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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp | 893 |
1 files changed, 893 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp b/PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp new file mode 100644 index 00000000..08ab1a1b --- /dev/null +++ b/PhysX_3.4/Source/PhysXCooking/src/mesh/RTreeCooking.cpp @@ -0,0 +1,893 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "foundation/PxBounds3.h" +#include "CmPhysXCommon.h" +#include "RTreeCooking.h" +#include "PsSort.h" +#include "PsMathUtils.h" +#include "PsAllocator.h" +#include "PsVecMath.h" +#include "PxTolerancesScale.h" +#include "QuickSelect.h" +#include "PsInlineArray.h" +#include "GuRTree.h" + +#define PRINT_RTREE_COOKING_STATS 0 // AP: keeping this frequently used macro for diagnostics/benchmarking + +#if PRINT_RTREE_COOKING_STATS +#include <stdio.h> +#endif + +using namespace physx::Gu; +using namespace physx::shdfnd; +using namespace physx::shdfnd::aos; + +namespace physx +{ + +// Intermediate non-quantized representation for RTree node in a page (final format is SIMD transposed page) +struct RTreeNodeNQ +{ + PxBounds3 bounds; + PxI32 childPageFirstNodeIndex; // relative to the beginning of all build tree nodes array + PxI32 leafCount; // -1 for empty nodes, 0 for non-terminal nodes, number of enclosed tris if non-zero (LeafTriangles), also means a terminal node + + struct U {}; // selector struct for uninitialized constructor + RTreeNodeNQ(U) {} // uninitialized constructor + RTreeNodeNQ() : bounds(PxBounds3::empty()), childPageFirstNodeIndex(-1), leafCount(0) {} +}; + +// SIMD version of bounds class +struct PxBounds3V +{ + struct U {}; // selector struct for uninitialized constructor + Vec3V mn, mx; + PxBounds3V(Vec3VArg mn_, Vec3VArg mx_) : mn(mn_), mx(mx_) {} + PxBounds3V(U) {} // uninitialized constructor + + PX_FORCE_INLINE Vec3V getExtents() const { return V3Sub(mx, mn); } + PX_FORCE_INLINE void include(const PxBounds3V& other) { mn = V3Min(mn, other.mn); mx = V3Max(mx, other.mx); } + + // convert vector extents to PxVec3 + PX_FORCE_INLINE const PxVec3 getMinVec3() const { PxVec3 ret; V3StoreU(mn, ret); return ret; } + PX_FORCE_INLINE const PxVec3 getMaxVec3() const { PxVec3 ret; V3StoreU(mx, ret); return ret; } +}; + +static void buildFromBounds( + Gu::RTree& resultTree, const PxBounds3V* allBounds, PxU32 numBounds, + Array<PxU32>& resultPermute, RTreeCooker::RemapCallback* rc, Vec3VArg allMn, Vec3VArg allMx, + PxReal sizePerfTradeOff, PxMeshCookingHint::Enum hint); + +///////////////////////////////////////////////////////////////////////// +void RTreeCooker::buildFromTriangles( + Gu::RTree& result, const PxVec3* verts, PxU32 numVerts, const PxU16* tris16, const PxU32* tris32, PxU32 numTris, + Array<PxU32>& resultPermute, RTreeCooker::RemapCallback* rc, PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint) +{ + PX_UNUSED(numVerts); + Array<PxBounds3V> allBounds; + allBounds.reserve(numTris); + Vec3V allMn = Vec3V_From_FloatV(FMax()), allMx = Vec3V_From_FloatV(FNegMax()); + Vec3V eps = V3Splat(FLoad(5e-4f)); // AP scaffold: use PxTolerancesScale here? + + // build RTree AABB bounds from triangles, conservative bound inflation is also performed here + for(PxU32 i = 0; i < numTris; i ++) + { + PxU32 i0, i1, i2; + PxU32 i3 = i*3; + if(tris16) + { + i0 = tris16[i3]; i1 = tris16[i3+1]; i2 = tris16[i3+2]; + } else + { + i0 = tris32[i3]; i1 = tris32[i3+1]; i2 = tris32[i3+2]; + } + PX_ASSERT_WITH_MESSAGE(i0 < numVerts && i1 < numVerts && i2 < numVerts ,"Input mesh triangle's vertex index exceeds specified numVerts."); + Vec3V v0 = V3LoadU(verts[i0]), v1 = V3LoadU(verts[i1]), v2 = V3LoadU(verts[i2]); + Vec3V mn = V3Sub(V3Min(V3Min(v0, v1), v2), eps); // min over 3 verts, subtract eps to inflate + Vec3V mx = V3Add(V3Max(V3Max(v0, v1), v2), eps); // max over 3 verts, add eps to inflate + allMn = V3Min(allMn, mn); allMx = V3Max(allMx, mx); + allBounds.pushBack(PxBounds3V(mn, mx)); + } + + buildFromBounds(result, allBounds.begin(), numTris, resultPermute, rc, allMn, allMx, sizePerfTradeOff01, hint); +} + +///////////////////////////////////////////////////////////////////////// +// Fast but lower quality 4-way split sorting using repeated application of quickselect + +// comparator template struct for sortin gbounds centers given a coordinate index (x,y,z=0,1,2) +struct BoundsLTE +{ + PxU32 coordIndex; + const PxVec3* PX_RESTRICT boundCenters; // AP: precomputed centers are faster than recomputing the centers + BoundsLTE(PxU32 coordIndex_, const PxVec3* boundCenters_) + : coordIndex(coordIndex_), boundCenters(boundCenters_) + {} + + PX_FORCE_INLINE bool operator()(const PxU32 & idx1, const PxU32 & idx2) const + { + PxF32 center1 = boundCenters[idx1][coordIndex]; + PxF32 center2 = boundCenters[idx2][coordIndex]; + return (center1 <= center2); + } +}; + +// ====================================================================== +// Quick sorting method +// recursive sorting procedure: +// 1. find min and max extent along each axis for the current cluster +// 2. split input cluster into two 3 times using quickselect, splitting off a quarter of the initial cluster size each time +// 3. the axis is potentialy different for each split using the following +// approximate splitting heuristic - reduce max length by some estimated factor to encourage split along other axis +// since we cut off between a quarter to a half of elements in this direction per split +// the reduction for first split should be *0.75f but we use 0.8 +// to account for some node overlap. This is somewhat of an arbitrary choice and there's room for improvement. +// 4. recurse on new clusters (goto step 1) +// +struct SubSortQuick +{ + static const PxReal reductionFactors[RTREE_N-1]; + + enum { NTRADEOFF = 9 }; + static const PxU32 stopAtTrisPerLeaf1[NTRADEOFF]; // presets for PxCookingParams::meshSizePerformanceTradeoff implementation + + const PxU32* permuteEnd; + const PxU32* permuteStart; + const PxBounds3V* allBounds; + Array<PxVec3> boundCenters; + PxU32 maxBoundsPerLeafPage; + + // initialize the context for the sorting routine + SubSortQuick(PxU32* permute, const PxBounds3V* allBounds_, PxU32 allBoundsSize, PxReal sizePerfTradeOff01) + : allBounds(allBounds_) + { + permuteEnd = permute + allBoundsSize; + permuteStart = permute; + PxU32 boundsCount = allBoundsSize; + boundCenters.reserve(boundsCount); // AP - measured that precomputing centers helps with perf significantly (~20% on 1k verts) + for(PxU32 i = 0; i < boundsCount; i++) + boundCenters.pushBack( allBounds[i].getMinVec3() + allBounds[i].getMaxVec3() ); + PxU32 iTradeOff = PxMin<PxU32>( PxU32(PxMax<PxReal>(0.0f, sizePerfTradeOff01)*NTRADEOFF), NTRADEOFF-1 ); + maxBoundsPerLeafPage = stopAtTrisPerLeaf1[iTradeOff]; + } + + // implements the sorting/splitting procedure + void sort4( + PxU32* PX_RESTRICT permute, const PxU32 clusterSize, // beginning and size of current recursively processed cluster + Array<RTreeNodeNQ>& resultTree, PxU32& maxLevels, + PxBounds3V& subTreeBound, PxU32 level = 0) + { + if(level == 0) + maxLevels = 1; + else + maxLevels = PxMax(maxLevels, level+1); + + PX_ASSERT(permute + clusterSize <= permuteEnd); + PX_ASSERT(maxBoundsPerLeafPage >= RTREE_N-1); + + const PxU32 cluster4 = PxMax<PxU32>(clusterSize/RTREE_N, 1); + + PX_ASSERT(clusterSize > 0); + // find min and max world bound for current cluster + Vec3V mx = allBounds[permute[0]].mx, mn = allBounds[permute[0]].mn; PX_ASSERT(permute[0] < boundCenters.size()); + for(PxU32 i = 1; i < clusterSize; i ++) + { + PX_ASSERT(permute[i] < boundCenters.size()); + mx = V3Max(mx, allBounds[permute[i]].mx); + mn = V3Min(mn, allBounds[permute[i]].mn); + } + PX_ALIGN_PREFIX(16) PxReal maxElem[4] PX_ALIGN_SUFFIX(16); + V3StoreA(V3Sub(mx, mn), *reinterpret_cast<PxVec3*>(maxElem)); // compute the dimensions and store into a scalar maxElem array + + // split along the longest axis + const PxU32 maxDiagElement = PxU32(maxElem[0] > maxElem[1] && maxElem[0] > maxElem[2] ? 0 : (maxElem[1] > maxElem[2] ? 1 : 2)); + BoundsLTE cmpLte(maxDiagElement, boundCenters.begin()); + + const PxU32 startNodeIndex = resultTree.size(); + resultTree.resizeUninitialized(startNodeIndex+RTREE_N); // at each recursion level we add 4 nodes to the tree + + PxBounds3V childBound( (PxBounds3V::U()) ); // start off uninitialized for performance + const PxI32 leftover = PxMax<PxI32>(PxI32(clusterSize - cluster4*(RTREE_N-1)), 0); + PxU32 totalCount = 0; + for(PxU32 i = 0; i < RTREE_N; i++) + { + // split off cluster4 count nodes out of the entire cluster for each i + const PxU32 clusterOffset = cluster4*i; + PxU32 count1; // cluster4 or leftover depending on whether it's the last cluster + if(i < RTREE_N-1) + { + // only need to so quickSelect for the first pagesize-1 clusters + if(clusterOffset <= clusterSize-1) + { + quickSelect::quickSelectFirstK(permute, clusterOffset, clusterSize-1, cluster4, cmpLte); + // approximate heuristic - reduce max length by some estimated factor to encourage split along other axis + // since we cut off a quarter of elements in this direction the reduction should be *0.75f but we use 0.8 + // to account for some node overlap. This is somewhat of an arbitrary choice though + maxElem[cmpLte.coordIndex] *= reductionFactors[i]; + // recompute cmpLte.coordIndex from updated maxElements + cmpLte.coordIndex = PxU32(maxElem[0] > maxElem[1] && maxElem[0] > maxElem[2] ? 0 : (maxElem[1] > maxElem[2] ? 1 : 2)); + } + count1 = cluster4; + } else + { + count1 = PxU32(leftover); + // verify that leftover + sum of previous clusters adds up to clusterSize or leftover is 0 + // leftover can be 0 if clusterSize<RTREE_N, this is generally rare, can happen for meshes with < RTREE_N tris + PX_ASSERT(leftover == 0 || cluster4*i + count1 == clusterSize); + } + + RTreeNodeNQ& curNode = resultTree[startNodeIndex+i]; + + totalCount += count1; // accumulate total node count + if(count1 <= maxBoundsPerLeafPage) // terminal page according to specified maxBoundsPerLeafPage + { + if(count1 && totalCount <= clusterSize) + { + // this will be true most of the time except when the total number of triangles in the mesh is < PAGESIZE + curNode.leafCount = PxI32(count1); + curNode.childPageFirstNodeIndex = PxI32(clusterOffset + PxU32(permute-permuteStart)); + childBound = allBounds[permute[clusterOffset+0]]; + for(PxU32 i1 = 1; i1 < count1; i1++) + { + const PxBounds3V& bnd = allBounds[permute[clusterOffset+i1]]; + childBound.include(bnd); + } + } else + { + // since we are required to have PAGESIZE nodes per page for simd, we fill any leftover with empty nodes + // we should only hit this if the total number of triangles in the mesh is < PAGESIZE + childBound.mn = childBound.mx = V3Zero(); // shouldn't be necessary but setting just in case + curNode.bounds.setEmpty(); + curNode.leafCount = -1; + curNode.childPageFirstNodeIndex = -1; // using -1 for empty node + } + } else // not a terminal page, recurse on count1 nodes cluster + { + curNode.childPageFirstNodeIndex = PxI32(resultTree.size()); + curNode.leafCount = 0; + sort4(permute+cluster4*i, count1, resultTree, maxLevels, childBound, level+1); + } + if(i == 0) + subTreeBound = childBound; // initialize subTreeBound with first childBound + else + subTreeBound.include(childBound); // expand subTreeBound with current childBound + + // can use curNode since the reference change due to resizing in recursive call, need to recompute the pointer + RTreeNodeNQ& curNode1 = resultTree[startNodeIndex+i]; + curNode1.bounds.minimum = childBound.getMinVec3(); // update node bounds using recursively computed childBound + curNode1.bounds.maximum = childBound.getMaxVec3(); + } + } +}; + +// heuristic size reduction factors for splitting heuristic (see how it's used above) +const PxReal SubSortQuick::reductionFactors[RTREE_N-1] = {0.8f, 0.7f, 0.6f}; + +// sizePerf trade-off presets for sorting routines +const PxU32 SubSortQuick::stopAtTrisPerLeaf1[SubSortQuick::NTRADEOFF] = {16, 14, 12, 10, 8, 7, 6, 5, 4}; + +///////////////////////////////////////////////////////////////////////// +// SAH sorting method +// +// Preset table: lower index=better size -> higher index = better perf +static const PxU32 NTRADEOFF = 15; + // % -24 -23 -17 -15 -10 -8 -5 -3 0 +3 +3 +5 +7 +8 +9 - % raycast MeshSurface*Random benchmark perf + // K 717 734 752 777 793 811 824 866 903 939 971 1030 1087 1139 1266 - testzone size in K + // # 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 - preset number +static const PxU32 stopAtTrisPerPage[NTRADEOFF] = { 64, 60, 56, 48, 46, 44, 40, 36, 32, 28, 24, 20, 16, 12, 12}; +static const PxU32 stopAtTrisPerLeaf[NTRADEOFF] = { 16, 14, 12, 10, 9, 8, 8, 6, 5, 5, 5, 4, 4, 4, 2}; // capped at 2 anyway + +///////////////////////////////////////////////////////////////////////// +// comparator struct for sorting the bounds along a specified coordIndex (coordIndex=0,1,2 for X,Y,Z) +struct SortBoundsPredicate +{ + PxU32 coordIndex; + const PxBounds3V* allBounds; + SortBoundsPredicate(PxU32 coordIndex_, const