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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp | 34 |
1 files changed, 9 insertions, 25 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp b/PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp index 9c91235a..25f39af3 100644 --- a/PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp +++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbActor.cpp @@ -27,58 +27,42 @@ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - #include "ScbBase.h" using namespace physx; using namespace Scb; -using namespace physx; -using namespace Scb; - #include "ScbActor.h" #include "ScbRigidStatic.h" #include "ScbBody.h" #include "ScbParticleSystem.h" #include "ScbCloth.h" -namespace physx -{ -namespace Scb -{ - Actor::Offsets::Offsets() { - size_t staticOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::RigidStatic*>(0)->getScStatic())); - size_t bodyOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::Body*>(0)->getScBody())); + const size_t staticOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::RigidStatic*>(0)->getScStatic())); + const size_t bodyOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::Body*>(0)->getScBody())); scToScb[PxActorType::eRIGID_STATIC] = staticOffset; scToScb[PxActorType::eRIGID_DYNAMIC] = bodyOffset; scToScb[PxActorType::eARTICULATION_LINK] = bodyOffset; - scbToSc[ScbType::RIGID_STATIC] = staticOffset; - scbToSc[ScbType::BODY] = bodyOffset; - scbToSc[ScbType::BODY_FROM_ARTICULATION_LINK] = bodyOffset; + scbToSc[ScbType::eRIGID_STATIC] = staticOffset; + scbToSc[ScbType::eBODY] = bodyOffset; + scbToSc[ScbType::eBODY_FROM_ARTICULATION_LINK] = bodyOffset; #if PX_USE_PARTICLE_SYSTEM_API - size_t particleOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::ParticleSystem*>(0)->getScParticleSystem())); + const size_t particleOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::ParticleSystem*>(0)->getScParticleSystem())); scToScb[PxActorType::ePARTICLE_FLUID] = particleOffset; scToScb[PxActorType::ePARTICLE_SYSTEM] = particleOffset; - scbToSc[ScbType::PARTICLE_SYSTEM] = particleOffset; + scbToSc[ScbType::ePARTICLE_SYSTEM] = particleOffset; #endif #if PX_USE_CLOTH_API - size_t clothOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::Cloth*>(0)->getScCloth())); + const size_t clothOffset = reinterpret_cast<size_t>(&(reinterpret_cast<Scb::Cloth*>(0)->getScCloth())); scToScb[PxActorType::eCLOTH] = clothOffset; - scbToSc[ScbType::CLOTH] = clothOffset; + scbToSc[ScbType::eCLOTH] = clothOffset; #endif - - } - - - const Actor::Offsets Actor::sOffsets; -} -} |