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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/API/include')
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxsMaterialCore.h166
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h149
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvConfig.h47
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvContext.h73
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvDynamics.h157
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvGeometry.h94
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvGlobals.h118
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvManager.h239
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h114
9 files changed, 1157 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialCore.h b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialCore.h
new file mode 100644
index 00000000..20562783
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialCore.h
@@ -0,0 +1,166 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXS_MATERIAL_H
+#define PXS_MATERIAL_H
+
+#include "foundation/PxVec3.h"
+#include "PxMaterial.h"
+#include "PsUserAllocated.h"
+#include "CmPhysXCommon.h"
+#include "PxMetaData.h"
+#include "PsUtilities.h"
+
+namespace physx
+{
+
+#define MATERIAL_INVALID_HANDLE 0xffffffff
+
+ //PX_ALIGN_PREFIX(16) struct PxsMaterialData
+ //{
+ // PxReal dynamicFriction;
+ // PxReal staticFriction;
+ // PxReal restitution;
+ // PxReal dynamicFrictionV;
+ // PxReal staticFrictionV;
+ // PxVec3 dirOfAnisotropy;//might need to get rid of this
+ // PxCombineMode::Enum frictionCombineMode;
+ // PxCombineMode::Enum restitutionCombineMode;
+
+ // PxMaterialFlags flags;
+ // PxU8 paddingFromFlags[2];
+ // PxU32 pads;
+
+ // PxsMaterialData()
+ // : dynamicFriction(0.0)
+ // , staticFriction(0.0f)
+ // , restitution(0.0f)
+ // , dynamicFrictionV(0.0f)
+ // , staticFrictionV(0.0f)
+ // , dirOfAnisotropy(1,0,0)
+ // , frictionCombineMode(PxCombineMode::eAVERAGE)
+ // , restitutionCombineMode(PxCombineMode::eAVERAGE)
+ // {}
+
+ // PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const
+ // {
+ // return frictionCombineMode;
+ // }
+
+ //
+ // PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const
+ // {
+ // return restitutionCombineMode;
+ // }
+
+ // PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags)
+ // {
+ // frictionCombineMode = frictionFlags;
+ // }
+
+ // PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags)
+ // {
+ // restitutionCombineMode = restitutionFlags;
+ // }
+
+ //}PX_ALIGN_SUFFIX(16);
+
+ PX_ALIGN_PREFIX(16) struct PxsMaterialData
+ {
+ PxReal dynamicFriction; //4
+ PxReal staticFriction; //8
+ PxReal restitution; //12
+ PxMaterialFlags flags; //14
+ PxU8 fricRestCombineMode; //15
+ PxU8 padding; //16
+
+ PxsMaterialData()
+ : dynamicFriction(0.0)
+ , staticFriction(0.0f)
+ , restitution(0.0f)
+ , fricRestCombineMode((PxCombineMode::eAVERAGE << 4) | PxCombineMode::eAVERAGE)
+ {}
+
+ PxsMaterialData(const PxEMPTY) {}
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const
+ {
+ return PxCombineMode::Enum(fricRestCombineMode >> 4);
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const
+ {
+ return PxCombineMode::Enum(fricRestCombineMode & 0xf);
+ }
+
+ PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags)
+ {
+ fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf) | (frictionFlags << 4));
+ }
+
+ PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags)
+ {
+ fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf0) | (restitutionFlags));
+ }
+
+ }PX_ALIGN_SUFFIX(16);
+
+
+ class PxsMaterialCore : public PxsMaterialData, public Ps::UserAllocated
+ {
+ public:
+
+ PxsMaterialCore(const PxsMaterialData& desc): PxsMaterialData(desc), mNxMaterial(0), mMaterialIndex(MATERIAL_INVALID_HANDLE)
+ {
+ }
+
+ PxsMaterialCore(): mNxMaterial(0), mMaterialIndex(MATERIAL_INVALID_HANDLE)
+ {
+ }
+
+ PxsMaterialCore(const PxEMPTY) : PxsMaterialData(PxEmpty) {}
+
+ ~PxsMaterialCore()
+ {
+ }
+
+ PX_FORCE_INLINE void setNxMaterial(PxMaterial* m) { mNxMaterial = m; }
