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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/gpu/NpPhysicsGpu.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "NpPhysicsGpu.h"
+
+#if PX_SUPPORT_GPU_PHYSX
+
+#include "NpPhysics.h"
+#include "PxvGlobals.h"
+#include "PxPhysXGpu.h"
+#include "PxParticleGpu.h"
+#include "NpScene.h"
+
+using namespace physx;
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress)
+{
+ Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin();
+ while (i != mMeshMirrors.end() && i->meshAddress != meshAddress)
+ i++;
+
+ return i;
+}
+
+Ps::Array<NpPhysicsGpu::MeshMirror>::Iterator NpPhysicsGpu::findMeshMirror(const void* meshAddress, PxCudaContextManager& ctx)
+{
+ Ps::Array<MeshMirror>::Iterator i = mMeshMirrors.begin();
+ while (i != mMeshMirrors.end() && (i->meshAddress != meshAddress || i->ctx != &ctx))
+ i++;
+
+ return i;
+}
+
+PxPhysXGpu* NpPhysicsGpu::getPhysXGpu(bool createIfNeeded, const char* functionName, bool doWarn)
+{
+ PxPhysXGpu* physXGpu = PxvGetPhysXGpu(createIfNeeded);
+
+ if (!physXGpu && doWarn)
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s, GPU implementation not available.", functionName);
+
+ return physXGpu;
+}
+
+bool NpPhysicsGpu::checkNewMirror(const void* meshPtr, PxCudaContextManager& ctx, const char* functionName)
+{
+ Ps::Array<MeshMirror>::Iterator it = findMeshMirror(meshPtr, ctx);
+ if (it == mMeshMirrors.end())
+ return true;
+
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror already exists.", functionName);
+ return false;
+}
+
+bool NpPhysicsGpu::checkMirrorExists(Ps::Array<MeshMirror>::Iterator it, const char* functionName)
+{
+ if (it != mMeshMirrors.end())
+ return true;
+
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "%s has no effect. Mirror doesn't exist.", functionName);
+ return false;
+}
+
+bool NpPhysicsGpu::checkMirrorHandle(PxU32 mirrorHandle, const char* functionName)
+{
+ if (mirrorHandle != PX_INVALID_U32)
+ return true;
+
+ Ps::getFoundation().error(PxErrorCode::eOUT_OF_MEMORY, __FILE__, __LINE__, "%s failed.", functionName);
+ return false;
+}
+
+void NpPhysicsGpu::addMeshMirror(const void* meshPtr, PxU32 mirrorHandle, PxCudaContextManager& ctx)
+{
+ MeshMirror& meshMirror = mMeshMirrors.insert();
+ meshMirror.meshAddress = meshPtr;
+ meshMirror.ctx = &ctx;
+ meshMirror.mirrorHandle = mirrorHandle;
+}
+
+void NpPhysicsGpu::releaseMeshMirror(const void* meshPtr, const char* functionName, PxCudaContextManager* ctx)
+{
+ PxPhysXGpu* physXGpu = getPhysXGpu(false, functionName, ctx != NULL);
+ if (!physXGpu)
+ return;
+
+ if (ctx)
+ {
+ Ps::Array<MeshMirror>::Iterator mirrorIt = findMeshMirror(meshPtr, *ctx);
+ if (!checkMirrorExists(mirrorIt, functionName))
+ return;
+
+ physXGpu->releaseMirror(mirrorIt->mirrorHandle);
+ mMeshMirrors.replaceWithLast(mirrorIt);
+ }
+ else
+ {
+ //remove all mesh mirrors for all contexts.