PxBounds3V* allBounds_) : coordIndex(coordIndex_), allBounds(allBounds_) + {} + + bool operator()(const PxU32 & idx1, const PxU32 & idx2) const + { + // using the bounds center for comparison + PxF32 center1 = V3ReadXYZ(allBounds[idx1].mn)[coordIndex] + V3ReadXYZ(allBounds[idx1].mx)[coordIndex]; + PxF32 center2 = V3ReadXYZ(allBounds[idx2].mn)[coordIndex] + V3ReadXYZ(allBounds[idx2].mx)[coordIndex]; + return (center1 < center2); + } +}; + + +///////////////////////////////////////////////////////////////////////// +// auxiliary class for SAH build (SAH = surface area heuristic) +struct Interval +{ + PxU32 start, count; + Interval(PxU32 s, PxU32 c) : start(s), count(c) {} +}; + +// SAH function - returns surface area for given AABB extents +static PX_FORCE_INLINE void PxSAH(const Vec3VArg v, PxF32& sah) +{ + FStore(V3Dot(v, V3PermZXY(v)), &sah); // v.x*v.y + v.y*v.z + v.x*v.z; +} + +struct SubSortSAH +{ + PxU32* PX_RESTRICT permuteStart, *PX_RESTRICT tempPermute; + const PxBounds3V* PX_RESTRICT allBounds; + PxF32* PX_RESTRICT metricL; + PxF32* PX_RESTRICT metricR; + const PxU32* PX_RESTRICT xOrder, *PX_RESTRICT yOrder, *PX_RESTRICT zOrder; + const PxU32* PX_RESTRICT xRanks, *PX_RESTRICT yRanks, *PX_RESTRICT zRanks; + PxU32* PX_RESTRICT tempRanks; + PxU32 nbTotalBounds; + PxU32 iTradeOff; + + // precompute various values used during sort + SubSortSAH( + PxU32* permute, const PxBounds3V* allBounds_, PxU32 numBounds, + const PxU32* xOrder_, const PxU32* yOrder_, const PxU32* zOrder_, + const PxU32* xRanks_, const PxU32* yRanks_, const PxU32* zRanks_, PxReal sizePerfTradeOff01) + : permuteStart(permute), allBounds(allBounds_), + xOrder(xOrder_), yOrder(yOrder_), zOrder(zOrder_), + xRanks(xRanks_), yRanks(yRanks_), zRanks(zRanks_), nbTotalBounds(numBounds) + { + metricL = new PxF32[numBounds]; + metricR = new PxF32[numBounds]; + tempPermute = new PxU32[numBounds*2+1]; + tempRanks = new PxU32[numBounds]; + iTradeOff = PxMin<PxU32>( PxU32(PxMax<PxReal>(0.0f, sizePerfTradeOff01)*NTRADEOFF), NTRADEOFF-1 ); + } + + ~SubSortSAH() // release temporarily used memory + { + delete [] metricL; metricL = NULL; + delete [] metricR; metricR = NULL; + delete [] tempPermute; tempPermute = NULL; + delete [] tempRanks; tempRanks = NULL; + } + + //////////////////////////////////////////////////////////////////// + // returns split position for second array start relative to permute ptr + PxU32 split(PxU32* permute, PxU32 clusterSize) + { + if(clusterSize <= 1) + return 0; + if(clusterSize == 2) + return 1; + + PxI32 minCount = clusterSize >= 4 ? 2 : 1; + PxI32 splitStartL = minCount; // range=[startL->endL) + PxI32 splitEndL = PxI32(clusterSize-minCount); + PxI32 splitStartR = PxI32(clusterSize-splitStartL); // range=(endR<-startR], startR > endR + PxI32 splitEndR = PxI32(clusterSize-splitEndL); + PX_ASSERT(splitEndL-splitStartL == splitStartR-splitEndR); + PX_ASSERT(splitStartL <= splitEndL); + PX_ASSERT(splitStartR >= splitEndR); + PX_ASSERT(splitEndR >= 1); + PX_ASSERT(splitEndL < PxI32(clusterSize)); + + // pick the best axis with some splitting metric + // axis index is X=0, Y=1, Z=2 + PxF32 minMetric[3]; + PxU32 minMetricSplit[3]; + const PxU32* ranks3[3] = { xRanks, yRanks, zRanks }; + const PxU32* orders3[3] = { xOrder, yOrder, zOrder }; + for(PxU32 coordIndex = 0; coordIndex <= 2; coordIndex++) + { + SortBoundsPredicate sortPredicateLR(coordIndex, allBounds); + + const PxU32* rank = ranks3[coordIndex]; + const PxU32* order = orders3[coordIndex]; + + // build ranks in tempPermute + if(clusterSize == nbTotalBounds) // AP: about 4% perf gain from this optimization + { + // if this is a full cluster sort, we already have it done + for(PxU32 i = 0; i < clusterSize; i ++) + tempPermute[i] = order[i]; + } else + { + // sort the tempRanks + for(PxU32 i = 0; i < clusterSize; i ++) + tempRanks[i] = rank[permute[i]]; + Ps::sort(tempRanks, clusterSize); + for(PxU32 i = 0; i < clusterSize; i ++) // convert back from ranks to indices + tempPermute[i] = order[tempRanks[i]]; + } + + // we consider overlapping intervals for minimum sum of metrics + // left interval is from splitStartL up to splitEndL + // right interval is from splitStartR down to splitEndR + + + // first compute the array metricL + Vec3V boundsLmn = allBounds[tempPermute[0]].mn; // init with 0th bound + Vec3V boundsLmx = allBounds[tempPermute[0]].mx; // init with 0th