diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h new file mode 100644 index 00000000..052b3d24 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h @@ -0,0 +1,44 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_BV_CONSTANTS_H +#define GU_BV_CONSTANTS_H + +#include "PsVecMath.h" + +namespace +{ + const physx::Ps::aos::VecU32V signMask = physx::Ps::aos::U4LoadXYZW((physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31)); + const physx::Ps::aos::Vec4V epsFloat4 = physx::Ps::aos::V4Load(1e-9f); + const physx::Ps::aos::Vec4V zeroes = physx::Ps::aos::V4Zero(); + const physx::Ps::aos::Vec4V twos = physx::Ps::aos::V4Load(2.0f); + const physx::Ps::aos::Vec4V epsInflateFloat4 = physx::Ps::aos::V4Load(1e-7f); +} + +#endif // GU_BV_CONSTANTS_H |