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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COLLISION_TriangleMeshBUILDER
+#define PX_COLLISION_TriangleMeshBUILDER
+
+#include "GuMeshData.h"
+#include "cooking/PxCooking.h"
+
+namespace physx
+{
+ namespace Gu
+ {
+ class EdgeListBuilder;
+ }
+
+ class TriangleMeshBuilder
+ {
+ public:
+ TriangleMeshBuilder(Gu::TriangleMeshData& mesh, const PxCookingParams& params);
+ virtual ~TriangleMeshBuilder();
+
+ virtual PxMeshMidPhase::Enum getMidphaseID() const = 0;
+ // Called by base code when midphase structure should be built
+ virtual void createMidPhaseStructure() = 0;
+ // Called by base code when midphase structure should be saved
+ virtual void saveMidPhaseStructure(PxOutputStream& stream) const = 0;
+ // Called by base code when mesh index format has changed and the change should be reflected in midphase structure
+ virtual void onMeshIndexFormatChange() {}
+
+ bool cleanMesh(bool validate, PxTriangleMeshCookingResult::Enum* condition);
+ void remapTopology(const PxU32* order);
+
+ void createSharedEdgeData(bool buildAdjacencies, bool buildActiveEdges);
+
+ void recordTriangleIndices();
+ void createGRBMidPhaseAndData(const PxU32 originalTriangleCount);
+ void createGRBData();
+
+ bool loadFromDesc(const PxTriangleMeshDesc&, PxTriangleMeshCookingResult::Enum* condition ,bool validate = false);
+ bool save(PxOutputStream& stream, bool platformMismatch, const PxCookingParams& params) const;
+ void checkMeshIndicesSize();
+ PX_FORCE_INLINE Gu::TriangleMeshData& getMeshData() { return mMeshData; }
+ protected:
+ void computeLocalBounds();
+ bool importMesh(const PxTriangleMeshDesc& desc, const PxCookingParams& params, PxTriangleMeshCookingResult::Enum* condition ,bool validate = false);
+
+ TriangleMeshBuilder& operator=(const TriangleMeshBuilder&);
+ Gu::EdgeListBuilder* edgeList;
+ const PxCookingParams& mParams;
+ Gu::TriangleMeshData& mMeshData;
+
+ void releaseEdgeList();
+ void createEdgeList();
+ };
+
+ class RTreeTriangleMeshBuilder : public TriangleMeshBuilder
+ {
+ public:
+ RTreeTriangleMeshBuilder(const PxCookingParams& params);
+ virtual ~RTreeTriangleMeshBuilder();
+
+ virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH33; }
+ virtual void createMidPhaseStructure();
+ virtual void saveMidPhaseStructure(PxOutputStream& stream) const;
+
+ Gu::RTreeTriangleData mData;
+ };
+
+ class BV4TriangleMeshBuilder : public TriangleMeshBuilder
+ {
+ public:
+ BV4TriangleMeshBuilder(const PxCookingParams& params);
+ virtual ~BV4TriangleMeshBuilder();
+
+ virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH34; }
+ virtual void createMidPhaseStructure();
+ virtual void saveMidPhaseStructure(PxOutputStream& stream) const;
+ virtual void onMeshIndexFormatChange();
+
+ Gu::BV4TriangleData mData;
+ };
+
+ class BV32TriangleMeshBuilder
+ {
+ public:
+ static void createMidPhaseStructure(const PxCookingParams& params, Gu::TriangleMeshData& meshData, Gu::BV32Tree& bv32Tree);
+ static void saveMidPhaseStructure(Gu::BV32Tree* tree, PxOutputStream& stream);
+ };
+
+}
+
+#endif