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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Source/LowLevel/software/include | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsRigidBody.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsRigidBody.h b/PhysX_3.4/Source/LowLevel/software/include/PxsRigidBody.h index 0bbfc8ec..c63b33a1 100644 --- a/PhysX_3.4/Source/LowLevel/software/include/PxsRigidBody.h +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsRigidBody.h @@ -95,16 +95,16 @@ class PxsRigidBody : public PxcRigidBody return axis * angle * 1.0f/dt; } - PX_FORCE_INLINE PxTransform getLastCCDTransform() const { return mLastTransform; } + PX_FORCE_INLINE const PxTransform& getLastCCDTransform() const { return mLastTransform;} PX_FORCE_INLINE void saveLastCCDTransform() { mLastTransform = mCore->body2World; } PX_FORCE_INLINE bool isKinematic() const { return (mCore->inverseMass == 0.0f); } PX_FORCE_INLINE void setPose(const PxTransform& pose) { mCore->body2World = pose; } PX_FORCE_INLINE void setPosition(const PxVec3& position) { mCore->body2World.p = position; } - PX_FORCE_INLINE PxReal getInvMass() const { return mCore->inverseMass; } + PX_FORCE_INLINE PxReal getInvMass() const { return mCore->inverseMass; } PX_FORCE_INLINE PxVec3 getInvInertia() const { return mCore->inverseInertia; } - PX_FORCE_INLINE PxReal getMass() const { return 1.0f/mCore->inverseMass; } + PX_FORCE_INLINE PxReal getMass() const { return 1.0f/mCore->inverseMass; } PX_FORCE_INLINE PxVec3 getInertia() const { return PxVec3(1.0f/mCore->inverseInertia.x, 1.0f/mCore->inverseInertia.y, 1.0f/mCore->inverseInertia.z); } |