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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxvSimStats.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_SIM_STATS_H
+#define PXV_SIM_STATS_H
+
+#include "foundation/PxAssert.h"
+#include "foundation/PxMemory.h"
+#include "CmPhysXCommon.h"
+#include "PxGeometry.h"
+
+namespace physx
+{
+
+/*!
+\file
+Context handling
+*/
+
+/************************************************************************/
+/* Context handling, types */
+/************************************************************************/
+
+/*!
+Description: contains statistics for the simulation.
+*/
+struct PxvSimStats
+{
+ PxvSimStats() { clearAll(); }
+ void clearAll() { PxMemZero(this, sizeof(PxvSimStats)); } // set counters to zero
+
+ PX_FORCE_INLINE void incCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ mNbCCDPairs[g0][g1]++;
+ }
+
+ PX_FORCE_INLINE void decCCDPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ PX_ASSERT(mNbCCDPairs[g0][g1]);
+ mNbCCDPairs[g0][g1]--;
+ }
+
+ PX_FORCE_INLINE void incModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ mNbModifiedContactPairs[g0][g1]++;
+ }
+
+ PX_FORCE_INLINE void decModifiedContactPairs(PxGeometryType::Enum g0, PxGeometryType::Enum g1)
+ {
+ PX_ASSERT(g0 <= g1); // That's how they should be sorted
+ PX_ASSERT(mNbModifiedContactPairs[g0][g1]);
+ mNbModifiedContactPairs[g0][g1]--;
+ }
+
+ // PT: those guys are now persistent and shouldn't be cleared each frame
+ PxU32 mNbDiscreteContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+ PxU32 mNbCCDPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+
+ PxU32 mNbModifiedContactPairs [PxGeometryType::eGEOMETRY_COUNT][PxGeometryType::eGEOMETRY_COUNT];
+
+ PxU32 mNbDiscreteContactPairsTotal; // PT: sum of mNbDiscreteContactPairs, i.e. number of pairs reaching narrow phase
+ PxU32 mNbDiscreteContactPairsWithCacheHits;
+ PxU32 mNbDiscreteContactPairsWithContacts;
+ PxU32 mNbActiveConstraints;
+ PxU32 mNbActiveDynamicBodies;
+ PxU32 mNbActiveKinematicBodies;
+
+ PxU32 mNbAxisSolverConstraints;
+ PxU32 mTotalCompressedContactSize;
+ PxU32 mTotalConstraintSize;
+ PxU32 mPeakConstraintBlockAllocations;
+
+ PxU32 mNbNewPairs;
+ PxU32 mNbLostPairs;
+
+ PxU32 mNbNewTouches;
+ PxU32 mNbLostTouches;
+
+ PxU32 mNbPartitions;
+};
+
+}
+
+#endif