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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXD_INIT_H
+#define PXD_INIT_H
+
+#include "PxvConfig.h"
+#include "PsBasicTemplates.h"
+
+namespace physx
+{
+
+/*!
+\file
+PhysX Low-level, Memory management
+*/
+
+/************************************************************************/
+/* Error Handling */
+/************************************************************************/
+
+
+enum PxvErrorCode
+{
+ PXD_ERROR_NO_ERROR = 0,
+ PXD_ERROR_INVALID_PARAMETER,
+ PXD_ERROR_INVALID_PARAMETER_SIZE,
+ PXD_ERROR_INTERNAL_ERROR,
+ PXD_ERROR_NOT_IMPLEMENTED,
+ PXD_ERROR_NO_CONTEXT,
+ PXD_ERROR_NO_TASK_MANAGER,
+ PXD_ERROR_WARNING
+};
+
+class PxShape;
+class PxRigidActor;
+struct PxsShapeCore;
+struct PxsRigidCore;
+
+struct PxvOffsetTable
+{
+ PX_FORCE_INLINE PxvOffsetTable() {}
+
+ PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxShape*>(pxs, pxsShapeCore2PxShape);
+ }
+
+ PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidBody);
+ }
+
+ PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const
+ {
+ return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidStatic);
+ }
+
+ ptrdiff_t pxsShapeCore2PxShape;
+ ptrdiff_t pxsRigidCore2PxRigidBody;
+ ptrdiff_t pxsRigidCore2PxRigidStatic;
+};
+extern PxvOffsetTable gPxvOffsetTable;
+
+/*!
+Initialize low-level implementation.
+*/
+
+void PxvInit(const PxvOffsetTable& offsetTable);
+
+
+/*!
+Shut down low-level implementation.
+*/
+void PxvTerm();
+
+/*!
+Initialize low-level implementation.
+*/
+
+void PxvRegisterHeightFields();
+
+void PxvRegisterLegacyHeightFields();
+
+#if PX_SUPPORT_GPU_PHYSX
+class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded);
+#endif
+
+}
+
+#endif