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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxvGeometry.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXV_GEOMETRY_H
+#define PXV_GEOMETRY_H
+
+#include "foundation/PxTransform.h"
+#include "PxvConfig.h"
+
+namespace physx
+{
+
+class PxsRigidBody;
+class PxvParticleSystem;
+
+namespace Gu
+{
+ struct ConvexHullData;
+ class TriangleMesh;
+ struct HeightFieldData;
+}
+
+}
+
+/*!
+\file
+Geometry interface
+*/
+
+/************************************************************************/
+/* Shapes */
+/************************************************************************/
+
+// moved to
+#include "GuGeometryUnion.h"
+
+namespace physx
+{
+
+struct PxsShapeCore
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+// PX_SERIALIZATION
+ PxsShapeCore() {}
+ PxsShapeCore(const PxEMPTY) : geometry(PxEmpty) {}
+//~PX_SERIALIZATION
+
+ PX_ALIGN_PREFIX(16)
+ PxTransform transform PX_ALIGN_SUFFIX(16);
+ PxReal contactOffset;
+ PxU8 mShapeFlags; // !< API shape flags // PT: TODO: use PxShapeFlags here. Needs to move flags to separate file.
+ PxU8 mOwnsMaterialIdxMemory; // PT: for de-serialization to avoid deallocating material index list. Moved there from Sc::ShapeCore (since one byte was free).
+ PxU16 materialIndex;
+ Gu::GeometryUnion geometry;
+};
+
+PX_COMPILE_TIME_ASSERT( (sizeof(PxsShapeCore)&0xf) == 0);
+
+}
+
+#endif