diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/gpu | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/gpu')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp | 291 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h | 101 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/PxGpu.cpp | 68 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/PxParticleDeviceExclusive.cpp | 130 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/PxParticleGpu.cpp | 89 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/PxPhysXGpuModuleLoader.cpp | 141 | ||||
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/PxPhysXIndicatorDeviceExclusive.cpp | 50 |
7 files changed, 870 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp new file mode 100644 index 00000000..2ed19c55 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp @@ -0,0 +1,291 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "NpPhysicsGpu.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "NpPhysics.h" +#include "PxvGlobals.h" +#include "PxPhysXGpu.h" +#include "PxParticleGpu.h" +#include "NpScene.h" + +using namespace physx; + +//-------------------------------------------------------------------------------------------------------------------// + +Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress) +{ + Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin(); + while (i != mMeshMirrors.end() && i->meshAddress != meshAddress) + i++; + + return i; +} + +Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress, PxCudaContextManager& ctx) +{ + Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin(); + while (i != mMeshMirrors.end() && (i->meshAddress != meshAddress || i->ctx != &ctx)) + i++; + + return i; +} + +PxPhysXGpu* NpPhysicsGpu::getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn) +{ + PxPhysXGpu* physXGpu = PxvGetPhysXGpu(createIfNeeded); + + if (!physXGpu && doWarn) + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s, GPU implementation not available.", functionName); + + return physXGpu; +} + +bool NpPhysicsGpu::checkNewMirror(const void* meshPtr, PxCudaContextManager& ctx, const char* functionName) +{ + Ps::Array<MeshMirror>::Iterator it = findMeshMirror(meshPtr, ctx); + if (it == mMeshMirrors.end()) + return true; + + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror already exists.", functionName); + return false; +} + +bool NpPhysicsGpu::checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName) +{ + if (it != mMeshMirrors.end()) + return true; + + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror doesn't exist.", functionName); + return false; +} + +bool NpPhysicsGpu::checkMirrorHandle(PxU32 mirrorHandle, const char* functionName) +{ + if (mirrorHandle != PX_INVALID_U32) + return true; + + Ps::getFoundation().error(PxErrorCode::eOUT_OF_MEMORY, __FILE__, __LINE__, "%s failed.", functionName); + return false; +} + +void NpPhysicsGpu::addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, PxCudaContextManager& ctx) +{ + MeshMirror& meshMirror = mMeshMirrors.insert(); + meshMirror.meshAddress = meshPtr; + meshMirror.ctx = &ctx; + meshMirror.mirrorHandle = mirrorHandle; +} + +void NpPhysicsGpu::releaseMeshMirror(const void* meshPtr, const char* functionName, PxCudaContextManager* ctx) +{ + PxPhysXGpu* physXGpu = getPhysXGpu(false, functionName, ctx != NULL); + if (!physXGpu) + return; + + if (ctx) + { + Ps::Array<MeshMirror>::Iterator mirrorIt = findMeshMirror(meshPtr, *ctx); + if (!checkMirrorExists(mirrorIt, functionName)) + return; + + physXGpu->releaseMirror(mirrorIt->mirrorHandle); + mMeshMirrors.replaceWithLast(mirrorIt); + } + else + { + //remove all mesh mirrors for all contexts. + Ps::Array<MeshMirror>::Iterator mirrorIt; + while ((mirrorIt = findMeshMirror(meshPtr)) != mMeshMirrors.end()) + { + physXGpu->releaseMirror(mirrorIt->mirrorHandle); + mMeshMirrors.replaceWithLast(mirrorIt); + } + } +} + +//-------------------------------------------------------------------------------------------------------------------// + + +bool NpPhysicsGpu::createTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createTriangleMeshMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&triangleMesh; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createTriangleMeshMirror(triangleMesh, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&triangleMesh, "PxParticleGpu::releaseTriangleMeshMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::createHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createHeightFieldMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&heightField; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createHeightFieldMirror(heightField, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&heightField, "PxParticleGpu::releaseHeightFieldMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::createConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createConvexMeshMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&convexMesh; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createConvexMeshMirror(convexMesh, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&convexMesh, "PxParticleGpu::releaseConvexMeshMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +namespace +{ + PxSceneGpu* getSceneGpu(const PxScene& scene) + { +#if PX_SUPPORT_GPU_PHYSX + return ((NpScene*)&scene)->mScene.getScScene().getSceneGpu(true); +#else + return NULL; +#endif + } +} + +void NpPhysicsGpu::setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount) +{ + const char* functionName = "PxParticleGpu::setExplicitCudaFlushCountHint()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + physXGpu->setExplicitCudaFlushCountHint((PxgSceneGpu&)(*gpuScene), cudaFlushCount); + } +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size) +{ + const char* functionName = "PxParticleGpu::setTriangleMeshCacheSizeHint()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + return physXGpu->setTriangleMeshCacheSizeHint((PxgSceneGpu&)(*gpuScene), size); + } + return false; +} + +//-------------------------------------------------------------------------------------------------------------------// + +PxTriangleMeshCacheStatistics NpPhysicsGpu::getTriangleMeshCacheStatistics(const class PxScene& scene) +{ + PxTriangleMeshCacheStatistics stats; + + const char* functionName = "PxParticleGpu::getTriangleMeshCacheStatistics()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + stats = physXGpu->getTriangleMeshCacheStatistics((PxgSceneGpu&)(*gpuScene)); + } + return stats; +} + +//-------------------------------------------------------------------------------------------------------------------// + +NpPhysicsGpu::NpPhysicsGpu(NpPhysics& npPhysics) : mMeshMirrors(PX_DEBUG_EXP("NpPhysicsGpu:mMeshMirrors")), mNpPhysics(npPhysics) +{} + +//-------------------------------------------------------------------------------------------------------------------// + +NpPhysicsGpu::~NpPhysicsGpu() +{} + +//-------------------------------------------------------------------------------------------------------------------// + +#endif // PX_SUPPORT_GPU_PHYSX diff --git a/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h new file mode 100644 index 00000000..5f3ceb6e --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.h @@ -0,0 +1,101 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_PHYSICS_GPU +#define PX_PHYSICS_NP_PHYSICS_GPU + +#include "PxPhysXCommonConfig.h" +#include "PxPhysXConfig.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "CmPhysXCommon.h" +#include "PsArray.h" + +namespace physx +{ + class PxCudaContextManager; +} + +namespace physx +{ + + struct PxTriangleMeshCacheStatistics; + + class NpPhysicsGpu + { + public: + + bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager& contextManager); + void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, physx::PxCudaContextManager* contextManager = NULL); + + bool createHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager& contextManager); + void releaseHeightFieldMirror(const class PxHeightField& heightField, physx::PxCudaContextManager* contextManager = NULL); + + bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager& contextManager); + void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, physx::PxCudaContextManager* contextManager = NULL); + + void setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount); + bool setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size); + PxTriangleMeshCacheStatistics getTriangleMeshCacheStatistics(const class PxScene& scene); + + NpPhysicsGpu(class NpPhysics& npPhysics); + virtual ~NpPhysicsGpu(); + + private: + + NpPhysicsGpu& operator=(const NpPhysicsGpu&); + + struct MeshMirror + { + PxU32 mirrorHandle; + physx::PxCudaContextManager* ctx; + const void* meshAddress; + }; + + Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress); + Ps::Array<MeshMirror>::Iterator findMeshMirror(const void* meshAddress, physx::PxCudaContextManager& ctx); + class PxPhysXGpu* getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn = true); + bool checkNewMirror(const void* meshPtr, physx::PxCudaContextManager& ctx, const char* functionName); + bool checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName); + bool checkMirrorHandle(PxU32 mirrorHandle, const char* functionName); + void addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, physx::PxCudaContextManager& ctx); + void removeMeshMirror(const void* meshPtr, PxU32 mirrorHandle); + void releaseMeshMirror(const void* meshPtr, const char* functionName, physx::PxCudaContextManager* ctx); + + Ps::Array<MeshMirror> mMeshMirrors; + class NpPhysics& mNpPhysics; + }; + +} + +#endif +#endif + diff --git a/PhysX_3.4/Source/PhysX/src/gpu/PxGpu.cpp b/PhysX_3.4/Source/PhysX/src/gpu/PxGpu.cpp new file mode 100644 index 00000000..7b8611b9 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/PxGpu.cpp @@ -0,0 +1,68 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#include "PxPhysXConfig.