+ PX_FORCE_INLINE PxMaterial* getNxMaterial() const { return mNxMaterial; }
+ PX_FORCE_INLINE void setMaterialIndex(const PxU32 materialIndex) { mMaterialIndex = materialIndex; }
+ PX_FORCE_INLINE PxU32 getMaterialIndex() const { return mMaterialIndex; }
+
+ protected:
+ PxMaterial* mNxMaterial;
+ PxU32 mMaterialIndex; //handle assign by the handle manager
+ };
+
+} //namespace phyxs
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
new file mode 100644
index 00000000..c3e6bd9e
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
@@ -0,0 +1,149 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXS_MATERIALMANAGER
+#define PXS_MATERIALMANAGER
+
+#include "PxsMaterialCore.h"
+#include "PsAlignedMalloc.h"
+
+namespace physx
+{
+ struct PxsMaterialInfo
+ {
+ PxU16 mMaterialIndex0;
+ PxU16 mMaterialIndex1;
+ };
+
+ class PxsMaterialManager
+ {
+ public:
+ PxsMaterialManager()
+ {
+ const PxU32 matCount = 128;
+ materials = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*matCount, __FILE__, __LINE__));
+ maxMaterials = matCount;
+ for(PxU32 i=0; i<matCount; ++i)
+ {
+ materials[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+ }
+
+ ~PxsMaterialManager()
+ {
+ physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
+ }
+
+ void setMaterial(PxsMaterialCore* mat)
+ {
+ const PxU32 materialIndex = mat->getMaterialIndex();
+ resize(materialIndex+1);
+ materials[materialIndex] = *mat;
+ }
+
+ void updateMaterial(PxsMaterialCore* mat)
+ {
+ materials[mat->getMaterialIndex()] =*mat;
+ }
+
+ void removeMaterial(PxsMaterialCore* mat)
+ {
+ mat->setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+
+ PX_FORCE_INLINE PxsMaterialCore* getMaterial(const PxU32 index)const
+ {
+ PX_ASSERT(index < maxMaterials);
+ return &materials[index];
+ }
+
+ PxU32 getMaxSize()const
+ {
+ return maxMaterials;
+ }
+
+ void resize(PxU32 minValueForMax)
+ {
+ if(maxMaterials>=minValueForMax)
+ return;
+
+ const PxU32 numMaterials = maxMaterials;
+
+ maxMaterials = (minValueForMax+31)&~31;
+ PxsMaterialCore* mat = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*maxMaterials, __FILE__, __LINE__));
+ for(PxU32 i=0; i<numMaterials; ++i)
+ {
+ mat[i] = materials[i];
+ }
+ for(PxU32 i = numMaterials; i < maxMaterials; ++i)
+ {
+ mat[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+
+ physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
+
+ materials = mat;
+ }
+
+ PxsMaterialCore* materials;//make sure materials's start address is 16 bytes align
+ PxU32 maxMaterials;
+ PxU32 mPad[2];
+ };
+
+ class PxsMaterialManagerIterator
+ {
+
+ public:
+ PxsMaterialManagerIterator(PxsMaterialManager& manager) : mManager(manager), mIndex(0)
+ {
+ }
+
+ bool getNextMaterial(PxsMaterialCore*& materialCore)
+ {
+ const PxU32 maxSize = mManager.getMaxSize();
+ PxU32 index = mIndex;
+ while(index < maxSize && mManager.getMaterial(index)->getMaterialIndex() == MATERIAL_INVALID_HANDLE)
+ index++;
+ materialCore = NULL;
+ if(index < maxSize)
+ materialCore = mManager.getMaterial(index++);
+ mIndex = index;
+ return materialCore!=NULL;
+ }
+
+ private:
+ PxsMaterialManagerIterator& operator=(const PxsMaterialManagerIterator&);
+ PxsMaterialManager& mManager;
+ PxU32 mIndex;
+ };
+
+}
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvConfig.h b/PhysX_3.4/Source/LowLevel/API/include/PxvConfig.h
new file mode 100644
index 00000000..cbac7a7c
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvConfig.h
@@ -0,0 +1,47 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXD_CONFIG_H
+#define PXD_CONFIG_H
+
+/*! \file internal top level include file for lowlevel. */
+
+#include "CmPhysXCommon.h"
+#include "PxPhysXConfig.h"
+
+/************************************************************************/
+/* Compiler workarounds */
+/************************************************************************/
+#if PX_VC
+#pragma warning(disable: 4355 ) // "this" used in base member initializer list
+#pragma warning(disable: 4146 ) // unary minus operator applied to unsigned type.