bound + PxI32 ii; + for(ii = 1; ii < splitStartL; ii++) // sweep right to include all bounds up to splitStartL-1 + { + boundsLmn = V3Min(boundsLmn, allBounds[tempPermute[ii]].mn); + boundsLmx = V3Max(boundsLmx, allBounds[tempPermute[ii]].mx); + } + + PxU32 countL0 = 0; + for(ii = splitStartL; ii <= splitEndL; ii++) // compute metric for inclusive bounds from splitStartL to splitEndL + { + boundsLmn = V3Min(boundsLmn, allBounds[tempPermute[ii]].mn); + boundsLmx = V3Max(boundsLmx, allBounds[tempPermute[ii]].mx); + PxSAH(V3Sub(boundsLmx, boundsLmn), metricL[countL0++]); + } + // now we have metricL + + // now compute the array metricR + Vec3V boundsRmn = allBounds[tempPermute[clusterSize-1]].mn; // init with last bound + Vec3V boundsRmx = allBounds[tempPermute[clusterSize-1]].mx; // init with last bound + for(ii = PxI32(clusterSize-2); ii > splitStartR; ii--) // include bounds to the left of splitEndR down to splitStartR + { + boundsRmn = V3Min(boundsRmn, allBounds[tempPermute[ii]].mn); + boundsRmx = V3Max(boundsRmx, allBounds[tempPermute[ii]].mx); + } + + PxU32 countR0 = 0; + for(ii = splitStartR; ii >= splitEndR; ii--) // continue sweeping left, including bounds and recomputing the metric + { + boundsRmn = V3Min(boundsRmn, allBounds[tempPermute[ii]].mn); + boundsRmx = V3Max(boundsRmx, allBounds[tempPermute[ii]].mx); + PxSAH(V3Sub(boundsRmx, boundsRmn), metricR[countR0++]); + } + + PX_ASSERT((countL0 == countR0) && (countL0 == PxU32(splitEndL-splitStartL+1))); + + // now iterate over splitRange and compute the minimum sum of SAHLeft*countLeft + SAHRight*countRight + PxU32 minMetricSplitPosition = 0; + PxF32 minMetricLocal = PX_MAX_REAL; + const PxI32 hsI32 = PxI32(clusterSize/2); + const PxI32 splitRange = (splitEndL-splitStartL+1); + for(ii = 0; ii < splitRange; ii++) + { + PxF32 countL = PxF32(ii+minCount); // need to add minCount since ii iterates over splitRange + PxF32 countR = PxF32(splitRange-ii-1+minCount); + PX_ASSERT(PxU32(countL + countR) == clusterSize); + + const PxF32 metric = (countL*metricL[ii] + countR*metricR[splitRange-ii-1]); + const PxU32 splitPos = PxU32(ii+splitStartL); + if(metric < minMetricLocal || + (metric <= minMetricLocal && // same metric but more even split + PxAbs(PxI32(splitPos)-hsI32) < PxAbs(PxI32(minMetricSplitPosition)-hsI32))) + { + minMetricLocal = metric; + minMetricSplitPosition = splitPos; + } + } + + minMetric[coordIndex] = minMetricLocal; + minMetricSplit[coordIndex] = minMetricSplitPosition; + + // sum of axis lengths for both left and right AABBs + } + + PxU32 winIndex = 2; + if(minMetric[0] <= minMetric[1] && minMetric[0] <= minMetric[2]) + winIndex = 0; + else if(minMetric[1] <= minMetric[2]) + winIndex = 1; + + const PxU32* rank = ranks3[winIndex]; + const PxU32* order = orders3[winIndex]; + if(clusterSize == nbTotalBounds) // AP: about 4% gain from this special case optimization + { + // if this is a full cluster sort, we already have it done + for(PxU32 i = 0; i < clusterSize; i ++) + permute[i] = order[i]; + } else + { + // sort the tempRanks + for(PxU32 i = 0; i < clusterSize; i ++) + tempRanks[i] = rank[permute[i]]; + Ps::sort(tempRanks, clusterSize); + for(PxU32 i = 0; i < clusterSize; i ++) + permute[i] = order[tempRanks[i]]; + } + + PxU32 splitPoint = minMetricSplit[winIndex]; + if(clusterSize == 3 && splitPoint == 0) + splitPoint = 1; // special case due to rounding + return splitPoint; + } + + // compute surface area for a given split + PxF32 computeSA(const PxU32* permute, const Interval& split) // both permute and i are relative + { + PX_ASSERT(split.count >= 1); + Vec3V bmn = allBounds[permute[split.start]].mn; + Vec3V bmx = allBounds[permute[split.start]].mx; + for(PxU32 i = 1; i < split.count; i++) + { + const PxBounds3V& b1 = allBounds[permute[split.start+i]]; + bmn = V3Min(bmn, b1.mn); bmx = V3Max(bmx, b1.mx); + } + + PxF32 ret; PxSAH(V3Sub(bmx, bmn), ret); + return ret; + } + + //////////////////////////////////////////////////////////////////// + // main SAH sort routine + void sort4(PxU32* permute, PxU32 clusterSize, + Array<RTreeNodeNQ>& resultTree, PxU32& maxLevels, PxU32 level = 0, RTreeNodeNQ* parentNode = NULL) + { + PX_UNUSED(parentNode); + + if(level == 0) + maxLevels = 1; + else + maxLevels = PxMax(maxLevels, level+1); + + PxU32 splitPos[RTREE_N]; + for(PxU32 j = 0; j < RTREE_N; j++) + splitPos[j] = j+1; + + if(clusterSize >= RTREE_N) + { + // split into RTREE_N number of regions via RTREE_N-1 subsequent splits + // each split is represented as a current interval + // we iterate over currently active intervals and compute it's surface area + // then we split the interval with maximum surface area + // AP scaffold: possible optimization - seems like computeSA can be cached for unchanged intervals + InlineArray<Interval, 4> splits; + splits.pushBack(Interval(0, clusterSize)); + for(PxU32 iSplit = 0; iSplit < RTREE_N-1; iSplit++) + { + PxF32 maxSAH = -FLT_MAX; + PxU32 maxSplit = 0xFFFFffff; + for(PxU32 i = 0; i < splits.size(); i++) + { + if(splits[i].count == 1) + continue; + PxF32 SAH = computeSA(permute, splits[i])*splits[i].count; + if(SAH > maxSAH) + { + maxSAH = SAH; + maxSplit = i; + } + } + PX_ASSERT(maxSplit != 0xFFFFffff); + + // maxSplit is now the index of the interval in splits array with maximum surface area + // we now split it into 2 using the split() function + Interval old = splits[maxSplit]; + PX_ASSERT(old.count > 1); + PxU32 splitLocal = split(permute+old.start, old.count); // relative split pos + + PX_ASSERT(splitLocal >= 1); + PX_ASSERT(old.count-splitLocal >= 1); + splits.pushBack(Interval(old.start, splitLocal)); + splits.pushBack(Interval(old.start+splitLocal, old.count-splitLocal)); + splits.replaceWithLast(maxSplit); + splitPos[iSplit] = old.start+splitLocal; + } + + // verification code, make sure split counts add up to clusterSize + PX_ASSERT(splits.size() == RTREE_N); + PxU32 sum = 0; + for(PxU32 j = 0; j < RTREE_N; j++) + sum += splits[j].count; + PX_ASSERT(sum == clusterSize); + } + else // clusterSize < RTREE_N + { + // make it so splitCounts based on splitPos add up correctly for small cluster sizes + for(PxU32 i = clusterSize; i < RTREE_N-1; i++) + splitPos[i] = clusterSize; + } + + // sort splitPos index array using quicksort (just a few values) + Ps::sort(splitPos, RTREE_N-1); + splitPos[RTREE_N-1] = clusterSize; // splitCount[n] is computed as splitPos[n+1]-splitPos[n], so we need to add this last value + + // now compute splitStarts and splitCounts from splitPos[] array. Also perform a bunch of correctness verification + PxU32 splitStarts[RTREE_N]; + PxU32 splitCounts[RTREE_N]; + splitStarts[0] = 0; + splitCounts[0] = splitPos[0]; + PxU32 sumCounts = splitCounts[0]; + for(PxU32 j = 1; j < RTREE_N; j++) + { + splitStarts[j] = splitPos[j-1]; + PX_ASSERT(splitStarts[j-1]<=splitStarts[j]); + splitCounts[j] = splitPos[j]-splitPos[j-1]; + PX_ASSERT(splitCounts[j] > 0 || clusterSize < RTREE_N); + sumCounts += splitCounts[j]; + PX_ASSERT(splitStarts[j-1]+splitCounts[j-1]<=splitStarts[j]); + } + PX_ASSERT(sumCounts == clusterSize); + PX_ASSERT(splitStarts[RTREE_N-1]+splitCounts[RTREE_N-1]<=clusterSize); + + // mark this cluster as terminal based on clusterSize <= stopAtTrisPerPage parameter for current iTradeOff user specified preset + bool terminalClusterByTotalCount = (clusterSize <= stopAtTrisPerPage[iTradeOff]); + // iterate over splitCounts for the current cluster, if any of counts exceed 16 (which is the maximum supported by LeafTriangles + // we cannot mark this cluster as terminal (has to be split more) + for(PxU32 s = 0; s < RTREE_N; s++) + if(splitCounts[s] > 16) // LeafTriangles doesn't support > 16 tris + terminalClusterByTotalCount = false; + + // iterate over all the splits + for(PxU32 s = 0; s < RTREE_N; s++) + { + RTreeNodeNQ rtn; + PxU32 splitCount = splitCounts[s]; + if(splitCount > 0) // splits shouldn't be empty generally + { + // sweep left to right and compute min and max SAH for each individual bound in current split + PxBounds3V b = allBounds[permute[splitStarts[s]]]; + PxF32 sahMin; PxSAH(b.getExtents(), sahMin); + PxF32 sahMax = sahMin; + // AP scaffold - looks like this could be optimized (we are recomputing bounds top down) + for(PxU32 i = 1; i < splitCount; i++) + { + PxU32 localIndex = i + splitStarts[s]; + const PxBounds3V& b1 = allBounds[permute[localIndex]]; + PxF32 sah1; PxSAH(b1.getExtents(), sah1); + sahMin = PxMin(sahMin, sah1); + sahMax = PxMax(sahMax, sah1); + b.include(b1); + } + + rtn.bounds.minimum = V3ReadXYZ(b.mn); + rtn.bounds.maximum = V3ReadXYZ(b.mx); + + // if bounds differ widely (according to some heuristic preset), we continue splitting + // this is important for a mixed cluster with large and small triangles + bool