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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h b/PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h new file mode 100644 index 00000000..2abf5993 --- /dev/null +++ b/PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h @@ -0,0 +1,100 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef BIG_CONVEX_DATA_BUILDER_H +#define BIG_CONVEX_DATA_BUILDER_H + +#include "foundation/PxMemory.h" +#include "PsVecMath.h" + +namespace physx +{ + struct HullTriangleData; + class BigConvexData; + class ConvexHullBuilder; + + ////////////////////////////////////////////////////////////////////////// + //! Valencies creation structure + struct ValenciesCreate + { + //! Constructor + ValenciesCreate() { PxMemZero(this, sizeof(*this)); } + + PxU32 nbVerts; //!< Number of vertices + PxU32 nbFaces; //!< Number of faces + const PxU32* dFaces; //!< List of faces (triangle list) + const PxU16* wFaces; //!< List of faces (triangle list) + bool adjacentList; //!< Compute list of adjacent vertices or not + }; + + ////////////////////////////////////////////////////////////////////////// + + class BigConvexDataBuilder : public Ps::UserAllocated + { + public: + BigConvexDataBuilder(const Gu::ConvexHullData* hull, BigConvexData* gm, const PxVec3* hullVerts); + ~BigConvexDataBuilder(); + // Support vertex map + bool precompute(PxU32 subdiv); + + bool initialize(); + + bool save(PxOutputStream& stream, bool platformMismatch) const; + + bool computeValencies(const ConvexHullBuilder& meshBuilder); + //~Support vertex map + + // Valencies + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + /** + * Computes valencies and adjacent vertices. + * After the call, get results with the appropriate accessors. + * + * \param vc [in] creation structure + * \return true if success. + */ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + bool compute(const ValenciesCreate& vc) const; + + bool saveValencies(PxOutputStream& stream, bool platformMismatch) const; + //~Valencies + protected: + PX_FORCE_INLINE void precomputeSample(const PxVec3& dir, PxU8& startIndex, float negativeDir); + + private: + const Gu::ConvexHullData* mHull; + BigConvexData* mSVM; + const PxVec3* mHullVerts; + + }; + +} + +#endif // BIG_CONVEX_DATA_BUILDER_H |