint, inReader, inAllocator, inArgs, inCollection );
+ }
+ return PxCreateRepXObject(theJoint);
+ }
+
+ template<typename TJointType>
+ void PxJointRepXSerializer<TJointType>::objectToFileImpl( const TJointType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& )
+ {
+ writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection );
+ }
+
+ // explicit instantiations
+ template struct PxJointRepXSerializer<PxFixedJoint>;
+ template struct PxJointRepXSerializer<PxDistanceJoint>;
+ template struct PxJointRepXSerializer<PxD6Joint>;
+ template struct PxJointRepXSerializer<PxPrismaticJoint>;
+ template struct PxJointRepXSerializer<PxRevoluteJoint>;
+ template struct PxJointRepXSerializer<PxSphericalJoint>;
+}