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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NP_PHYSICS_GPU
+#define PX_PHYSICS_NP_PHYSICS_GPU
+
+#include "PxPhysXCommonConfig.h"
+#include "PxPhysXConfig.h"
+
+#if PX_SUPPORT_GPU_PHYSX
+
+#include "CmPhysXCommon.h"
+#include "PsArray.h"
+
+namespace physx
+{
+ class PxCudaContextManager;
+}
+
+namespace physx
+{
+
+ struct PxTriangleMeshCacheStatistics;
+
+ class NpPhysicsGpu
+ {
+ public:
+
+ bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager& contextManager);
+ void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager* contextManager = NULL);
+
+ bool createHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager& contextManager);
+ void releaseHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager* contextManager = NULL);
+
+ bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager& contextManager);
+ void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager* contextManager = NULL);
+
+ void setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount);
+ bool setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size);
+ PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(const class PxScene& scene);
+
+ NpPhysicsGpu(class NpPhysics& npPhysics);
+ virtual ~NpPhysicsGpu();
+
+ private:
+
+ NpPhysicsGpu& operator=(const NpPhysicsGpu&);
+
+ struct MeshMirror
+ {
+ PxU32 mirrorHandle;
+ physx::PxCudaContextManager* ctx;
+ const void* meshAddress;
+ };
+
+ Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress);
+ Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress, physx::PxCudaContextManager& ctx);
+ class PxPhysXGpu* getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn = true);
+ bool checkNewMirror(const void* meshPtr, physx::PxCudaContextManager& ctx, const char* functionName);
+ bool checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName);
+ bool checkMirrorHandle(PxU32 mirrorHandle, const char* functionName);
+ void addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, physx::PxCudaContextManager& ctx);
+ void removeMeshMirror(const void* meshPtr, PxU32 mirrorHandle);
+ void releaseMeshMirror(const void* meshPtr, const char* functionName, physx::PxCudaContextManager* ctx);
+
+ Ps::Array<MeshMirror> mMeshMirrors;
+ class NpPhysics& mNpPhysics;
+ };
+
+}
+
+#endif
+#endif
+