+#endif
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvContext.h b/PhysX_3.4/Source/LowLevel/API/include/PxvContext.h
new file mode 100644
index 00000000..b37dbaf3
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvContext.h
@@ -0,0 +1,73 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_CONTEXT_H
+#define PXV_CONTEXT_H
+
+#include "task/PxTask.h"
+#include "PxvGlobals.h"
+#include "PxvSimStats.h"
+
+namespace physx
+{
+
+class PxsContext;
+
+class PxContactModifyCallback;
+class PxsRigidBody;
+struct PxsBodyCore;
+class PxvParticleSystemSim;
+class BroadPhase;
+
+class PxsContactManager;
+struct PxvManagerDescRigidRigid;
+struct PxvContactManagerTouchEvent;
+
+/*!
+\file
+Context handling
+*/
+
+/************************************************************************/
+/* Context handling, types */
+/************************************************************************/
+
+enum PxvContextProperty
+{
+ /**
+ Float value for sweep epsilon distance. Default is 0. (not a good idea to leave unchanged)
+ */
+ PXD_CONTEXT_SWEEP_EPSILON_DISTANCE
+
+};
+
+}
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvDynamics.h b/PhysX_3.4/Source/LowLevel/API/include/PxvDynamics.h
new file mode 100644
index 00000000..a5085994
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvDynamics.h
@@ -0,0 +1,157 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_DYNAMICS_H
+#define PXV_DYNAMICS_H
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxQuat.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxSimpleTypes.h"
+#include "PsIntrinsics.h"
+#include "PxRigidDynamic.h"
+
+namespace physx
+{
+
+/*!
+\file
+Dynamics interface.
+*/
+
+/************************************************************************/
+/* Atoms */
+/************************************************************************/
+
+class PxsContext;
+class PxsRigidBody;
+class PxShape;
+class PxGeometry;
+struct PxsShapeCore;
+
+
+struct PxsRigidCore
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+ PxsRigidCore() : mFlags(0), mIdtBody2Actor(0) {}
+ PxsRigidCore(const PxEMPTY) : mFlags(PxEmpty) {}
+
+ PX_ALIGN_PREFIX(16)
+ PxTransform body2World PX_ALIGN_SUFFIX(16);
+ PxRigidBodyFlags mFlags; // API body flags
+ PxU8 mIdtBody2Actor; // PT: true if PxsBodyCore::body2Actor is identity
+ PxU16 solverIterationCounts; //vel iters are in low word and pos iters in high word.
+
+ PX_FORCE_INLINE PxU32 isKinematic() const
+ {
+ return mFlags & PxRigidBodyFlag::eKINEMATIC;
+ }
+
+ PX_FORCE_INLINE PxU32 hasCCD() const
+ {
+ return mFlags & PxRigidBodyFlag::eENABLE_CCD;
+ }
+
+ PX_FORCE_INLINE PxU32 hasCCDFriction() const
+ {
+ return mFlags & PxRigidBodyFlag::eENABLE_CCD_FRICTION;
+ }
+};
+PX_COMPILE_TIME_ASSERT(sizeof(PxsRigidCore) == 32);
+
+
+struct PxsBodyCore: public PxsRigidCore
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+ PxsBodyCore() : PxsRigidCore() {}
+ PxsBodyCore(const PxEMPTY) : PxsRigidCore(PxEmpty) {}
+
+ PX_FORCE_INLINE const PxTransform& getBody2Actor() const { return body2Actor; }
+ PX_FORCE_INLINE void setBody2Actor(const PxTransform& t)
+ {
+ mIdtBody2Actor = PxU8(t.p.isZero() && t.q.isIdentity());
+
+ body2Actor = t;
+ }
+ protected:
+ PxTransform body2Actor;
+ public:
+ PxReal ccdAdvanceCoefficient; //64
+
+ PxVec3 linearVelocity;
+ PxReal maxPenBias;
+
+ PxVec3 angularVelocity;
+ PxReal contactReportThreshold; //96
+
+ PxReal maxAngularVelocitySq;
+ PxReal maxLinearVelocitySq;
+ PxReal linearDamping;
+ PxReal angularDamping; //112
+
+ PxVec3 inverseInertia;
+ PxReal inverseMass; //128
+
+ PxReal maxContactImpulse;
+ PxReal sleepThreshold;
+ PxReal freezeThreshold;
+ PxReal wakeCounter; //144 this is authoritative wakeCounter
+
+ PxReal solverWakeCounter; //this is calculated by the solver when it performs sleepCheck. It is committed to wakeCounter in ScAfterIntegrationTask if the body is still awake.