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "PxGpu.h" + +namespace physx +{ + //forward declare stuff from PxPhysXGpuModuleLoader.cpp + void PxLoadPhysxGPUModule(const char* appGUID); + typedef physx::PxCudaContextManager* (PxCreateCudaContextManager_FUNC)(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc); + typedef int (PxGetSuggestedCudaDeviceOrdinal_FUNC)(physx::PxErrorCallback& errc); + extern PxCreateCudaContextManager_FUNC* g_PxCreateCudaContextManager_Func; + extern PxGetSuggestedCudaDeviceOrdinal_FUNC* g_PxGetSuggestedCudaDeviceOrdinal_Func; + +} // end physx namespace + +physx::PxCudaContextManager* PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc) +{ + if (!physx::g_PxCreateCudaContextManager_Func) + physx::PxLoadPhysxGPUModule(desc.appGUID); + + if (physx::g_PxCreateCudaContextManager_Func) + return physx::g_PxCreateCudaContextManager_Func(foundation, desc); + else + return NULL; +} + +int PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc) +{ + if (!physx::g_PxGetSuggestedCudaDeviceOrdinal_Func) + physx::PxLoadPhysxGPUModule(NULL); + + if (physx::g_PxGetSuggestedCudaDeviceOrdinal_Func) + return physx::g_PxGetSuggestedCudaDeviceOrdinal_Func(errc); + else + return -1; +} + +#endif // PX_SUPPORT_GPU_PHYSX + diff --git a/PhysX_3.4/Source/PhysX/src/gpu/PxParticleDeviceExclusive.cpp b/PhysX_3.4/Source/PhysX/src/gpu/PxParticleDeviceExclusive.cpp new file mode 100644 index 00000000..69ae7456 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/PxParticleDeviceExclusive.cpp @@ -0,0 +1,130 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxPhysXConfig.h" + +#if PX_USE_PARTICLE_SYSTEM_API +#if PX_SUPPORT_GPU_PHYSX + +#include "PxParticleDeviceExclusive.h" +#include "NpParticleSystem.h" +#include "NpParticleFluid.h" + +using namespace physx; + +//-------------------------------------------------------------------------------------------------------------------// + +void PxParticleDeviceExclusive::enable(PxParticleBase& particleBase) +{ + if (particleBase.is<PxParticleSystem>()) + static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->enableDeviceExclusiveModeGpu(); + else if (particleBase.is<PxParticleFluid>()) + static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->enableDeviceExclusiveModeGpu(); +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool PxParticleDeviceExclusive::isEnabled(PxParticleBase& particleBase) +{ + if (particleBase.is<PxParticleSystem>()) + return static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->isDeviceExclusiveModeEnabledGpu(); + else if (particleBase.is<PxParticleFluid>()) + return static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->isDeviceExclusiveModeEnabledGpu(); + + return false; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void PxParticleDeviceExclusive::getReadWriteCudaBuffers(PxParticleBase& particleBase, PxCudaReadWriteParticleBuffers& buffers) +{ + if (particleBase.is<PxParticleSystem>()) + static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->getReadWriteCudaBuffersGpu(buffers); + else if (particleBase.is<PxParticleFluid>()) + static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->getReadWriteCudaBuffersGpu(buffers); +} + +//-------------------------------------------------------------------------------------------------------------------// + +void PxParticleDeviceExclusive::setValidParticleRange(PxParticleBase& particleBase, PxU32 validParticleRange) +{ + if (particleBase.is<PxParticleSystem>()) + static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->setValidParticleRangeGpu(validParticleRange); + else if (particleBase.is<PxParticleFluid>()) + static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->setValidParticleRangeGpu(validParticleRange); +} + +//-------------------------------------------------------------------------------------------------------------------// + +void PxParticleDeviceExclusive::setFlags(PxParticleBase& particleBase, PxParticleDeviceExclusiveFlags flags) +{ + if (particleBase.is<PxParticleSystem>()) + static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->setDeviceExclusiveModeFlagsGpu(reinterpret_cast<PxU32&>(flags)); + else if (particleBase.is<PxParticleFluid>()) + static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->setDeviceExclusiveModeFlagsGpu(reinterpret_cast<PxU32&>(flags)); +} + +//-------------------------------------------------------------------------------------------------------------------// + +class physx::PxBaseTask* PxParticleDeviceExclusive::getLaunchTask(class PxParticleBase& particleBase) +{ + if (particleBase.is<PxParticleSystem>()) + return static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->getLaunchTaskGpu(); + else if (particleBase.is<PxParticleFluid>()) + return static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->getLaunchTaskGpu(); + + return NULL; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void PxParticleDeviceExclusive::addLaunchTaskDependent(class PxParticleBase& particleBase, class physx::PxBaseTask& dependent) +{ + if (particleBase.is<PxParticleSystem>()) + static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->addLaunchTaskDependentGpu(dependent); + else if (particleBase.is<PxParticleFluid>()) + static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->addLaunchTaskDependentGpu(dependent); +} + +//-------------------------------------------------------------------------------------------------------------------// + +CUstream PxParticleDeviceExclusive::getCudaStream(class PxParticleBase& particleBase) +{ + if (particleBase.is<PxParticleSystem>()) + return (CUstream)static_cast<NpParticleSystem*>(particleBase.is<PxParticleSystem>())->getCudaStreamGpu(); + else if (particleBase.is<PxParticleFluid>()) + return (CUstream)static_cast<NpParticleFluid*>(particleBase.is<PxParticleFluid>())->getCudaStreamGpu(); + + return NULL; +} + +//-------------------------------------------------------------------------------------------------------------------// + +#endif // PX_SUPPORT_GPU_PHYSX +#endif // PX_USE_PARTICLE_SYSTEM_API diff --git a/PhysX_3.4/Source/PhysX/src/gpu/PxParticleGpu.cpp b/PhysX_3.4/Source/PhysX/src/gpu/PxParticleGpu.cpp new file mode 100644 index 00000000..a2793b95 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/PxParticleGpu.cpp @@ -0,0 +1,89 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "PxParticleGpu.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "NpPhysics.h" +#include "NpPhysicsGpu.h" + +using namespace physx; + +//-------------------------------------------------------------------------------------------------------------------// + +bool PxParticleGpu::createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager) +{ + return NpPhysics::getInstance().getNpPhysicsGpu().createTriangleMeshMirror(triangleMesh, contextManager); +} + +void PxParticleGpu::releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager) +{ + NpPhysics::getInstance().getNpPhysicsGpu().releaseTriangleMeshMirror(triangleMesh, contextManager); +} + +bool PxParticleGpu::createHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager& contextManager) +{ + return NpPhysics::getInstance().getNpPhysicsGpu().createHeightFieldMirror(heightField, contextManager); +} + +void PxParticleGpu::releaseHeightFieldMirror(const class PxHeightField& heightField, PxCudaContextManager* contextManager) +{ + NpPhysics::getInstance().getNpPhysicsGpu().releaseHeightFieldMirror(heightField, contextManager); +} + +bool PxParticleGpu::createConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager& contextManager) +{ + return NpPhysics::getInstance().getNpPhysicsGpu().createConvexMeshMirror(convexMesh, contextManager); +} + +void PxParticleGpu::releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, PxCudaContextManager* contextManager) +{ + NpPhysics::getInstance().getNpPhysicsGpu().releaseConvexMeshMirror(convexMesh, contextManager); +} + +void PxParticleGpu::setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount) +{ + NpPhysics::getInstance().getNpPhysicsGpu().setExplicitCudaFlushCountHint(scene, cudaFlushCount); +} + +bool PxParticleGpu::setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size) +{ + return NpPhysics::getInstance().getNpPhysicsGpu().setTriangleMeshCacheSizeHint(scene, size); +} + +PxTriangleMeshCacheStatistics PxParticleGpu::getTriangleMeshCacheStatistics(const class PxScene& scene) +{ + return NpPhysics::getInstance().getNpPhysicsGpu().getTriangleMeshCacheStatistics(scene); +} + +//-------------------------------------------------------------------------------------------------------------------// + +#endif // PX_SUPPORT_GPU_PHYSX diff --git a/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXGpuModuleLoader.cpp b/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXGpuModuleLoader.cpp new file mode 100644 index 00000000..1d5f7388 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXGpuModuleLoader.cpp @@ -0,0 +1,141 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#include "PxPhysXConfig.