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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp new file mode 100644 index 00000000..35d511cc --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp @@ -0,0 +1,145 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "foundation/PxMemory.h" +#include "PxSmoothNormals.h" +#include "PsMathUtils.h" +#include "PsUserAllocated.h" +#include "PsUtilities.h" +#include "CmPhysXCommon.h" + +using namespace physx; + +static PxReal computeAngle(const PxVec3* verts, const PxU32* refs, PxU32 vref) +{ + PxU32 e0=0,e2=0; + if(vref==refs[0]) + { + e0 = 2; + e2 = 1; + } + else if(vref==refs[1]) + { + e0 = 2; + e2 = 0; + } + else if(vref==refs[2]) + { + e0 = 0; + e2 = 1; + } + else + { + PX_ASSERT(0); + } + const PxVec3 edge0 = verts[refs[e0]] - verts[vref]; + const PxVec3 edge1 = verts[refs[e2]] - verts[vref]; + + return Ps::angle(edge0, edge1); +} + +bool PxBuildSmoothNormals(PxU32 nbTris, PxU32 nbVerts, const PxVec3* verts, const PxU32* dFaces, const PxU16* wFaces, PxVec3* normals, bool flip) +{ + if(!verts || !normals || !nbTris || !nbVerts) + return false; + + // Get correct destination buffers + // - if available, write directly to user-provided buffers + // - else get some ram and keep track of it + PxVec3* FNormals = reinterpret_cast<PxVec3*>(PX_ALLOC_TEMP(sizeof(PxVec3)*nbTris, "PxVec3")); + if(!FNormals) return false; + + // Compute face normals + const PxU32 c = PxU32(flip!=0); + for(PxU32 i=0; i<nbTris; i++) + { + // compute indices outside of array index to workaround + // SNC bug which was generating incorrect addresses + const PxU32 i0 = i*3+0; + const PxU32 i1 = i*3+1+c; + const PxU32 i2 = i*3+2-c; + + const PxU32 Ref0 = dFaces ? dFaces[i0] : wFaces ? wFaces[i0] : 0; + const PxU32 Ref1 = dFaces ? dFaces[i1] : wFaces ? wFaces[i1] : 1; + const PxU32 Ref2 = dFaces ? dFaces[i2] : wFaces ? wFaces[i2] : 2; + + FNormals[i] = (verts[Ref2]-verts[Ref0]).cross(verts[Ref1] - verts[Ref0]); + PX_ASSERT(!FNormals[i].isZero()); + FNormals[i].normalize(); + } + + // Compute vertex normals + PxMemSet(normals, 0, nbVerts*sizeof(PxVec3)); + + // TTP 3751 + PxVec3* TmpNormals = reinterpret_cast<PxVec3*>(PX_ALLOC_TEMP(sizeof(PxVec3)*nbVerts, "PxVec3")); + PxMemSet(TmpNormals, 0, nbVerts*sizeof(PxVec3)); + for(PxU32 i=0;i<nbTris;i++) + { + PxU32 Ref[3]; + Ref[0] = dFaces ? dFaces[i*3+0] : wFaces ? wFaces[i*3+0] : 0; + Ref[1] = dFaces ? dFaces[i*3+1] : wFaces ? wFaces[i*3+1] : 1; + Ref[2] = dFaces ? dFaces[i*3+2] : wFaces ? wFaces[i*3+2] : 2; + + for(PxU32 j=0;j<3;j++) + { + if(TmpNormals[Ref[j]].isZero()) + TmpNormals[Ref[j]] = FNormals[i]; + } + } + //~TTP 3751 + + for(PxU32 i=0;i<nbTris;i++) + { + PxU32 Ref[3]; + Ref[0] = dFaces ? dFaces[i*3+0] : wFaces ? wFaces[i*3+0] : 0; + Ref[1] = dFaces ? dFaces[i*3+1] : wFaces ? wFaces[i*3+1] : 1; + Ref[2] = dFaces ? dFaces[i*3+2] : wFaces ? wFaces[i*3+2] : 2; + + normals[Ref[0]] += FNormals[i] * computeAngle(verts, Ref, Ref[0]); + normals[Ref[1]] += FNormals[i] * computeAngle(verts, Ref, Ref[1]); + normals[Ref[2]] += FNormals[i] * computeAngle(verts, Ref, Ref[2]); + } + + // Normalize vertex normals + for(PxU32 i=0;i<nbVerts;i++) + { + if(normals[i].isZero()) + normals[i] = TmpNormals[i]; +// PX_ASSERT(!normals[i].isZero()); + normals[i].normalize(); + } + + PX_FREE_AND_RESET(TmpNormals); // TTP 3751 + PX_FREE_AND_RESET(FNormals); + + return true; +} + |