+ PxU32 numCountedInteractions;
+ PxU32 numBodyInteractions; //Used by adaptive force to keep track of the total number of body interactions
+ PxU16 isFastMoving; //This could be a single bit but it's a u32 at the moment for simplicity's sake
+ PxRigidDynamicLockFlags lockFlags; //160 This could be a u8 but it is a u32 for simplicity's sake. All fits into 16 byte alignment
+
+ PX_FORCE_INLINE bool shouldCreateContactReports() const
+ {
+ const PxU32* binary = reinterpret_cast<const PxU32*>(&contactReportThreshold);
+ return *binary != 0x7f7fffff; // PX_MAX_REAL
+ }
+};
+
+PX_COMPILE_TIME_ASSERT(sizeof(PxsBodyCore) == 160);
+
+
+}
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvGeometry.h b/PhysX_3.4/Source/LowLevel/API/include/PxvGeometry.h
new file mode 100644
index 00000000..5ddf3ab8
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvGeometry.h
@@ -0,0 +1,94 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_GEOMETRY_H
+#define PXV_GEOMETRY_H
+
+#include "foundation/PxTransform.h"
+#include "PxvConfig.h"
+
+namespace physx
+{
+
+class PxsRigidBody;
+class PxvParticleSystem;
+
+namespace Gu
+{
+ struct ConvexHullData;
+ class TriangleMesh;
+ struct HeightFieldData;
+}
+
+}
+
+/*!
+\file
+Geometry interface
+*/
+
+/************************************************************************/
+/* Shapes */
+/************************************************************************/
+
+// moved to
+#include "GuGeometryUnion.h"
+
+namespace physx
+{
+
+struct PxsShapeCore
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+// PX_SERIALIZATION
+ PxsShapeCore() {}
+ PxsShapeCore(const PxEMPTY) : geometry(PxEmpty) {}
+//~PX_SERIALIZATION
+
+ PX_ALIGN_PREFIX(16)
+ PxTransform transform PX_ALIGN_SUFFIX(16);
+ PxReal contactOffset;
+ PxU8 mShapeFlags; // !< API shape flags // PT: TODO: use PxShapeFlags here. Needs to move flags to separate file.
+ PxU8 mOwnsMaterialIdxMemory; // PT: for de-serialization to avoid deallocating material index list. Moved there from Sc::ShapeCore (since one byte was free).
+ PxU16 materialIndex;
+ Gu::GeometryUnion geometry;
+};
+
+PX_COMPILE_TIME_ASSERT( (sizeof(PxsShapeCore)&0xf) == 0);
+
+}
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvGlobals.h b/PhysX_3.4/Source/LowLevel/API/include/PxvGlobals.h
new file mode 100644
index 00000000..43353965
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvGlobals.h
@@ -0,0 +1,118 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXD_INIT_H
+#define PXD_INIT_H
+
+#include "PxvConfig.h"
+#include "PsBasicTemplates.h"
+
+namespace physx
+{
+
+/*!
