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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp')
-rw-r--r--PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp b/PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp
index 078f3a24..4b430183 100644
--- a/PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp
+++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbParticleSystem.cpp
@@ -67,11 +67,11 @@ void Scb::ParticleSystem::ForceUpdates::destroy()
//----------------------------------------------------------------------------//
-Scb::ParticleSystem::ParticleSystem(const PxActorType::Enum& actorType, PxU32 maxParticles, bool perParticleRestOffset)
-: mParticleSystem(actorType, maxParticles, perParticleRestOffset)
-, mReadParticleFluidData(NULL)
+Scb::ParticleSystem::ParticleSystem(const PxActorType::Enum& actorType, PxU32 maxParticles, bool perParticleRestOffset) :
+ mParticleSystem (actorType, maxParticles, perParticleRestOffset),
+ mReadParticleFluidData (NULL)
{
- setScbType(ScbType::PARTICLE_SYSTEM);
+ setScbType(ScbType::ePARTICLE_SYSTEM);
}
//----------------------------------------------------------------------------//
@@ -279,8 +279,8 @@ void Scb::ParticleSystem::syncState()
{
LOCK_PARTICLE_USER_BUFFERS("PxScene::fetchResults()")
- PxU32 flags = getBufferFlags();
- if (flags) // Optimization to avoid all the if-statements below if possible
+ const PxU32 flags = getBufferFlags();
+ if(flags) // Optimization to avoid all the if-statements below if possible
{
const Buf& buffer = *getParticleSystemBuffer();
@@ -294,7 +294,7 @@ void Scb::ParticleSystem::syncState()
flush<Buf::BF_DynamicFriction>(buffer);
flush<Buf::BF_StaticFriction>(buffer);
- if (flags & Buf::BF_ResetFiltering)
+ if(flags & Buf::BF_ResetFiltering)
mParticleSystem.resetFiltering();
flush<Buf::BF_SimulationFilterData>(buffer);