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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Source/LowLevelCloth/src/windows
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/windows')
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h2
24 files changed, 24 insertions, 24 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
index 2a2ca183..9a03fb85 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
index e85644ae..a2b494e3 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
index aa1ed339..f34dfa4d 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
index dd14dceb..d6974856 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
index 17fb49ad..839f72d1 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp
index b1a59de6..06f52e1f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.h
index 6064b355..1b759d53 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothCreate.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
index 63d6e06f..edd19d76 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
index 3f82f56b..491c5471 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
index bbc8bd13..b127dadf 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
index 24e681b8..88fa3ff8 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
index 69024f41..43c04faf 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
index e159e222..0419d5a4 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
index 54c93b81..6765de28 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
index 201c50ca..eceb3cf5 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
index 6ccbe07c..d65f0827 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
index eae2bb04..2c29b1e6 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
index 522e024f..c8d28f07 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
index 8190d3a3..3fe931f6 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
index ed6f4a69..6c350460 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
index 2b81bcc6..767d2d3c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
index c65e3c61..81597992 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
index 8849efc2..d1897673 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
index 81992224..5b47fd7a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.