+\file
+PhysX Low-level, Memory management
+*/
+
+/************************************************************************/
+/* Error Handling */
+/************************************************************************/
+
+
+enum PxvErrorCode
+{
+ PXD_ERROR_NO_ERROR = 0,
+ PXD_ERROR_INVALID_PARAMETER,
+ PXD_ERROR_INVALID_PARAMETER_SIZE,
+ PXD_ERROR_INTERNAL_ERROR,
+ PXD_ERROR_NOT_IMPLEMENTED,
+ PXD_ERROR_NO_CONTEXT,
+ PXD_ERROR_NO_TASK_MANAGER,
+ PXD_ERROR_WARNING
+};
+
+class PxShape;
+class PxRigidActor;
+struct PxsShapeCore;
+struct PxsRigidCore;
+
+struct PxvOffsetTable
+{
+ PX_FORCE_INLINE PxvOffsetTable() {}
+
+ PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxShape*>(pxs, pxsShapeCore2PxShape);
+ }
+
+ PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidBody);
+ }
+
+ PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidStatic);
+ }
+
+ ptrdiff_t pxsShapeCore2PxShape;
+ ptrdiff_t pxsRigidCore2PxRigidBody;
+ ptrdiff_t pxsRigidCore2PxRigidStatic;
+};
+extern PxvOffsetTable gPxvOffsetTable;
+
+/*!
+Initialize low-level implementation.
+*/
+
+void PxvInit(const PxvOffsetTable& offsetTable);
+
+
+/*!
+Shut down low-level implementation.
+*/
+void PxvTerm();
+
+/*!
+Initialize low-level implementation.
+*/
+
+void PxvRegisterHeightFields();
+
+void PxvRegisterLegacyHeightFields();
+
+#if PX_SUPPORT_GPU_PHYSX
+class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded);
+#endif
+
+}
+
+#endif
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvManager.h b/PhysX_3.4/Source/LowLevel/API/include/PxvManager.h
new file mode 100644
index 00000000..da8750be
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvManager.h
@@ -0,0 +1,239 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_MANAGER_H
+#define PXV_MANAGER_H
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxQuat.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxMemory.h"
+#include "PxvConfig.h"
+#include "PxvGeometry.h"
+
+namespace physx
+{
+
+class PxvContact;
+
+/*!
+\file
+Manager interface
+*/
+
+/************************************************************************/
+/* Managers */
+/************************************************************************/
+
+class PxsContactManager;
+class PxsContext;
+
+struct PxsRigidCore;
+struct PxsShapeCore;
+
+
+
+/*!
+Type of PXD_MANAGER_CCD_MODE property
+*/
+enum PxvContactManagerCCDMode
+{
+ PXD_MANAGER_CCD_NONE,
+ PXD_MANAGER_CCD_LINEAR
+};
+
+
+/*!
+Manager descriptor
+*/
+struct PxvManagerDescRigidRigid
+{
+ /*!
+ Manager user data
+
+ \sa PXD_MANAGER_USER_DATA
+ */
+ //void* userData;
+
+ /*!
+ Dominance setting for one way interactions.
+ A dominance of 0 means the corresp. body will
+ not be pushable by the other body in the constraint.
+ \sa PXD_MANAGER_DOMINANCE0
+ */
+ PxU8 dominance0;
+
+ /*!
+ Dominance setting for one way interactions.
+ A dominance of 0 means the corresp. body will
+ not be pushable by the other body in the constraint.
+ \sa PXD_MANAGER_DOMINANCE1
+ */
+ PxU8 dominance1;
+
+ /*!
+ PxsRigidBodies
+ */
+ PxsRigidBody* rigidBody0;
+ PxsRigidBody* rigidBody1;
+
+ /*!
+ Shape Core structures
+ */
+
+ const PxsShapeCore* shapeCore0;
+ const PxsShapeCore* shapeCore1;
+
+ /*!
+ Body Core structures
+ */
+
+ PxsRigidCore* rigidCore0;
+ PxsRigidCore* rigidCore1;
+
+ /*!
+ Enable contact information reporting.
+
+ */
+ int reportContactInfo;
+
+ /*!
+ Enable contact impulse threshold reporting.
+
+ */
+ int hasForceThreshold;
+
+ /*!