okSAH = (sahMax/sahMin < 40.0f); + if(!okSAH) + terminalClusterByTotalCount = false; // force splitting this cluster + + bool stopSplitting = // compute the final splitting criterion + splitCount <= 2 || (okSAH && splitCount <= 3) // stop splitting at 2 nodes or if SAH ratio is OK and splitCount <= 3 + || terminalClusterByTotalCount || splitCount <= stopAtTrisPerLeaf[iTradeOff]; + if(stopSplitting) + { + // this is a terminal page then, mark as such + // first node index is relative to the top level input array beginning + rtn.childPageFirstNodeIndex = PxI32(splitStarts[s]+(permute-permuteStart)); + rtn.leafCount = PxI32(splitCount); + PX_ASSERT(splitCount <= 16); // LeafTriangles doesn't support more + } + else + { + // this is not a terminal page, we will recompute this later, after we recurse on subpages (label ZZZ) + rtn.childPageFirstNodeIndex = -1; + rtn.leafCount = 0; + } + } + else // splitCount == 0 at this point, this is an empty paddding node (with current presets it's very rare) + { + PX_ASSERT(splitCount == 0); + rtn.bounds.setEmpty(); + rtn.childPageFirstNodeIndex = -1; + rtn.leafCount = -1; + } + resultTree.pushBack(rtn); // push the new node into the resultTree array + } + + if(terminalClusterByTotalCount) // abort recursion if terminal cluster + return; + + // recurse on subpages + PxU32 parentIndex = resultTree.size() - RTREE_N; // save the parentIndex as specified (array can be resized during recursion) + for(PxU32 s = 0; s<RTREE_N; s++) + { + RTreeNodeNQ* sParent = &resultTree[parentIndex+s]; // array can be resized and relocated during recursion + if(sParent->leafCount == 0) // only split pages that were marked as non-terminal during splitting (see "label ZZZ" above) + { + // all child nodes will be pushed inside of this recursive call, + // so we set the child pointer for parent node to resultTree.size() + sParent->childPageFirstNodeIndex = PxI32(resultTree.size()); + sort4(permute+splitStarts[s], splitCounts[s], resultTree, maxLevels, level+1, sParent); + } + } + } +}; + + + + +///////////////////////////////////////////////////////////////////////// +// initializes the input permute array with identity permutation +// and shuffles it so that new sorted index, newIndex = resultPermute[oldIndex] +static void buildFromBounds( + Gu::RTree& result, const PxBounds3V* allBounds, PxU32 numBounds, + Array<PxU32>& permute, RTreeCooker::RemapCallback* rc, Vec3VArg allMn, Vec3VArg allMx, + PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint) +{ + PX_UNUSED(sizePerfTradeOff01); + PxBounds3V treeBounds(allMn, allMx); + + // start off with an identity permutation + permute.resize(0); + permute.reserve(numBounds+1); + for(PxU32 j = 0; j < numBounds; j ++) + permute.pushBack(j); + const PxU32 sentinel = 0xABCDEF01; + permute.pushBack(sentinel); + + // load sorted nodes into an RTreeNodeNQ tree representation + // build the tree structure from sorted nodes + const PxU32 pageSize = RTREE_N; + Array<RTreeNodeNQ> resultTree; + resultTree.reserve(numBounds*2); + + PxU32 maxLevels = 0; + if(hint == PxMeshCookingHint::eSIM_PERFORMANCE) // use high quality SAH build + { + Array<PxU32> xRanks(numBounds), yRanks(numBounds), zRanks(numBounds), xOrder(numBounds), yOrder(numBounds), zOrder(numBounds); + memcpy(xOrder.begin(), permute.begin(), sizeof(xOrder[0])*numBounds); + memcpy(yOrder.begin(), permute.begin(), sizeof(yOrder[0])*numBounds); + memcpy(zOrder.begin(), permute.begin(), sizeof(zOrder[0])*numBounds); + // sort by shuffling the permutation, precompute sorted ranks for x,y,z-orders + Ps::sort(xOrder.begin(), xOrder.size(), SortBoundsPredicate(0, allBounds)); + for(PxU32 i = 0; i < numBounds; i++) xRanks[xOrder[i]] = i; + Ps::sort(yOrder.begin(), yOrder.size(), SortBoundsPredicate(1, allBounds)); + for(PxU32 i = 0; i < numBounds; i++) yRanks[yOrder[i]] = i; + Ps::sort(zOrder.begin(), zOrder.size(), SortBoundsPredicate(2, allBounds)); + for(PxU32 i = 0; i < numBounds; i++) zRanks[zOrder[i]] = i; + + SubSortSAH ss(permute.begin(), allBounds, numBounds, + xOrder.begin(), yOrder.begin(), zOrder.begin(), xRanks.begin(), yRanks.begin(), zRanks.begin(), sizePerfTradeOff01); + ss.sort4(permute.begin(), numBounds, resultTree, maxLevels); + } else + { // use fast cooking path + PX_ASSERT(hint == PxMeshCookingHint::eCOOKING_PERFORMANCE); + SubSortQuick