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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxvManager.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_MANAGER_H
+#define PXV_MANAGER_H
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxQuat.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxMemory.h"
+#include "PxvConfig.h"
+#include "PxvGeometry.h"
+
+namespace physx
+{
+
+class PxvContact;
+
+/*!
+\file
+Manager interface
+*/
+
+/************************************************************************/
+/* Managers */
+/************************************************************************/
+
+class PxsContactManager;
+class PxsContext;
+
+struct PxsRigidCore;
+struct PxsShapeCore;
+
+
+
+/*!
+Type of PXD_MANAGER_CCD_MODE property
+*/
+enum PxvContactManagerCCDMode
+{
+ PXD_MANAGER_CCD_NONE,
+ PXD_MANAGER_CCD_LINEAR
+};
+
+
+/*!
+Manager descriptor
+*/
+struct PxvManagerDescRigidRigid
+{
+ /*!
+ Manager user data
+
+ \sa PXD_MANAGER_USER_DATA
+ */
+ //void* userData;
+
+ /*!
+ Dominance setting for one way interactions.
+ A dominance of 0 means the corresp. body will
+ not be pushable by the other body in the constraint.
+ \sa PXD_MANAGER_DOMINANCE0
+ */
+ PxU8 dominance0;
+
+ /*!
+ Dominance setting for one way interactions.
+ A dominance of 0 means the corresp. body will
+ not be pushable by the other body in the constraint.
+ \sa PXD_MANAGER_DOMINANCE1
+ */
+ PxU8 dominance1;
+
+ /*!
+ PxsRigidBodies
+ */
+ PxsRigidBody* rigidBody0;
+ PxsRigidBody* rigidBody1;
+
+ /*!
+ Shape Core structures
+ */
+
+ const PxsShapeCore* shapeCore0;
+ const PxsShapeCore* shapeCore1;
+
+ /*!
+ Body Core structures
+ */
+
+ PxsRigidCore* rigidCore0;
+ PxsRigidCore* rigidCore1;
+
+ /*!
+ Enable contact information reporting.
+
+ */
+ int reportContactInfo;
+
+ /*!
+ Enable contact impulse threshold reporting.
+
+ */
+ int hasForceThreshold;
+
+ /*!
+ Enable generated contacts to be changeable
+
+ */
+ int contactChangeable;
+
+ /*!
+ Disable strong friction
+
+ */
+ //int disableStrongFriction;
+
+ /*!
+ Contact resolution rest distance.
+
+ */
+ PxReal restDistance;
+
+ /*!
+ Disable contact response
+
+ */
+ int disableResponse;
+
+ /*!
+ Disable discrete contact generation
+
+ */
+ int disableDiscreteContact;
+
+ /*!
+ Disable CCD contact generation
+
+ */
+ int disableCCDContact;
+
+ /*!
+ Is connected to an articulation (1 - first body, 2 - second body)
+
+ */
+ int hasArticulations;
+
+ /*!
+ is connected to a dynamic (1 - first body, 2 - second body)
+ */
+ int hasDynamics;
+
+ /*!
+ Is the pair touching? Use when re-creating the manager with prior knowledge about touch status.
+
+ positive: pair is touching
+ 0: touch state unknown (this is a new pair)
+ negative: pair is not touching
+
+ Default is 0
+ */
+ int hasTouch;
+
+ /*!
+ Identifies whether body 1 is kinematic. We can treat kinematics as statics and embed velocity into constraint
+ because kinematic bodies' velocities will not change
+ */
+ bool body1Kinematic;
+
+ /*
+ Index entries into the transform cache for shape 0
+ */
+
+ PxU32 transformCache0;
+
+ /*
+ Index entries into the transform cache for shape 1
+ */
+
+ PxU32 transformCache1;
+
+
+ PxvManagerDescRigidRigid()
+ {
+ PxMemSet(this, 0, sizeof(PxvManagerDescRigidRigid));
+
+ dominance0 = 1u;
+ dominance1 = 1u;
+ }
+};
+
+
+/*!
+Report struct for contact manager touch reports
+*/
+struct PxvContactManagerTouchEvent
+{
+ /*!
+ Manager handle
+ */
+ PxsContactManager* manager;
+
+ /*!
+ Manager userdata
+ */
+ void* userData;
+};
+
+}
+
+#endif
+