+ Enable generated contacts to be changeable
+
+ */
+ int contactChangeable;
+
+ /*!
+ Disable strong friction
+
+ */
+ //int disableStrongFriction;
+
+ /*!
+ Contact resolution rest distance.
+
+ */
+ PxReal restDistance;
+
+ /*!
+ Disable contact response
+
+ */
+ int disableResponse;
+
+ /*!
+ Disable discrete contact generation
+
+ */
+ int disableDiscreteContact;
+
+ /*!
+ Disable CCD contact generation
+
+ */
+ int disableCCDContact;
+
+ /*!
+ Is connected to an articulation (1 - first body, 2 - second body)
+
+ */
+ int hasArticulations;
+
+ /*!
+ is connected to a dynamic (1 - first body, 2 - second body)
+ */
+ int hasDynamics;
+
+ /*!
+ Is the pair touching? Use when re-creating the manager with prior knowledge about touch status.
+
+ positive: pair is touching
+ 0: touch state unknown (this is a new pair)
+ negative: pair is not touching
+
+ Default is 0
+ */
+ int hasTouch;
+
+ /*!
+ Identifies whether body 1 is kinematic. We can treat kinematics as statics and embed velocity into constraint
+ because kinematic bodies' velocities will not change
+ */
+ bool body1Kinematic;
+
+ /*
+ Index entries into the transform cache for shape 0
+ */
+
+ PxU32 transformCache0;
+
+ /*
+ Index entries into the transform cache for shape 1
+ */
+
+ PxU32 transformCache1;
+
+
+ PxvManagerDescRigidRigid()
+ {
+ PxMemSet(this, 0, sizeof(PxvManagerDescRigidRigid));
+
+ dominance0 = 1u;
+ dominance1 = 1u;
+ }
+};
+
+
+/*!
+Report struct for contact manager touch reports
+*/
+struct PxvContactManagerTouchEvent
+{
+ /*!
+ Manager handle
+ */
+ PxsContactManager* manager;
+
+ /*!
+ Manager userdata
+ */
+ void* userData;
+};
+
+}
+
+#endif
+
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h b/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h
new file mode 100644
index 00000000..4fba92f1
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h
@@ -0,0 +1,114 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_SIM_STATS_H
+#define PXV_SIM_STATS_H
+
+#include "foundation/PxAssert.h"
+#include "foundation/PxMemory.h"
+#include "CmPhysXCommon.h"
+#include "PxGeometry.h"
+
+namespace physx
+{
+
+/*!
+\file
+Context handling
+*/
+
+/************************************************************************/
+/* Context handling, types */
+/************************************************************************/
+
+/*!
+Description: contains statistics for the simulation.
+*/
+struct PxvSimStats
+{
+ PxvSimStats() { clearAll(); }
+ void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero
+
+ PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ mNbCCDPairs[g0][g1]++;
+ }
+
+ PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ PX_ASSERT(mNbCCDPairs[g0][g1]);
+ mNbCCDPairs[g0][g1]--;
+ }
+
+ PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ mNbModifiedContactPairs[g0][g1]++;
+ }
+
+ PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ PX_ASSERT(mNbModifiedContactPairs[g0][g1]);
+ mNbModifiedContactPairs[g0][g1]--;
+ }
+
+ // PT: those guys are now persistent and shouldn't be cleared each frame
+ PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+ PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+
+ PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+
+ PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase
+ PxU32 mNbDiscreteContactPairsWithCacheHits;
+ PxU32 mNbDiscreteContactPairsWithContacts;
+ PxU32 mNbActiveConstraints;
+ PxU32 mNbActiveDynamicBodies;
+ PxU32 mNbActiveKinematicBodies;
+
+ PxU32 mNbAxisSolverConstraints;
+ PxU32 mTotalCompressedContactSize;
+ PxU32 mTotalConstraintSize;
+ PxU32 mPeakConstraintBlockAllocations;
+
+ PxU32 mNbNewPairs;
+ PxU32 mNbLostPairs;
+
+ PxU32 mNbNewTouches;
+ PxU32 mNbLostTouches;
+
+ PxU32 mNbPartitions;
+};
+
+}
+
+#endif