ss(permute.begin(), allBounds, numBounds, sizePerfTradeOff01); + PxBounds3V discard((PxBounds3V::U())); + ss.sort4(permute.begin(), permute.size()-1, resultTree, maxLevels, discard); // AP scaffold: need to implement build speed/runtime perf slider + } + + PX_ASSERT(permute[numBounds] == sentinel); // verify we didn't write past the array + permute.popBack(); // discard the sentinel value + + #if PRINT_RTREE_COOKING_STATS // stats code + PxU32 totalLeafTris = 0; + PxU32 numLeaves = 0; + PxI32 maxLeafTris = 0; + PxU32 numEmpty = 0; + for(PxU32 i = 0; i < resultTree.size(); i++) + { + PxI32 leafCount = resultTree[i].leafCount; + numEmpty += (resultTree[i].bounds.isEmpty()); + if(leafCount > 0) + { + numLeaves++; + totalLeafTris += leafCount; + if(leafCount > maxLeafTris) + maxLeafTris = leafCount; + } + } + + printf("AABBs total/empty=%d/%d\n", resultTree.size(), numEmpty); + printf("numTris=%d, numLeafAABBs=%d, avgTrisPerLeaf=%.2f, maxTrisPerLeaf = %d\n", + numBounds, numLeaves, PxF32(totalLeafTris)/numLeaves, maxLeafTris); + #endif + + PX_ASSERT(RTREE_N*sizeof(RTreeNodeQ) == sizeof(RTreePage)); // needed for nodePtrMultiplier computation to be correct + const int nodePtrMultiplier = sizeof(RTreeNodeQ); // convert offset as count in qnodes to page ptr + + // Quantize the tree. AP scaffold - might be possible to merge this phase with the page pass below this loop + Array<RTreeNodeQ> qtreeNodes; + PxU32 firstEmptyIndex = PxU32(-1); + PxU32 resultCount = resultTree.size(); + qtreeNodes.reserve(resultCount); + + for(PxU32 i = 0; i < resultCount; i++) // AP scaffold - eliminate this pass + { + RTreeNodeNQ & u = resultTree[i]; + RTreeNodeQ q; + q.setLeaf(u.leafCount > 0); // set the leaf flag + if(u.childPageFirstNodeIndex == -1) // empty node? + { + if(firstEmptyIndex == PxU32(-1)) + firstEmptyIndex = qtreeNodes.size(); + q.minx = q.miny = q.minz = FLT_MAX; // AP scaffold improvement - use empty 1e30 bounds instead and reference a valid leaf + q.maxx = q.maxy = q.maxz = -FLT_MAX; // that will allow to remove the empty node test from the runtime + + q.ptr = firstEmptyIndex*nodePtrMultiplier; PX_ASSERT((q.ptr & 1) == 0); + q.setLeaf(true); // label empty node as leaf node + } else + { + // non-leaf node + q.minx = u.bounds.minimum.x; + q.miny = u.bounds.minimum.y; + q.minz = u.bounds.minimum.z; + q.maxx = u.bounds.maximum.x; + q.maxy = u.bounds.maximum.y; + q.maxz = u.bounds.maximum.z; + if(u.leafCount > 0) + { + q.ptr = PxU32(u.childPageFirstNodeIndex); + rc->remap(&q.ptr, q.ptr, PxU32(u.leafCount)); + PX_ASSERT(q.isLeaf()); // remap is expected to set the isLeaf bit + } + else + { + // verify that all children bounds are included in the parent bounds + for(PxU32 s = 0; s < RTREE_N; s++) + { + const RTreeNodeNQ& child = resultTree[u.childPageFirstNodeIndex+s]; + PX_UNUSED(child); + // is a sentinel node or is inside parent's bounds + PX_ASSERT(child.leafCount == -1 || child.bounds.isInside(u.bounds)); + } + + q.ptr = PxU32(u.childPageFirstNodeIndex * nodePtrMultiplier); + PX_ASSERT(q.ptr % RTREE_N == 0); + q.setLeaf(false); + } + } + qtreeNodes.pushBack(q); + } + + // build the final rtree image + result.mInvDiagonal = PxVec4(1.0f); + PX_ASSERT(qtreeNodes.size() % RTREE_N == 0); + result.mTotalNodes = qtreeNodes.size(); + result.mTotalPages = result.mTotalNodes / pageSize; + result.mPages = static_cast<RTreePage*>( + Ps::AlignedAllocator<128>().allocate(sizeof(RTreePage)*result.mTotalPages, __FILE__, __LINE__)); + result.mBoundsMin = PxVec4(V3ReadXYZ(treeBounds.mn), 0.0f); + result.mBoundsMax = PxVec4(V3ReadXYZ(treeBounds.mx), 0.0f); + result.mDiagonalScaler = (result.mBoundsMax - result.mBoundsMin) / 65535.0f; + result.mPageSize = pageSize; + result.mNumLevels = maxLevels; + PX_ASSERT(result.mTotalNodes % pageSize == 0); + result.mNumRootPages = 1; + + for(PxU32 j = 0; j < result.mTotalPages; j++) + { + RTreePage& page = result.mPages[j]; + for(PxU32 k = 0; k < RTREE_N; k ++) + { + const RTreeNodeQ& n = qtreeNodes[j*RTREE_N+k]; + page.maxx[k] = n.maxx; + page.maxy[k] = n.maxy; + page.maxz[k] = n.maxz; + page.minx[k] = n.minx; + page.miny[k] = n.miny; + page.minz[k] = n.minz; + page.ptrs[k] = n.ptr; + } + } + + //printf("Tree size=%d\n", result.mTotalPages*sizeof(RTreePage)); +#if PX_DEBUG + result.validate(); // make sure the child bounds are included in the parent and other validation +#endif +} + +} // namespace physx |