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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h b/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h new file mode 100644 index 00000000..4fba92f1 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h @@ -0,0 +1,114 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXV_SIM_STATS_H +#define PXV_SIM_STATS_H + +#include "foundation/PxAssert.h" +#include "foundation/PxMemory.h" +#include "CmPhysXCommon.h" +#include "PxGeometry.h" + +namespace physx +{ + +/*! +\file +Context handling +*/ + +/************************************************************************/ +/* Context handling, types */ +/************************************************************************/ + +/*! +Description: contains statistics for the simulation. +*/ +struct PxvSimStats +{ + PxvSimStats() { clearAll(); } + void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero + + PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) + { + PX_ASSERT(g0 <= g1); // That's how they should be sorted + mNbCCDPairs[g0][g1]++; + } + + PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) + { + PX_ASSERT(g0 <= g1); // That's how they should be sorted + PX_ASSERT(mNbCCDPairs[g0][g1]); + mNbCCDPairs[g0][g1]--; + } + + PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) + { + PX_ASSERT(g0 <= g1); // That's how they should be sorted + mNbModifiedContactPairs[g0][g1]++; + } + + PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1) + { + PX_ASSERT(g0 <= g1); // That's how they should be sorted + PX_ASSERT(mNbModifiedContactPairs[g0][g1]); + mNbModifiedContactPairs[g0][g1]--; + } + + // PT: those guys are now persistent and shouldn't be cleared each frame + PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; + PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; + + PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT]; + + PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase + PxU32 mNbDiscreteContactPairsWithCacheHits; + PxU32 mNbDiscreteContactPairsWithContacts; + PxU32 mNbActiveConstraints; + PxU32 mNbActiveDynamicBodies; + PxU32 mNbActiveKinematicBodies; + + PxU32 mNbAxisSolverConstraints; + PxU32 mTotalCompressedContactSize; + PxU32 mTotalConstraintSize; + PxU32 mPeakConstraintBlockAllocations; + + PxU32 mNbNewPairs; + PxU32 mNbLostPairs; + + PxU32 mNbNewTouches; + PxU32 mNbLostTouches; + + PxU32 mNbPartitions; +}; + +} + +#endif |