aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h')
-rw-r--r--PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
new file mode 100644
index 00000000..c3e6bd9e
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h
@@ -0,0 +1,149 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXS_MATERIALMANAGER
+#define PXS_MATERIALMANAGER
+
+#include "PxsMaterialCore.h"
+#include "PsAlignedMalloc.h"
+
+namespace physx
+{
+ struct PxsMaterialInfo
+ {
+ PxU16 mMaterialIndex0;
+ PxU16 mMaterialIndex1;
+ };
+
+ class PxsMaterialManager
+ {
+ public:
+ PxsMaterialManager()
+ {
+ const PxU32 matCount = 128;
+ materials = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*matCount, __FILE__, __LINE__));
+ maxMaterials = matCount;
+ for(PxU32 i=0; i<matCount; ++i)
+ {
+ materials[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+ }
+
+ ~PxsMaterialManager()
+ {
+ physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
+ }
+
+ void setMaterial(PxsMaterialCore* mat)
+ {
+ const PxU32 materialIndex = mat->getMaterialIndex();
+ resize(materialIndex+1);
+ materials[materialIndex] = *mat;
+ }
+
+ void updateMaterial(PxsMaterialCore* mat)
+ {
+ materials[mat->getMaterialIndex()] =*mat;
+ }
+
+ void removeMaterial(PxsMaterialCore* mat)
+ {
+ mat->setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+
+ PX_FORCE_INLINE PxsMaterialCore* getMaterial(const PxU32 index)const
+ {
+ PX_ASSERT(index < maxMaterials);
+ return &materials[index];
+ }
+
+ PxU32 getMaxSize()const
+ {
+ return maxMaterials;
+ }
+
+ void resize(PxU32 minValueForMax)
+ {
+ if(maxMaterials>=minValueForMax)
+ return;
+
+ const PxU32 numMaterials = maxMaterials;
+
+ maxMaterials = (minValueForMax+31)&~31;
+ PxsMaterialCore* mat = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*maxMaterials, __FILE__, __LINE__));
+ for(PxU32 i=0; i<numMaterials; ++i)
+ {
+ mat[i] = materials[i];
+ }
+ for(PxU32 i = numMaterials; i < maxMaterials; ++i)
+ {
+ mat[i].setMaterialIndex(MATERIAL_INVALID_HANDLE);
+ }
+
+ physx::shdfnd::AlignedAllocator<16>().deallocate(materials);
+
+ materials = mat;
+ }
+
+ PxsMaterialCore* materials;//make sure materials's start address is 16 bytes align
+ PxU32 maxMaterials;
+ PxU32 mPad[2];
+ };
+
+ class PxsMaterialManagerIterator
+ {
+
+ public:
+ PxsMaterialManagerIterator(PxsMaterialManager& manager) : mManager(manager), mIndex(0)
+ {
+ }
+
+ bool getNextMaterial(PxsMaterialCore*& materialCore)
+ {
+ const PxU32 maxSize = mManager.getMaxSize();
+ PxU32 index = mIndex;
+ while(index < maxSize && mManager.getMaterial(index)->getMaterialIndex() == MATERIAL_INVALID_HANDLE)
+ index++;
+ materialCore = NULL;
+ if(index < maxSize)
+ materialCore = mManager.getMaterial(index++);
+ mIndex = index;
+ return materialCore!=NULL;
+ }
+
+ private:
+ PxsMaterialManagerIterator& operator=(const PxsMaterialManagerIterator&);
+ PxsMaterialManager& mManager;
+ PxU32 mIndex;
+ };
+
+}
+
+#endif