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "foundation/Px.h" +#include "PsFoundation.h" +#include "PxPhysics.h" + +#include "cudamanager/PxCudaContextManager.h" + +#define STRINGIFY(x) #x +#define GETSTRING(x) STRINGIFY(x) + +#if PX_X86 +#define PLATFORM_SUB_STR "x86" +#elif PX_X64 +#define PLATFORM_SUB_STR "x64" +#endif + +#if defined(PX_PHYSX_DLL_NAME_POSTFIX) +#define CONFIG_SUB_STR GETSTRING(PX_PHYSX_DLL_NAME_POSTFIX) +#else +#define CONFIG_SUB_STR +#endif + +#if PX_WINDOWS + +#include "windows/PsWindowsInclude.h" +#include "windows/CmWindowsModuleUpdateLoader.h" +static const char* gPhysXGpuLibraryName = "PhysX3Gpu" CONFIG_SUB_STR "_" PLATFORM_SUB_STR ".dll"; + +#elif PX_LINUX + +#include <dlfcn.h> +static const char* gPhysXGpuLibraryName = "./libPhysX3Gpu" CONFIG_SUB_STR "_" PLATFORM_SUB_STR ".so"; + +#endif // PX_LINUX + +#undef GETSTRING +#undef STRINGIFY + +namespace physx +{ +#if PX_VC +#pragma warning(disable: 4191) //'operator/operation' : unsafe conversion from 'type of expression' to 'type required' +#endif + + class PxFoundation; + class PxPhysXGpu; + + typedef physx::PxPhysXGpu* (PxCreatePhysXGpu_FUNC)(); + typedef physx::PxCudaContextManager* (PxCreateCudaContextManager_FUNC)(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc); + typedef int (PxGetSuggestedCudaDeviceOrdinal_FUNC)(physx::PxErrorCallback& errc); + + PxCreatePhysXGpu_FUNC* g_PxCreatePhysXGpu_Func = NULL; + PxCreateCudaContextManager_FUNC* g_PxCreateCudaContextManager_Func = NULL; + PxGetSuggestedCudaDeviceOrdinal_FUNC* g_PxGetSuggestedCudaDeviceOrdinal_Func = NULL; + +#if PX_WINDOWS + +#define DEFAULT_PHYSX_GPU_GUID "D79FA4BF-177C-4841-8091-4375D311D6A3" + + void PxLoadPhysxGPUModule(const char* appGUID) + { + static HMODULE s_library; + + if (s_library == NULL) + s_library = GetModuleHandle(gPhysXGpuLibraryName); + + if (s_library == NULL) + { + Cm::CmModuleUpdateLoader moduleLoader(UPDATE_LOADER_DLL_NAME); + s_library = moduleLoader.LoadModule(gPhysXGpuLibraryName, appGUID == NULL ? DEFAULT_PHYSX_GPU_GUID : appGUID); + } + + if (s_library) + { + g_PxCreatePhysXGpu_Func = (PxCreatePhysXGpu_FUNC*)GetProcAddress(s_library, "PxCreatePhysXGpu"); + g_PxCreateCudaContextManager_Func = (PxCreateCudaContextManager_FUNC*)GetProcAddress(s_library, "PxCreateCudaContextManager"); + g_PxGetSuggestedCudaDeviceOrdinal_Func = (PxGetSuggestedCudaDeviceOrdinal_FUNC*)GetProcAddress(s_library, "PxGetSuggestedCudaDeviceOrdinal"); + } + } + +#elif PX_LINUX + + void PxLoadPhysxGPUModule(const char*) + { + static void* s_library; + + if (s_library == NULL) + { + // load libcuda.so here since gcc configured with --as-needed won't link to it + // if there is no call from the binary to it. + void* hLibCuda = dlopen("libcuda.so", RTLD_NOW | RTLD_GLOBAL); + if (hLibCuda) + { + s_library = dlopen(gPhysXGpuLibraryName, RTLD_NOW); + } + } + + // no UpdateLoader + if (s_library) + { + *reinterpret_cast<void**>(&g_PxCreatePhysXGpu_Func) = dlsym(s_library, "PxCreatePhysXGpu"); + *reinterpret_cast<void**>(&g_PxCreateCudaContextManager_Func) = dlsym(s_library, "PxCreateCudaContextManager"); + *reinterpret_cast<void**>(&g_PxGetSuggestedCudaDeviceOrdinal_Func) = dlsym(s_library, "PxGetSuggestedCudaDeviceOrdinal"); + } + } + +#endif // PX_LINUX + +} // end physx namespace + +#endif // PX_SUPPORT_GPU_PHYSX
\ No newline at end of file diff --git a/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXIndicatorDeviceExclusive.cpp b/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXIndicatorDeviceExclusive.cpp new file mode 100644 index 00000000..4c32a1dc --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/PxPhysXIndicatorDeviceExclusive.cpp @@ -0,0 +1,50 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxPhysXConfig.h" +#include "PxPhysXIndicatorDeviceExclusive.h" +#include "NpPhysics.h" + +using namespace physx; + +//-------------------------------------------------------------------------------------------------------------------// + +void PxPhysXIndicatorDeviceExclusive::registerPhysXIndicatorGpuClient(class PxPhysics& physics) +{ + static_cast<NpPhysics*>(&physics)->registerPhysXIndicatorGpuClient(); +} + +//-------------------------------------------------------------------------------------------------------------------// + +void PxPhysXIndicatorDeviceExclusive::unregisterPhysXIndicatorGpuClient(class PxPhysics& physics) +{ + static_cast<NpPhysics*>(&physics)->unregisterPhysXIndicatorGpuClient(); +} + +//-------------------------------------------------------------------------------------------------------------------// |