+ Ps::Array<MeshMirror>::Iterator mirrorIt;
+ while ((mirrorIt = findMeshMirror(meshPtr)) != mMeshMirrors.end())
+ {
+ physXGpu->releaseMirror(mirrorIt->mirrorHandle);
+ mMeshMirrors.replaceWithLast(mirrorIt);
+ }
+ }
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+
+bool NpPhysicsGpu::createTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager& contextManager)
+{
+ const char* functionName = "PxParticleGpu::createTriangleMeshMirror()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (!physXGpu)
+ return false;
+
+ const void* meshPtr = (const void*)&triangleMesh;
+ if (!checkNewMirror(meshPtr, contextManager, functionName))
+ return true;
+
+ PxU32 mirrorHandle = physXGpu->createTriangleMeshMirror(triangleMesh, contextManager);
+ if (!checkMirrorHandle(mirrorHandle, functionName))
+ return false;
+
+ addMeshMirror(meshPtr, mirrorHandle, contextManager);
+ return true;
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+void NpPhysicsGpu::releaseTriangleMeshMirror(const PxTriangleMesh& triangleMesh, PxCudaContextManager* contextManager)
+{
+ releaseMeshMirror((const void*)&triangleMesh, "PxParticleGpu::releaseTriangleMeshMirror()", contextManager);
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+bool NpPhysicsGpu::createHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager& contextManager)
+{
+ const char* functionName = "PxParticleGpu::createHeightFieldMirror()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (!physXGpu)
+ return false;
+
+ const void* meshPtr = (const void*)&heightField;
+ if (!checkNewMirror(meshPtr, contextManager, functionName))
+ return true;
+
+ PxU32 mirrorHandle = physXGpu->createHeightFieldMirror(heightField, contextManager);
+ if (!checkMirrorHandle(mirrorHandle, functionName))
+ return false;
+
+ addMeshMirror(meshPtr, mirrorHandle, contextManager);
+ return true;
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+void NpPhysicsGpu::releaseHeightFieldMirror(const PxHeightField& heightField, PxCudaContextManager* contextManager)
+{
+ releaseMeshMirror((const void*)&heightField, "PxParticleGpu::releaseHeightFieldMirror()", contextManager);
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+bool NpPhysicsGpu::createConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager& contextManager)
+{
+ const char* functionName = "PxParticleGpu::createConvexMeshMirror()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (!physXGpu)
+ return false;
+
+ const void* meshPtr = (const void*)&convexMesh;
+ if (!checkNewMirror(meshPtr, contextManager, functionName))
+ return true;
+
+ PxU32 mirrorHandle = physXGpu->createConvexMeshMirror(convexMesh, contextManager);
+ if (!checkMirrorHandle(mirrorHandle, functionName))
+ return false;
+
+ addMeshMirror(meshPtr, mirrorHandle, contextManager);
+ return true;
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+void NpPhysicsGpu::releaseConvexMeshMirror(const PxConvexMesh& convexMesh, PxCudaContextManager* contextManager)
+{
+ releaseMeshMirror((const void*)&convexMesh, "PxParticleGpu::releaseConvexMeshMirror()", contextManager);
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+namespace
+{
+ PxSceneGpu* getSceneGpu(const PxScene& scene)
+ {
+#if PX_SUPPORT_GPU_PHYSX
+ return ((NpScene*)&scene)->mScene.getScScene().getSceneGpu(true);
+#else
+ return NULL;
+#endif
+ }
+}
+
+void NpPhysicsGpu::setExplicitCudaFlushCountHint(const class PxScene& scene, PxU32 cudaFlushCount)
+{
+ const char* functionName = "PxParticleGpu::setExplicitCudaFlushCountHint()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (physXGpu)
+ {
+ PxSceneGpu* gpuScene = getSceneGpu(scene);
+ PX_ASSERT(gpuScene);
+ physXGpu->setExplicitCudaFlushCountHint((PxgSceneGpu&)(*gpuScene), cudaFlushCount);
+ }
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+bool NpPhysicsGpu::setTriangleMeshCacheSizeHint(const class PxScene& scene, PxU32 size)
+{
+ const char* functionName = "PxParticleGpu::setTriangleMeshCacheSizeHint()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (physXGpu)
+ {
+ PxSceneGpu* gpuScene = getSceneGpu(scene);
+ PX_ASSERT(gpuScene);
+ return physXGpu->setTriangleMeshCacheSizeHint((PxgSceneGpu&)(*gpuScene), size);
+ }
+ return false;
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+PxTriangleMeshCacheStatistics NpPhysicsGpu::getTriangleMeshCacheStatistics(const class PxScene& scene)
+{
+ PxTriangleMeshCacheStatistics stats;
+
+ const char* functionName = "PxParticleGpu::getTriangleMeshCacheStatistics()";
+ PxPhysXGpu* physXGpu = getPhysXGpu(true, functionName);
+ if (physXGpu)
+ {
+ PxSceneGpu* gpuScene = getSceneGpu(scene);
+ PX_ASSERT(gpuScene);
+ stats = physXGpu->getTriangleMeshCacheStatistics((PxgSceneGpu&)(*gpuScene));
+ }
+ return stats;
+}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+NpPhysicsGpu::NpPhysicsGpu(NpPhysics& npPhysics) : mMeshMirrors(PX_DEBUG_EXP("NpPhysicsGpu:mMeshMirrors")), mNpPhysics(npPhysics)
+{}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+NpPhysicsGpu::~NpPhysicsGpu()
+{}
+
+//-------------------------------------------------------------------------------------------------------------------//
+
+#endif // PX_SUPPORT_GPU_PHYSX