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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h new file mode 100644 index 00000000..c3e6bd9e --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/API/include/PxsMaterialManager.h @@ -0,0 +1,149 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXS_MATERIALMANAGER +#define PXS_MATERIALMANAGER + +#include "PxsMaterialCore.h" +#include "PsAlignedMalloc.h" + +namespace physx +{ + struct PxsMaterialInfo + { + PxU16 mMaterialIndex0; + PxU16 mMaterialIndex1; + }; + + class PxsMaterialManager + { + public: + PxsMaterialManager() + { + const PxU32 matCount = 128; + materials = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*matCount, __FILE__, __LINE__)); + maxMaterials = matCount; + for(PxU32 i=0; i<matCount; ++i) + { + materials[i].setMaterialIndex(MATERIAL_INVALID_HANDLE); + } + } + + ~PxsMaterialManager() + { + physx::shdfnd::AlignedAllocator<16>().deallocate(materials); + } + + void setMaterial(PxsMaterialCore* mat) + { + const PxU32 materialIndex = mat->getMaterialIndex(); + resize(materialIndex+1); + materials[materialIndex] = *mat; + } + + void updateMaterial(PxsMaterialCore* mat) + { + materials[mat->getMaterialIndex()] =*mat; + } + + void removeMaterial(PxsMaterialCore* mat) + { + mat->setMaterialIndex(MATERIAL_INVALID_HANDLE); + } + + PX_FORCE_INLINE PxsMaterialCore* getMaterial(const PxU32 index)const + { + PX_ASSERT(index < maxMaterials); + return &materials[index]; + } + + PxU32 getMaxSize()const + { + return maxMaterials; + } + + void resize(PxU32 minValueForMax) + { + if(maxMaterials>=minValueForMax) + return; + + const PxU32 numMaterials = maxMaterials; + + maxMaterials = (minValueForMax+31)&~31; + PxsMaterialCore* mat = reinterpret_cast<PxsMaterialCore*>(physx::shdfnd::AlignedAllocator<16>().allocate(sizeof(PxsMaterialCore)*maxMaterials, __FILE__, __LINE__)); + for(PxU32 i=0; i<numMaterials; ++i) + { + mat[i] = materials[i]; + } + for(PxU32 i = numMaterials; i < maxMaterials; ++i) + { + mat[i].setMaterialIndex(MATERIAL_INVALID_HANDLE); + } + + physx::shdfnd::AlignedAllocator<16>().deallocate(materials); + + materials = mat; + } + + PxsMaterialCore* materials;//make sure materials's start address is 16 bytes align + PxU32 maxMaterials; + PxU32 mPad[2]; + }; + + class PxsMaterialManagerIterator + { + + public: + PxsMaterialManagerIterator(PxsMaterialManager& manager) : mManager(manager), mIndex(0) + { + } + + bool getNextMaterial(PxsMaterialCore*& materialCore) + { + const PxU32 maxSize = mManager.getMaxSize(); + PxU32 index = mIndex; + while(index < maxSize && mManager.getMaterial(index)->getMaterialIndex() == MATERIAL_INVALID_HANDLE) + index++; + materialCore = NULL; + if(index < maxSize) + materialCore = mManager.getMaterial(index++); + mIndex = index; + return materialCore!=NULL; + } + + private: + PxsMaterialManagerIterator& operator=(const PxsMaterialManagerIterator&); + PxsMaterialManager& mManager; + PxU32 mIndex; + }; + +} + +#endif |