diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h new file mode 100644 index 00000000..5f3ceb6e --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h @@ -0,0 +1,101 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_PHYSICS_GPU +#define PX_PHYSICS_NP_PHYSICS_GPU + +#include "PxPhysXCommonConfig.h" +#include "PxPhysXConfig.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "CmPhysXCommon.h" +#include "PsArray.h" + +namespace physx +{ + class PxCudaContextManager; +} + +namespace physx +{ + + struct PxTriangleMeshCacheStatistics; + + class NpPhysicsGpu + { + public: + + bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager& contextManager); + void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager* contextManager = NULL); + + bool createHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager& contextManager); + void releaseHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager* contextManager = NULL); + + bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager& contextManager); + void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager* contextManager = NULL); + + void setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount); + bool setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size); + PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(const class PxScene& scene); + + NpPhysicsGpu(class NpPhysics& npPhysics); + virtual ~NpPhysicsGpu(); + + private: + + NpPhysicsGpu& operator=(const NpPhysicsGpu&); + + struct MeshMirror + { + PxU32 mirrorHandle; + physx::PxCudaContextManager* ctx; + const void* meshAddress; + }; + + Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress); + Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress, physx::PxCudaContextManager& ctx); + class PxPhysXGpu* getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn = true); + bool checkNewMirror(const void* meshPtr, physx::PxCudaContextManager& ctx, const char* functionName); + bool checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName); + bool checkMirrorHandle(PxU32 mirrorHandle, const char* functionName); + void addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, physx::PxCudaContextManager& ctx); + void removeMeshMirror(const void* meshPtr, PxU32 mirrorHandle); + void releaseMeshMirror(const void* meshPtr, const char* functionName, physx::PxCudaContextManager* ctx); + + Ps::Array<MeshMirror> mMeshMirrors; + class NpPhysics& mNpPhysics; + }; + +} + +#endif +#endif + |