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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "GuConvexHelper.h"
+#include "GuGeometryUnion.h"
+#include "GuInternal.h"
+#include "PsUtilities.h"
+
+using namespace physx;
+using namespace Gu;
+
+// PT: we can't call alloca in a function and we want to avoid defines or duplicating the code. This makes it a bit tricky to write.
+void Gu::getScaledConvex( PxVec3*& scaledVertices, PxU8*& scaledIndices, PxVec3* dstVertices, PxU8* dstIndices,
+ bool idtConvexScale, const PxVec3* srcVerts, const PxU8* srcIndices, PxU32 nbVerts, const Cm::FastVertex2ShapeScaling& convexScaling)
+{
+ //pretransform convex polygon if we have scaling!
+ if(idtConvexScale) // PT: the scale is always 1 for boxes so no need to test the type
+ {
+ scaledVertices = const_cast<PxVec3*>(srcVerts);
+ scaledIndices = const_cast<PxU8*>(srcIndices);
+ }
+ else
+ {
+ scaledIndices = dstIndices;
+ scaledVertices = dstVertices;
+ for(PxU32 i=0; i<nbVerts; i++)
+ {
+ scaledIndices[i] = Ps::to8(i); //generate trivial indexing.
+ scaledVertices[i] = convexScaling * srcVerts[srcIndices[i]];
+ }
+ }
+}
+
+bool Gu::getConvexData(const Gu::GeometryUnion& shape, Cm::FastVertex2ShapeScaling& scaling, PxBounds3& bounds, PolygonalData& polyData)
+{
+ const PxConvexMeshGeometryLL& shapeConvex = shape.get<const PxConvexMeshGeometryLL>();
+
+ const bool idtScale = shapeConvex.scale.isIdentity();
+ if(!idtScale)
+ scaling.init(shapeConvex.scale);
+
+ // PT: this version removes all the FCMPs and almost all LHS. This is temporary until
+ // the legacy 3x3 matrix totally vanishes but meanwhile do NOT do useless matrix conversions,
+ // it's a perfect recipe for LHS.
+ PX_ASSERT(!shapeConvex.hullData->mAABB.isEmpty());
+ bounds = shapeConvex.hullData->mAABB.transformFast(scaling.getVertex2ShapeSkew());
+
+ getPolygonalData_Convex(&polyData, shapeConvex.hullData, scaling);
+
+ // PT: non-uniform scaling invalidates the "internal objects" optimization, since our internal sphere
+ // might become an ellipsoid or something. Just disable the optimization if scaling is used...
+ if(!idtScale)
+ polyData.mInternal.reset();
+
+ return idtScale;
+}
+
+PxU32 Gu::findUniqueConvexEdges(PxU32 maxNbEdges, ConvexEdge* PX_RESTRICT edges, PxU32 numPolygons, const Gu::HullPolygonData* PX_RESTRICT polygons, const PxU8* PX_RESTRICT vertexData)
+{
+ PxU32 nbEdges = 0;
+
+ while(numPolygons--)
+ {
+ const HullPolygonData& polygon = *polygons++;
+ const PxU8* vRefBase = vertexData + polygon.mVRef8;
+ PxU32 numEdges = polygon.mNbVerts;
+
+ PxU32 a = numEdges - 1;
+ PxU32 b = 0;
+ while(numEdges--)
+ {
+ PxU8 vi0 = vRefBase[a];
+ PxU8 vi1 = vRefBase[b];
+
+ if(vi1 < vi0)
+ {
+ PxU8 tmp = vi0;
+ vi0 = vi1;
+ vi1 = tmp;
+ }
+
+ bool found=false;
+ for(PxU32 i=0;i<nbEdges;i++)
+ {
+ if(edges[i].vref0==vi0 && edges[i].vref1==vi1)
+ {
+ found = true;
+ edges[i].normal += polygon.mPlane.n;
+ break;
+ }
+ }
+ if(!found)
+ {
+ if(nbEdges==maxNbEdges)
+ {
+ PX_ALWAYS_ASSERT_MESSAGE("Internal error: max nb edges reached. This shouldn't be possible...");
+ return nbEdges;
+ }
+
+ edges[nbEdges].vref0 = vi0;
+ edges[nbEdges].vref1 = vi1;
+ edges[nbEdges].normal = polygon.mPlane.n;
+ nbEdges++;
+ }
+
+ a = b;
+ b++;
+ }
+ }
+ return nbEdges;
+}