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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp new file mode 100644 index 00000000..2ed19c55 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp @@ -0,0 +1,291 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "NpPhysicsGpu.h" + +#if PX_SUPPORT_GPU_PHYSX + +#include "NpPhysics.h" +#include "PxvGlobals.h" +#include "PxPhysXGpu.h" +#include "PxParticleGpu.h" +#include "NpScene.h" + +using namespace physx; + +//-------------------------------------------------------------------------------------------------------------------// + +Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress) +{ + Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin(); + while (i != mMeshMirrors.end() && i->meshAddress != meshAddress) + i++; + + return i; +} + +Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress, PxCudaContextManager& ctx) +{ + Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin(); + while (i != mMeshMirrors.end() && (i->meshAddress != meshAddress || i->ctx != &ctx)) + i++; + + return i; +} + +PxPhysXGpu* NpPhysicsGpu::getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn) +{ + PxPhysXGpu* physXGpu = PxvGetPhysXGpu(createIfNeeded); + + if (!physXGpu && doWarn) + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s, GPU implementation not available.", functionName); + + return physXGpu; +} + +bool NpPhysicsGpu::checkNewMirror(const void* meshPtr, PxCudaContextManager& ctx, const char* functionName) +{ + Ps::Array<MeshMirror>::Iterator it = findMeshMirror(meshPtr, ctx); + if (it == mMeshMirrors.end()) + return true; + + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror already exists.", functionName); + return false; +} + +bool NpPhysicsGpu::checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName) +{ + if (it != mMeshMirrors.end()) + return true; + + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror doesn't exist.", functionName); + return false; +} + +bool NpPhysicsGpu::checkMirrorHandle(PxU32 mirrorHandle, const char* functionName) +{ + if (mirrorHandle != PX_INVALID_U32) + return true; + + Ps::getFoundation().error(PxErrorCode::eOUT_OF_MEMORY, __FILE__, __LINE__, "%s failed.", functionName); + return false; +} + +void NpPhysicsGpu::addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, PxCudaContextManager& ctx) +{ + MeshMirror& meshMirror = mMeshMirrors.insert(); + meshMirror.meshAddress = meshPtr; + meshMirror.ctx = &ctx; + meshMirror.mirrorHandle = mirrorHandle; +} + +void NpPhysicsGpu::releaseMeshMirror(const void* meshPtr, const char* functionName, PxCudaContextManager* ctx) +{ + PxPhysXGpu* physXGpu = getPhysXGpu(false, functionName, ctx != NULL); + if (!physXGpu) + return; + + if (ctx) + { + Ps::Array<MeshMirror>::Iterator mirrorIt = findMeshMirror(meshPtr, *ctx); + if (!checkMirrorExists(mirrorIt, functionName)) + return; + + physXGpu->releaseMirror(mirrorIt->mirrorHandle); + mMeshMirrors.replaceWithLast(mirrorIt); + } + else + { + //remove all mesh mirrors for all contexts. + Ps::Array<MeshMirror>::Iterator mirrorIt; + while ((mirrorIt = findMeshMirror(meshPtr)) != mMeshMirrors.end()) + { + physXGpu->releaseMirror(mirrorIt->mirrorHandle); + mMeshMirrors.replaceWithLast(mirrorIt); + } + } +} + +//-------------------------------------------------------------------------------------------------------------------// + + +bool NpPhysicsGpu::createTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createTriangleMeshMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&triangleMesh; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createTriangleMeshMirror(triangleMesh, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&triangleMesh, "PxParticleGpu::releaseTriangleMeshMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::createHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createHeightFieldMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&heightField; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createHeightFieldMirror(heightField, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&heightField, "PxParticleGpu::releaseHeightFieldMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::createConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager& contextManager) +{ + const char* functionName = "PxParticleGpu::createConvexMeshMirror()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (!physXGpu) + return false; + + const void* meshPtr = (const void*)&convexMesh; + if (!checkNewMirror(meshPtr, contextManager, functionName)) + return true; + + PxU32 mirrorHandle = physXGpu->createConvexMeshMirror(convexMesh, contextManager); + if (!checkMirrorHandle(mirrorHandle, functionName)) + return false; + + addMeshMirror(meshPtr, mirrorHandle, contextManager); + return true; +} + +//-------------------------------------------------------------------------------------------------------------------// + +void NpPhysicsGpu::releaseConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager* contextManager) +{ + releaseMeshMirror((const void*)&convexMesh, "PxParticleGpu::releaseConvexMeshMirror()", contextManager); +} + +//-------------------------------------------------------------------------------------------------------------------// + +namespace +{ + PxSceneGpu* getSceneGpu(const PxScene& scene) + { +#if PX_SUPPORT_GPU_PHYSX + return ((NpScene*)&scene)->mScene.getScScene().getSceneGpu(true); +#else + return NULL; +#endif + } +} + +void NpPhysicsGpu::setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount) +{ + const char* functionName = "PxParticleGpu::setExplicitCudaFlushCountHint()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + physXGpu->setExplicitCudaFlushCountHint((PxgSceneGpu&)(*gpuScene), cudaFlushCount); + } +} + +//-------------------------------------------------------------------------------------------------------------------// + +bool NpPhysicsGpu::setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size) +{ + const char* functionName = "PxParticleGpu::setTriangleMeshCacheSizeHint()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + return physXGpu->setTriangleMeshCacheSizeHint((PxgSceneGpu&)(*gpuScene), size); + } + return false; +} + +//-------------------------------------------------------------------------------------------------------------------// + +PxTriangleMeshCacheStatistics NpPhysicsGpu::getTriangleMeshCacheStatistics(const class PxScene& scene) +{ + PxTriangleMeshCacheStatistics stats; + + const char* functionName = "PxParticleGpu::getTriangleMeshCacheStatistics()"; + PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName); + if (physXGpu) + { + PxSceneGpu* gpuScene = getSceneGpu(scene); + PX_ASSERT(gpuScene); + stats = physXGpu->getTriangleMeshCacheStatistics((PxgSceneGpu&)(*gpuScene)); + } + return stats; +} + +//-------------------------------------------------------------------------------------------------------------------// + +NpPhysicsGpu::NpPhysicsGpu(NpPhysics& npPhysics) : mMeshMirrors(PX_DEBUG_EXP("NpPhysicsGpu:mMeshMirrors")), mNpPhysics(npPhysics) +{} + +//-------------------------------------------------------------------------------------------------------------------// + +NpPhysicsGpu::~NpPhysicsGpu() +{} + +//-------------------------------------------------------------------------------------------------------------------// + +#endif // PX_SUPPORT_GPU_PHYSX |