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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysXCooking/src/convex/BigConvexDataBuilder.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef BIG_CONVEX_DATA_BUILDER_H
+#define BIG_CONVEX_DATA_BUILDER_H
+
+#include "foundation/PxMemory.h"
+#include "PsVecMath.h"
+
+namespace physx
+{
+ struct HullTriangleData;
+ class BigConvexData;
+ class ConvexHullBuilder;
+
+ //////////////////////////////////////////////////////////////////////////
+ //! Valencies creation structure
+ struct ValenciesCreate
+ {
+ //! Constructor
+ ValenciesCreate() { PxMemZero(this, sizeof(*this)); }
+
+ PxU32 nbVerts; //!< Number of vertices
+ PxU32 nbFaces; //!< Number of faces
+ const PxU32* dFaces; //!< List of faces (triangle list)
+ const PxU16* wFaces; //!< List of faces (triangle list)
+ bool adjacentList; //!< Compute list of adjacent vertices or not
+ };
+
+ //////////////////////////////////////////////////////////////////////////
+
+ class BigConvexDataBuilder : public Ps::UserAllocated
+ {
+ public:
+ BigConvexDataBuilder(const Gu::ConvexHullData* hull, BigConvexData* gm, const PxVec3* hullVerts);
+ ~BigConvexDataBuilder();
+ // Support vertex map
+ bool precompute(PxU32 subdiv);
+
+ bool initialize();
+
+ bool save(PxOutputStream& stream, bool platformMismatch) const;
+
+ bool computeValencies(const ConvexHullBuilder& meshBuilder);
+ //~Support vertex map
+
+ // Valencies
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Computes valencies and adjacent vertices.
+ * After the call, get results with the appropriate accessors.
+ *
+ * \param vc [in] creation structure
+ * \return true if success.
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ bool compute(const ValenciesCreate& vc) const;
+
+ bool saveValencies(PxOutputStream& stream, bool platformMismatch) const;
+ //~Valencies
+ protected:
+ PX_FORCE_INLINE void precomputeSample(const PxVec3& dir, PxU8& startIndex, float negativeDir);
+
+ private:
+ const Gu::ConvexHullData* mHull;
+ BigConvexData* mSVM;
+ const PxVec3* mHullVerts;
+
+ };
+
+}
+
+#endif // BIG_CONVEX_DATA_BUILDER_H