From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXExtensions/src/ExtSmoothNormals.cpp | 145 +++++++++++++++++++++ 1 file changed, 145 insertions(+) create mode 100644 PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp') diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp new file mode 100644 index 00000000..35d511cc --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtSmoothNormals.cpp @@ -0,0 +1,145 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "foundation/PxMemory.h" +#include "PxSmoothNormals.h" +#include "PsMathUtils.h" +#include "PsUserAllocated.h" +#include "PsUtilities.h" +#include "CmPhysXCommon.h" + +using namespace physx; + +static PxReal computeAngle(const PxVec3* verts, const PxU32* refs, PxU32 vref) +{ + PxU32 e0=0,e2=0; + if(vref==refs[0]) + { + e0 = 2; + e2 = 1; + } + else if(vref==refs[1]) + { + e0 = 2; + e2 = 0; + } + else if(vref==refs[2]) + { + e0 = 0; + e2 = 1; + } + else + { + PX_ASSERT(0); + } + const PxVec3 edge0 = verts[refs[e0]] - verts[vref]; + const PxVec3 edge1 = verts[refs[e2]] - verts[vref]; + + return Ps::angle(edge0, edge1); +} + +bool PxBuildSmoothNormals(PxU32 nbTris, PxU32 nbVerts, const PxVec3* verts, const PxU32* dFaces, const PxU16* wFaces, PxVec3* normals, bool flip) +{ + if(!verts || !normals || !nbTris || !nbVerts) + return false; + + // Get correct destination buffers + // - if available, write directly to user-provided buffers + // - else get some ram and keep track of it + PxVec3* FNormals = reinterpret_cast(PX_ALLOC_TEMP(sizeof(PxVec3)*nbTris, "PxVec3")); + if(!FNormals) return false; + + // Compute face normals + const PxU32 c = PxU32(flip!=0); + for(PxU32 i=0; i(PX_ALLOC_TEMP(sizeof(PxVec3)*nbVerts, "PxVec3")); + PxMemSet(TmpNormals, 0, nbVerts*sizeof(PxVec3)); + for(PxU32 i=0;i